What does a Game Designer REALLY do?

What does a Game Designer REALLY do?

Brief Summary

Troy Dunaway, the department head at CG Spectrum and head of the game design program, explains what game design is and the key aspects of being a game designer. He highlights the roles of system design and level design, emphasising the importance of understanding both. Communication, problem-solving within constraints, and continuous testing and iteration are crucial for success. He encourages aspiring game designers to embrace challenges and keep learning.

  • System design focuses on the second-to-second gameplay, including mechanics like jumping, running, and fighting.
  • Level design involves building interactive worlds that utilise the designed systems.
  • Game designers must find the fun in their projects, understanding their audience and demographics.
  • Effective communication is essential for collaborating with artists, engineers, and other team members.
  • Continuous testing and iteration are necessary to refine the game and ensure it appeals to the target audience.

Introduction to Game Design

Troy Dunaway introduces the concept of game design, noting that it is often misunderstood even by industry executives. He defines game designers as part artist, part engineer, and part magician, highlighting the importance and complexity of their role. With over 30 years of experience, Dunaway aims to provide valuable lessons in game design.

System Design vs. Level Design

Dunaway outlines the two main aspects of game design: system design and level design. System design focuses on the second-to-second gameplay, including mechanics like jumping, running, and fighting. Level design involves building the worlds where the gameplay takes place, making them interactive and utilising the designed systems. He mentions that CG Spectrum teaches both system and level design to provide a comprehensive understanding. System designers often work on conceptual and theoretical aspects, spending time writing documents and creating presentations. They also implement their designs in game engines like Unreal Engine and Unity, working with engineering teams and using tools like Blueprints and data tables. Level designers use assets created by the art team to build levels, placing NPCs, setting up quests and combat scenarios, and designing puzzles.

Finding the Fun

As a game designer, you're empowered to find the fun in your project. It's about identifying what makes the game exciting to play, understanding the target audience, and tailoring the game to their preferences. This involves considering factors like age, location, and interests to create an engaging experience.

Problem Solving and Communication

Game design involves problem-solving within constraints such as technology, IP limitations, team capabilities, and budget. Effective communication is crucial in a team environment, as game development requires collaboration with artists, engineers, sound designers, and marketing professionals. Game designers must communicate verbally and in writing, presenting ideas to executives, the team, and the public.

Testing and Iteration

Game design requires continuous testing and iteration. After initial design and development, the game must be tested extensively to gather feedback and identify areas for improvement. This involves focus testing and iterating on the design based on player opinions. Balancing the game is an ongoing process, even after launch, to ensure it remains engaging and enjoyable.

Opportunities and Further Learning

Every project offers opportunities to learn and push creative limits. Dunaway encourages those who love playing games and enjoy challenges to explore game design further. He directs viewers to the CG Spectrum website and his YouTube live stream for more information and resources.

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