Brief Summary
This video explores the seven melee weapon categories in the game to determine which are most practical and easy to use in combat. The weapons tested include the saber, axe, great sword, lance, whip, twin blade, and melee (fists). Each weapon is examined for its attack combos, damage potential, and special features like aerial attacks and crowd control.
- Saber is versatile and easy to use.
- Lance offers great range.
- Twin Blade excels in racking up hit points.
- Whip provides utility with its wide area coverage and grappling ability.
- Melee (fists) is fast and swift.
- Axe has a charging mechanic that is not very practical.
- Great Sword is slow and unreliable.
Introduction to Melee Weapons
The video aims to explore the seven melee weapon categories in the game to determine which is more ideal, practical, and easier to use in combat, complementing skills. The presenter plans to test each weapon's combos to find the most effective ones. While the game offers some explanation of each weapon, seeing them in action provides a clearer understanding.
Saber
The saber's basic attack involves a series of five quick hits. Holding down the right click executes a stronger, single lash. The saber also allows for aerial combos by using the ASD keys to launch enemies into the air, followed by additional attacks. The presenter finds the saber easy to use, especially for basic attacks after launching enemies into the air. Overall, the saber is considered a great and versatile melee weapon.
Melee (Fists)
Fists are unique as equipping one means they are equipped on both hands. The left click performs a small attack chain. Consecutive attacks involve two basic hits followed by holding the attack button for a series of strikes. The right click executes a big attack, finishing with a kick. A special move involves holding the left key while standing still to perform a grand slam. The presenter notes the fist's attacks have good impact, especially the knockdown effect, making it a viable option.
Lance
The lance has a six-hit basic combo, with the final blow being a thrust. Similar to fists, it can perform consecutive stabs by doing one or two basic hits and then holding the attack button. The lance's aerial attack involves a heavy strike. While the presenter likes the lance, its slow attack speed makes it less ideal for continuous combos. Its strength lies in its range, offering excellent coverage.
Twin Blade
The twin blade's basic attack is a quick flurry. Holding the right key initiates a spinning attack effective for control. A faster, higher-damage version involves approaching the enemy and then holding the attack. This weapon excels at pinning enemies and racking up hit bonuses, but it does not significantly break the enemy's defenses. Aerial attacks are limited.
Axe
The axe is slow but delivers heavy attacks. It features a charge-up attack with four levels, though the presenter questions its practicality due to the time it takes to charge. Aerial attacks are simple, requiring only the right key to execute a slam. The presenter appreciates the ease of performing the Grand Slam compared to the saber.
Whip
The whip offers a long, wide area of attack, useful for dealing with multiple enemies. It can pull enemies closer. Walking forward during a normal attack creates a "trolly effect." Aerial attacks are limited. The whip is good for horizontal coverage and has a grappling utility.
Great Sword
The great sword is a two-handed weapon with slow but high-damage attacks. The left click delivers a powerful blow. Holding the attack button allows for charging up to four times. The weapon has good range, and its aerial attack involves a slam. However, the presenter finds it less effective due to its slow speed.
Weapon Ranking and Final Thoughts
The presenter ranks the melee weapons based on their usability and effectiveness:
- Saber: Versatile and easy to use.
- Lance: Excellent range.
- Twin Blade: Great for racking up hit points.
- Whip: Utility with wide area coverage and grappling.
- Melee (Fists): Fast and swift.
- Axe: Impractical charging mechanic.
- Great Sword: Too slow and unreliable.
The presenter concludes by inviting viewers to share their own opinions on their preferred melee weapons.

