9 Incredible Details in Naruto Games! (Ultimate Ninja 3, Storm 4)

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Brief Summary

This video explores hidden details and Easter eggs in various Naruto games, ranging from PS2 classics to the more recent Storm series. It covers unique character interactions, animation nuances, and gameplay mechanics that pay homage to the original anime and manga.

  • Chakra control on water surfaces in older games like Ultimate Ninja 3 realistically depletes, causing characters to sink if chakra runs out, a feature absent in the Storm series.
  • Sasuke's Falcon Drop ultimate in Ultimate Ninja 3 incorporates Naruto's combo from their battle, and Sasuke's counter stance mirrors Rock Lee's pose.
  • Ultimate Ninja 4 features a unique interaction where Gaara releases sand when punched, referencing his mother's protective sand.
  • Tobi's awakened state in the Storm series includes a graceful landing animation and proper hand signs for Fireball Jutsu, highlighting his Madara impersonation.
  • Storm 4 has hidden combos for Jobo and KCM Naruto, and the Chidori Rasengan ultimate creates a pattern referencing the Final Valley clash.
  • Ultimate Ninja 3 features visible battle damage with Haku's mask breaking upon taking enough damage, a detail not present in Storm 4.

Intro

The video introduces the "Secrets in Naruto Games" series, focusing on details in Naruto games, starting with the PS2 era and chakra control.

Chakra on Water

The video discusses chakra control on water surfaces, comparing Ultimate Ninja 3 and the Storm games. In Ultimate Ninja 3, characters sink if they run out of chakra while standing on water, referencing the anime. This feature is absent in the Storm games, where characters can stand on water indefinitely as long as they emit chakra from their feet.

Falcon Drop

The video examines Sasuke's Falcon Drop ultimate in Ultimate Ninja 3, noting that the initial combo is a reference to Naruto's combo against Sasuke in the final Valley. Additionally, Sasuke's counter stance in the Clash of Ninja series mirrors Rock Lee's pose.

Sand Coming out of Gaara

The video highlights a detail in Naruto Ultimate Ninja 4 where Gaara releases sand when punched, referencing his mother's protective sand. This interaction is unique to Gaara and not seen with other characters.

Kamui Mechanic

The video analyzes Kakashi's Kamui tilt move in Naruto Storm 4, noting its faithfulness to the source material. Kamui can nullify projectile-based jutsus and even cancel out powerful techniques like Almighty Push by smacking the Jutsu casters in the face. Despite its accuracy, the move is considered underpowered due to its low range and long activation time.

Tobi

The video discusses Tobi's awakened state in the Storm series, where he transitions from his goofy persona to his true Madara form. This transformation includes a graceful landing animation unique to Tobi, symbolizing Madara's persona. Tobi also performs proper hand signs for the Fireball Jutsu, unlike other characters, emphasizing his Madara impersonation and perceived superiority.

Secret 4th Combo

The video reveals that Jobo has a hidden fourth combo in Storm 4, activated by timing the up combo correctly. This is unusual because every other character in the game follows the three-combo rule.

KCM Naruto is Weird...

The video points out that KCM Naruto has three midair combos and four normal combos (neutral, up, down, and side), which is exceptional compared to other characters who typically have one midair combo and no side combos since Generations.

Lightning Rasengan

The video highlights a reference in Naruto and Sasuke's linked ultimate Jutsu, where their Chidori Rasengan combo creates a black ball with a white pattern reminiscent of their final Valley clash.

What's Behind The Mask?

The video discusses visible battle damage in Naruto games, focusing on Haku in Ultimate Ninja 3. Haku's mask breaks when he takes enough damage, a feature not present in Storm 4, even though the game has a model for maskless Haku.

Listen to Tobi!

The video encourages viewers to subscribe for more content.

Outro / DBZ update

The video shout out to Kevin Urban for providing Toby and Madara voice impressions and announces the return of secrets in DBZ games next week.

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Transcript

Full transcript of “9 Incredible Details in Naruto Games! (Ultimate Ninja 3, Storm 4)”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:00 hello everyone and welcome hello everyone and welcome to the very first episode of secrets in Naruto games one of my favorite details from the PS2 ear of Naruto games was chakra control more specifically chakra control on the water surface the user emits a constant stream of chakra from the bottom of their feet and uses it to walk across the water surface this detail is still present in a newer game such as storm 4 you can clearly see the chakra is being emitted from Naruto's feet while standing on water however something is missing let's take Ultimate Ninja 3 as an example just like in the storm games you can see Naruto emitting chakra from his feet in order to stay

0:46 afloat however unlike the storm games if we stop emitting chakra I.E run out of chakra this will happen an ultimate Ninja 3 standing on the water surface will slowly drain away your chakra and if you don't move to Solid ground or recharge your chakra once your chakra reserves hit zero you will drown or not it is a kids game after all once you deplete your chra reserves your character will actually fall into the water referencing the exact same thing that happens in the show chakra is necessary if you want to walk or run on water and having your characters essentially d r o WN once you run out of it it makes perfect sense I'm surprised

1:33 the storm games never implemented something similar thanks to my recent rewatch of the series I was able to no as a clever Easter egg and Ultimate Ninja 3 you see Ultimate Ninja 3 has a huge selection of unique ultimate Jitsu for each of the characters some have more some less Sasuke and Naruto both have close to 10 unique ultimate jutsus heck my guy has eight of them keep in mind that this is part one Naruto he didn't find F that much during part one yet they still managed to squeeze eight unique ultimates out of him tangent aside I wanted to talk about one of Sasuke's ultimates Falcon drop this technique is based off his battle against Naruto in the final Valley he throws Naruto off a cliff and pile drives him head first into the

2:19 ground falc Dr I think everyone who played this game recognized the reference immediately but what about the first part of this ultimate Jitsu do do this five hit combo ring any bells it certainly rang Sasuke's Bells Sasuke was the one who was originally on the receiving end of this combo if you haven't caught the reference by now this exact combo was originally performed by Naruto while battling Sasuke I guess Sasuke liked it so much he used this Shing gon to copy it and add it to his Arsenal by the way this isn't cannon in any way I don't believe Sasuke ever used this combo in the official series it's just a fun little nod that de's wanted to include and this wasn't the first nor the last time such a thing happened in the clash of Ninja series a similar

3:06 thing can be seen Sasuke uses Rock Le's pose as his counter stance if the enemy attacks while in this stance Sasuke will basically teleport behind the enemy leaving them wide open for a Counterattack let's talk about a clever little detail from a highly underrated PS2 game Naruto Ultimate nin ninja 4 no relation to storm 4 this game had some of the best free movement out of any of the Naruto games you can Shadow Dash like they do in the show which makes traversing this decently sized Naruto World less tedious and much more engaging also you can use your Shadow clones to boost you up to reach even greater Heights personal tangent aside I

3:51 wanted to talk about this game's version of gar see there's a clever little interaction when you're battling against them when punching any other character besides besides gar outside of them tanking that attack and making grunting noises nothing out of the ordinary happens however with gar each time you manage to land a punch on him a small burst of sand will be released I'm not sure if the sand is coming out of his gourd or gar directly either way it's a genius na to his mother's protective sand his mothers will somehow seep into the sand making it semiconscious and each time the sand senses danger it rushes to protect gar in Naruto Storm 4 and of War Kakashi has kamoi as one of his tilt moves tilt moves are basically signature attacks

4:37 unique to each of the characters the most notable thing about them is that they don't consume any chakra and can be spammed into Oblivion if the player chooses to do so for example let's take a look at Itachi's Crow barrage Itachi shifts into a bunch of crows that phase through the enemy while dealing damage and stunning the opponent a rather useful tilt move Kakashi's kwii tilt on the other hand while its flexibility in the competitive scene is questionable in terms of being faithful to the source material it absolutely Nails it renan not a problem Ki will yank that renan and smack Naruto in the face projectile based jutsus like Fireballs gone shuriken and kunai not a

5:23 problem it even cancels out almighty push and rotation by smacking the Jutsu Casters in the face [Music] I really like how they made it faithful to the show without making it overpowered if you ask me it is a bit underpowered the low range long activation time and vulnerability issues don't make it quite competitively viable and speaking of kamoi Toby's awakened state has a neat detail for all of you notf familiar with Toby in the storm series he fights using his goofy Toby like move set but as soon as you awaken him his true Madara Persona will take over making him fight using his actual moves by this point his whole demeanor shifts you can see it in a way he moves and

6:08 talks but more importantly to us you can see it in a way he lands on the ground after jumping his Landing is elegant effortless truly worthy of a man who Bears the name m m himself whom Obito is mimicking doesn't even jump like that he just lands like any other typical character would which begs the question why is Obito doing it well as soon as I noticed Obito's Landing animation I went on to test the landing animations of other characters and after a long tedious process I found out that there isn't a single other character that has an even remotely similar animation as Obito's gracious Landing animation I also found out that Obito and I mean actual Obito

6:54 he jumps and lands like everyone else which led me to a conclusion I think the developers wanted to show us just how much being mad got to his head and to further cement this point Toby is the only character who weaves proper hand signs for the fireball Jutsu before launching it while every other character with the ability to use Fireball Jutsu doesn't perform a single hand sign including actual Obito I believe he feels more Superior when doing fire Style with actual hand signs if you remember the show I seem to recall Obito having somewhat of a high opinion of himself H am I perspiring no it's just the rain these fools could never make me

7:42 sweat I think the whole mod impersonation just got to his head making him develop sort of a God complex and acting more like MAA than M himself does and I believe the devs wanted to Showcase that through his various mannerisms a neat little detail unique to each and every one of his mask SL Toby forms in order to get across the significance of this next one I'll have to give a quick rundown each character in storm 4 has three combos one neutral combo you essentially just smash the punch button a down combo you point your analog stick down and continue to mash the punch button and finally the up combo same as the down combo except you'll be pointing your analog stick up for this one like I said before every

8:27 single character has these three combos well every character except Jobo so what's so special about Jobo well for some unknown reason Mr Jobo here has four combos he has your typical neutral combo the down combo and the up combo however if you time your up combo correctly by releasing the punch button right before the final punch connects Jobo will do his hidden fourth combo if timed correctly instead of lifting the opponent into the air there Jobo will grab the opponent and either smash them into the ground or throw them away not sure why Jobo out of all the characters got the special treatment this is kind of a big deal in this game in storm 4 every single character

9:13 follows the three combo Rule and then we have Jobo who seemingly got a sneaky fth combo without any explanation I'm not complaining though just find it a bit odd after finishing this part of the script I also found out that Kym Naruto has three midair comos this is even more insane than the whole Jobo situation to put things into perspective each character exclusively has one midair combo I guess I could somewhat understand if they gave him two but three and what's more he also has four normal combos one neutral one up one down combo and would you look at that a side combo for contacts side combos have been removed from the storm series ever since

9:59 generations and once again we have to ask what exactly happened here again not complaining just confused Naruto and sas's linked ultimate Jutsu has a neat little reference their Chidori renan combo will create a giant black ball filled with energy and on top of the ball's surface a familiar white pattern will start to form recognize the pattern this exact phenomenon happened the last time these two jutsus interact Ed I.E during the final Valley Clash one of storm forest's most celebrated features is visible battle damage if your character suffers enough damage during battle their outfit will get damaged or completely ripped apart

10:46 Itachi for example gets his aoty robe torn apart a pretty neat feature that was only implemented in the very last storm game but what if I told you there was a game that came out more than 10 10 years ago before storm 4 and had this feature implemented let's Circle back to Ultimate Ninja 3 for the PS2 on first glance you'd assume that such a feature doesn't even exist in this game I mean not even the buai games that came out during the same period had it well to be fair neither does ultimate Ninja 3 except Haku I think you can already guess where this is going if Haku takes enough damage during battle his mask will actually break it's funny because not even storm for

11:32 does this even if you armor break him the mask is still there I mean they already have a model for maskless Haku why not do a simple model swap anyways Haku is the only character in Ultimate Ninja 3 who has this unique detail wake up to reality subscribe to Kazi for more content a big shout out to the incredibly ented Kevin Urban for providing those amazing Toby and mo Impressions you can find more of his work here on YouTube as well as on Twitter also secrets and DBZ games are coming back next week

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