I Tested 16 Rifles' Weapon Skill' in Gundam Breaker 4

I Tested 16 Rifles' Weapon Skill' in Gundam Breaker 4

Brief Summary

This video provides a comprehensive overview of various rifle-type weapons in the game, showcasing their unique skills and functionalities. The video covers a range of rifles, from those with grenade launchers and machine gun capabilities to high-speed and beam rifles, as well as signature weapons from notable Gundam series.

  • Dual Rifle with Grenade Launcher
  • Machine Gun Beam Rifle
  • High-Speed Rifle
  • Beam Rifle
  • Spinning Wild Fire Rifle
  • New Gundam Speed Rifle with Grenade Launcher
  • Sand Rock's Signature Rifle with Bazooka
  • Spreadshot Carbine
  • Double Zeta Beam Rifle
  • Wildfire Missile Rifle
  • Strike Freedom Rifle
  • Yaku to Veil (Shotgun Disguised as Rifle)
  • Twin Buster Rifle
  • Zam Buster

Dual Rifle with Grenade Launcher

The Dual Rifle comes equipped with a grenade launcher. A standard attack deals 12K damage, while holding the attack button fires a grenade, increasing the damage to 16K plus an additional 200 from the grenade.

Machine Gun Beam Rifle

This beam rifle functions as a machine gun, expending energy rapidly when fired. The weapon provides a continuous stream of shots, making it unique among rifles, but it drains energy quickly and requires frequent reloads.

High-Speed Rifle

The High-Speed Rifle requires charging before firing, releasing a burst of shots upon release. A normal attack consists of a three-shot burst, while charging the weapon results in four to five bursts. The regular shot is generally more effective since charging doesn't increase damage.

Beam Rifle

This beam rifle allows continuous firing while the attack button is held, depleting the energy gauge. Even with an unlimited gauge in training mode, there is a limit to how long the beam can be sustained. Once the gauge is empty, firing ceases until it recharges.

High-Speed Plus Beam Rifle

Combining the features of both high-speed and beam rifles, this weapon fires in bursts like the high-speed rifle but can also be charged for continuous beam emission. It allows the player to charge and fire while moving, offering strategic flexibility.

Spinning Wild Fire Rifle

The Spinning Wild Fire Rifle is a compact weapon with a unique spinning attack when the fire button is held. While the normal shot is a standard single shot, holding the button causes the rifle to spin, though it doesn't appear to increase damage. This weapon can be used effectively both at a distance and in aerial combat.

New Gundam Speed Rifle with Grenade Launcher

This rifle combines a high-speed firing mode with a grenade launcher. It fires a quick first shot followed by a grenade. The combination of the two functionalities into one weapon is efficient.

Sand Rock's Signature Rifle with Bazooka

Sand Rock's signature weapon is classified as a long-range rifle with a bazooka. Its long-range capabilities are notable, allowing the player to target enemies from a distance. The grenade functions similarly to other grenade launchers.

Spreadshot Carbine

The Spreadshot Carbine functions like a shotgun, firing multiple shots in a spread pattern. It is most effective at close range. Holding the attack button charges the weapon for a longer, more concentrated shot.

Spreadshot Plus Grenade Rifle

This weapon combines a spread shot with a grenade launcher. At close range, it delivers a concentrated burst, while at long range, the shots scatter, making it useful for building hit bonuses from a distance. The grenade launcher functions as a standard single-shot weapon.

Double Zeta Beam Rifle

The Double Zeta Beam Rifle fires two shots in its normal mode. Holding the attack button initiates a charge, resulting in a powerful blast with visual effects, significantly increasing damage output.

Wildfire Missile Rifle

This rifle is a missile-type weapon with a spinning wildfire ability. Holding the fire button unleashes a barrage of missiles, functioning like a machine gun. The number of shots depends on the weapon's capacity, with a limited number of shots before requiring a reload.

Strike Freedom Rifle

The Strike Freedom Rifle fires a standard beam. Equipping two of these rifles, one in each hand, doubles the beam output, enhancing visual impact and damage.

Yaku to Veil (Shotgun Disguised as Rifle)

Despite being classified as a rifle, the Yaku to Veil functions as a shotgun. It fires a spread of shots effective at close range. It's charge function is not working.

Twin Buster Rifle

The Twin Buster Rifle operates similarly to the Strike Freedom Rifle, firing a beam. Equipping two of these rifles significantly increases the beam's size and damage. Firing both rifles simultaneously unleashes a massive, iconic beam attack.

Zam Buster

The Zam Buster features a three-point shot as its standard attack. Holding the attack button charges the weapon for a nuclear blast. The charge time is extensive, requiring abilities that accelerate charge speed to make the weapon practical in combat.

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