Let’s Slash! Saber Weapon Type Breakdown! ||Gundam Breaker 4 ONT

Let’s Slash! Saber Weapon Type Breakdown! ||Gundam Breaker 4 ONT

Brief Summary

This video provides an overview of the different types of saber weapons available in the game, including their basic attacks, unique moves, and overall utility. It covers basic sabers, katanas, SD swords, twin blades, and fencing sabers, highlighting their strengths and weaknesses.

  • Basic sabers offer reliable and simple attacks with good closing distance.
  • Katanas feature flashy combos and a unique EI sword wave for extending attack range.
  • SD swords are similar to basic sabers with a slight variation in the initial lunge.
  • Twin blades have a spinning attack that sucks in enemies but consumes boost gauge.
  • Fencing sabers excel with lunging stabs, a million stab move, and a psycho crusher for covering distance.

Basic Saber

The basic saber is described as a reliable and simple weapon, characterized by average power and ease of use. Its basic attack animation includes a lunge when at a distance from the enemy, which helps in closing the gap. When used up close, the lunge is disabled, and the character performs a five-to-six hit string ending with a kick that knocks the opponent away. The aerial version is similar, featuring a four-to-six hit combo with a knock-away kick, making it easy to chase and follow up.

Katana

The katana, found on mobile suits like Gerber Straight and Red Frame, shares the lunge mechanic in its basic attack similar to the regular saber. Its ground combo string is flashy, consisting of a series of hits into a knockback. The aerial version offers similar utility with a few hits before a knockback. The katana's unique utility lies in its EI sword wave, performed by holding down the attack button, which allows players to chase combos, extend attack range, or hit enemies out of reach. This move can only be executed while grounded and has a respectable range. The katana also has access to an on-demand launcher, which can be comboed with the EI wave.

SD Sword

The SD sword is described as the least impactful type, with the only noticeable difference from the regular saber being a footsy lunge on the initial range attack. Otherwise, it seems to have the same attack strings as the regular saber. The presenter notes that traits might affect it differently, but for the time being, there is no real benefit to using the SD sword over the regular saber.

Twin Blade

The Twin Blade combo, found on units like Strike Freedom and Justice, features ground and aerial strings identical to the regular saber. Its standout move is a two-handed overhead spinning attack performed by holding down the attack button at neutral. This move slowly moves the character forward, sucking in and constantly damaging any enemies it contacts, but it consumes boost gauge. Holding forward during this attack performs a spinny helicopter blade move that covers a lot of distance quickly. At any point during the combo, holding the button down initiates a third type of overhead helicopter attack with generous range, capable of catching multiple enemies for a high hit count.

Fencing Saber

The fencing saber type, exemplified by the Gyan's beam saber, includes a lunge on the range attack, similar to other sabers. The regular ground combo string consists of lunging stabs with significant horizontal reach and movement, executed rapidly with good knockback. The aerial version features a similar combo with a million stabs and a swish to send enemies away. Holding the attack button performs a flurry of million stabs, which is effective for building up combos. Holding forward and the attack button executes a psycho crusher move that covers fantastic distance and draws in multiple enemies, though the damage is somewhat low. This move can also be used in the air. The presenter favors the fencing saber for its overall utility and fun factor.

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