Full transcript of “Unmatched Battle of Legends 3 Box Opening”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.
0:00 I am super excited because today we're going to be unboxing one of my most anticipated sets of all time, Battle of Legends Volume 3. [Music] If you're a fan of the channel, consider supporting me on Patreon. For as little as $1 per month, you can help me continue to bring you premier unmatched content. Unlock exclusive rewards by becoming a patron today. What's up guys? Zeros skater here and that's right, we are back for another box opening today for Battle of Legends Volume 3. So, this set, as I mentioned,
0:45 is one of my most anticipated sets ever. Uh, the Battle of Legends series is my favorite in all of Unmatched. I love the public domain characters. I love how they bring a random mish mash of heroes into these boxes and this is what started it all and it was the first set I ever played. So, a lot of nostalgia for the series as well. So, I just love these and I can't wait to open this one. And sadly, this is going to be the final Battle of Legends uh set that they release. They may release similar types of sets with random mish mash of characters, but it's not going to be Battle of Legends. Not going to be quite the same. They might be going for more themes in the future. I don't know exactly, but this is the last one. So, a little sad to say, but I can't wait to send it off with a bang because I have heard that this set is one of the best
1:32 sets ever released in Unmatched. So, I can't wait. I'm super excited. We're going to open it up here on camera. I'm going to go through the cards as always and give my thoughts on everything. Uh, but before we get into it, as always, guys, be sure to attack that like button if you enjoy the video and subscribe for more Unmatched content. And with that said, let's not wait any longer. we'll get into opening Battle of Legends volume 3. All right, here we go. We're going to open up Battle of Legends volume 3. And uh before we really get into it, I want to give a big thank you to Restoration Games as always for providing me with the set early to do this. Uh it's much appreciated. Um, I love getting to be a part of all the reveals and getting my
2:18 hands on the set so I can actually play it and then uh kind of join in with the spoiler season because I don't like to spoil myself until I actually get to play the set. So, me getting it early is awesome cuz then I can actually join in on all the excitement and fun with everybody. So, yeah, huge shout outs to Restoration for that. But, let's take a look at the side panels of the box. Um, I guess before we get into that too, I mean, we're going to have Blackbeard, Chupacabra, Pandora, and Loki as you can see on the front here. And then if we look at the back, um, you can see all the fighters here. And then, um, we are back to having double-sided maps. So, I'm sure everybody will be very excited about that. Um, but yeah, continuing on with the side panels, we got Chupacabra,
3:05 um, Pandora up here on the top and we got Blackbeard on the bottom, which I've heard his art is incredible and just even looking at this, very cool. And then we got Loki on the side. Also, um I know Angel Cake on his YouTube, um you can find a a link and whatnot to download a video game he made where he revealed actually this card with this art. And the video game he made is so incredible. So, I would recommend everybody go try that out if you haven't already. It's filled uh with tons of Easter eggs for like the Unmatched community and it's just really special. He put in a lot of work into that game and uh it turned out amazing. So, I'd highly recommend everybody go check out that game of his. Um, here's some other cool restoration
3:53 games that they make. And they got a big new one, too. Battle Monsters, I think it's called. That's coming out pretty soon. Uh, also, we saw TMNT in here. That should be coming out soon as well. So, that's really cool. Um, we got the Battle of Legends Volume 3 specific rule book. Again, we got Blackbeard, Loki, Pandora, and Chupacabra there. And uh just going to flip this through this real quick. I'm not going to actually read it. Um I still don't want to spoil myself before I go play the actual set, but if any of you wanted to pause and read through any of this, uh feel free. We got the core rules as well. As always, I'm not really going to go through this. Uh my name's on the back. That's really cool.
4:38 Um let's see. We got the health dials here. Uh Blackbeard's treasury. Oh, that's cool. That's something new. So, there's that. And then we have the double-sided map. So, we have Venice here. Very cool. Um, lots of colors. I've been to Venice myself. I actually went last year uh before Cobble and Frogs, the the in-person France tournament. um probably the best live tournament in the world. So, if anybody can ever make their way out to Paris, I'd highly recommend you go to Coblin Frogs. But if you're going to go out that way, stop at Venice, too, cuz Venice is an incredible city. And then look at this. We have Santa's workshop.
5:24 Very interesting choices of uh locations for the maps. Uh again, we get the double-sided, which is cool, but uh we'll get into this a little bit later. Um I want to take a look at this stuff. So, first and foremost, we got the figures. So, we'll take a look at Loki here. Loki is probably the one I am most excited for because I play tested this in a very early version with Gary, who is the creator of Loki, cuz that was a fan contest runnerup. And it was really exciting. And I have heard that there's a lot that changed between then and now because it's been through years of
6:11 development. But yeah, I cannot wait to see what Loki is all about now. Here's Pandora. And then we got Chupacabra. This one is a really cool one. It's cool to see like more kind of like monsters in the game rather than typical humans, you know? And so this mini is really cool. So there's Chupacabra. And last but not least, we got Blackbeard. This is an awesome looking mini. Wow, look at all the detail. He's got the pistol in the one hand. He's got his sword in the other. He's got a power stance going on.
6:58 His outfit looks really cool with this belt full of gadgets or whatever they are. Looks like more guns, actually. Awesome. Really cool minis there. Uh I think the Pandora one's my least favorite, but it's still cool looking. Um let's see. We got some sidekicks as well. So, it looks like two for Blackbeard and two for Pandora. So, the Pandora ones are here. I'm not sure what these are all about yet, but they look like they are the same on both sides. Both of them do have unique art, so we'll see if that means
7:44 anything. Um, but there's that. And then we got two for Blackbeard also. uh the same art on both sides. So they're not like two health sidekicks like Yina has. Uh so we'll see what these guys are all about and if they are unique as well. Um imagine you know pirates got to have his crew. We got the little rivet things and uh then we have the decks. So we got Loki. Let's open this up real quick. I'm not going to look at or go over the ability or anything yet, but we can at least take a look at the card backs because cardback art is always some of the best art in Unmatched.
8:32 And so, we can admire the sweet cardback here. This one is really interesting. It's got a cool color scheme, something that I feel like we haven't really seen much of yet in Unmatched. So, there's Loki. Then, this next one will be Pandora. Uh, interesting. Pandora has these extra little cards. Reminds me of the Glamours from Titania's deck. Uh, they're the same shape and size. So, we'll see what those are all about. If it's some kind of similar mechanic or something totally new. I don't know. Can't wait to find out, though. I've heard really good things about all
9:19 four of these new characters. Uh, so yeah, it's going to be an awesome set, I'm sure. Take a look at this Pandora card back if I can ever get this fully opened. All right, this is very unique as well. I like the how much white there is. Kind of an off-white, like a golden white. That's very cool. And then Chupacabra. I've heard that this art is more like comic book style, which some people I'm sure will really enjoy, but
10:06 very uh plain looking cardback. I think it stands out a lot though. The art style definitely does stand out. I like how it's like a menacing jungle creature. And then Blackbeard. [Music] All right. Blackbeard and his uh ghostly ship. I like how they made him seem so kind of ethereal. You know, he's like kind of a ghost captain, which is really cool. I like the uh wow, the dotted lines around the outside with X marks the spot up in the corner. That's a really nice touch for
10:53 the border there. Uh and then we'll go ahead and open up these whatever these are. I think uh Dark Blade just revealed something on his uh channel today actually, if uh I'm correct. But I think these were called. I don't remember what these were called exactly. Misery cards, maybe. Something like that. But all kinds of different effects here. So that's cool. Um, what else? Uh, that's about it. Uh, what I'm going to do is go play a game with these guys. is I'm going to do a good old 2v2 with my friends who I used to play with way back
11:39 in the day when we first got into the game. Uh we're going to get together again and play 2v2 just like good old times. So, I'm super excited about that. It's going to be a ton of fun, but that'll give me a chance to try out all these characters without knowing anything about their decks. And that's the best way to play because every turn is full of surprises as you draw the most ridiculous new cards that you never expected to see. So, if anybody can do that, if you can avoid spoilers long enough, uh I highly recommend playing that way. It's just super super fun. Um before I do that real quick, I always forget, but we're going to go ahead and take a look at the side panel art as well. So, there's another Chupacabra art.
12:24 Got another Pandora. Another Loki. I like how this one has the the face kind of painted over the statue. That's hilarious. And then it's got to be a Blackbeard one. One of the crew cards, I'd imagine. So, yeah, that's uh all the components there. Like I said, I'm going to go try these out and then I will be back and we will go over all of the decks. All right. So, I just got done playing a couple of 2v2s for the first time with the set. And I must say, it does not disappoint. Uh, but we're going to go over the first fighter being Loki, which was the first one I played. Uh, like I mentioned, it was the one I was most anticipating. So, uh, we're going to talk about what he's all about. He is a melee move to fighter. He's a solo hero
13:10 and he has 16 starting health. His ability is mischief monger that says after you play a trick, put that card into your opponent's hand instead of your discard pile. If an opponent discards a trick from their hand, return that card to your hand or to the top of your deck and then you add plus one to your move value for each trick in your opponent's hands. So, it is really interesting. Uh, it's kind of a mouthful, but tricks are a certain type of card like voyages or jeets as we've seen. And instead of sending them to the discard pile when you play them, they go to your opponent's hand. And then they kind of rot your opponent's hand until they either play them and they get some kind of negative effect for playing them or they discard them to a hand limit or some kind of discard effect and then you get them back either into your hand or top of your deck. Uh your choice, which
13:58 is really nice because you can either use them to pressure by putting it to hand if you need hand advantage or you can play towards fatigue and add it to the top of your deck. Uh you can decide based on the game state. So really interesting ability. We're going to get into more about the strategy and how it works exactly as we go through the deck. And a nice little bonus is you do ramp up your move value similar to Sinbad. The more tricks are building up in your opponent's hands. So really, really cool. Let's get into the deck. The first card is a trick. It is called Balders's Downfall. Uh I just want to give a forewarning that I'm sure I will mispronounce many of these cards as they got some crazy names. Uh forgive me for that. But this one's pretty simple. Balders's Downfall is a four value attack. It's has two different effects. One if you're Loki and one if you're not
14:43 Loki. Uh so if you're Loki after combat you draw a card. Very simple effect. Uh four value attack. Draw a card. Pretty nice. And then again it goes to your opponent's hand because it is a trick. Now it's in your opponent's hand. You can see that it is the trick because it has your Loki card back of course. And then if they play it again it's just a four value attack. But after combat, you're going to deal two damage to your hero, which again refers to the opponent playing the card. So, they're going to damage themselves for two by playing this card. So, uh yeah, they get an extra card they can use for value, but they're going to take a hit to their HP in doing so. So, they have to gauge whether or not it's worth even playing this card or just letting it sit and rot in their hand, which gives you plenty of
15:29 bonuses like that extra move value and some other perks we're going to see as we go through the deck more. And if you notice, there is no boost value on this card. So trick cards don't have boost values. They cannot be used as the opponent to boost in order to get them out of their hand. So again, they have to be discarded from hand from overdraw at the end of turn or by one of Loki's discard effects if he has any. Um so yeah, really, really interesting. There's three copies of this trick. Pretty basic, but it's a cool one. So let's get into the next card. We're going to see some payoffs for the tricks immediately with shape shifter, which there's four copies of, which is really cool. It's a zero value attack, but during combat, you choose one effect. You either add plus one to this value for each card in your opponent's hand, or you gain an action. So, it's kind of like a regroup bait in a way. If you
16:16 just gain the action, you're just trying to rip out opponent's defenses and then attack them again. Or it can be a really powerful attack because if your opponent has seven cards in hand, they play a defense and you are attacking with this, then you get a six value attack, which is really nice. Of course, if the opponent takes it undefended, then you feel really bad because um Oh, never mind. As I'm saying that, I realize no, if they don't defend, you just make it a massive value attack and you're happy with that. But if they have low hand count and they don't defend, then it's not so punishing. So, um it's a really tricky card and with four copies, the opponent has to consider this almost always. So, this is a really cool payoff for the tricks and it doesn't have to be tricks, but it just
17:01 plays into the fact that you're giving your opponent extra cards in hand by buffing up the shape shifter. So, really, really cool interaction there. Tons of mind games with this card. I love it. The art is awesome. This is so lowkey. And then we're going to see another card that plays really well into the tricks because it's called looking for trouble. It says immediately if your opponent played a card, return it to their hand. Look at their hand and choose a card for them to play. Three copies, which is awesome. It's a four value attack that is essentially an offensive do my bidding that we've seen from Dra or Philippa. Such a cool effect to see on an offensive card here. Three boost value is also good. And another really neat thing is if they have a trick that can be played as defense, you can force them to play it, which of course is going to give some kind of detrimental effect to the opponent. Uh
17:48 so that is really cool, being able to force them to play your tricks. Of course, it can't be an attack like the baller's downfall that we saw, but we're going to see some other ones that can be played on defense. So looking for trouble is a really neat card. It's also great for just baiting out a faint. Uh if they play the faint, cool, you dealt two over their faint for nothing. And if they have a faint in hand that they didn't play, well, you force them to play the faint. And again, you get the two damage punish over the faint and waste their faint. So, this card just an incredibly strong card, I think, overall and uh definitely a lynch pin of Loki's deck. Next up, we're going to see the big payoff for the tricks is called Ragnarok. It cannot be cancelled, so no fainting. This zero value, but during combat, you add plus three to the card's value for each trick in your opponent's
18:34 hand. So, if they even let two tricks rot in their hand, this is an uncancellable six. Already incredible. But if they have three, it's a nine. And that is just completely absurd. So, the opponent is definitely going to have to play around Ragnarok. There's two copies of this in the deck, which is a great finishing card, seeing as it can't be cancelled. So, you'd have to use some kind of ignore value or uh like a stasis diffuser that says this value can't be changed. Uh something like that to stop this because faints aren't going to work. And this card is just incredibly deadly. Three boost value if you need it. I don't imagine you're going to need to boost much because your movement is probably going to be increased from your ability. But this card is just awesome. Uh next up, we're going to see another trick. This is the first defensive one called Synrey's Bet. So three value
19:21 defense. Uh if you're Loki playing it, then during combat, your opponent may discard a card. If they don't, you subtract three from their card's value. So you either essentially have a six value defense or it is a three value uh you know clutching claws or hiss and slither from Medusa. Just a simple defense three value that makes the opponent discard a card. That's often what shield formation uh does for Yana. This is just a really good card for Loki. Um the opponent gets to choose so it's always going to be the worst for you. Like if they throw a bait attack they don't care that their value gets subtracted. But whatever. I mean, it's a good card overall and it's a trick, so it goes in your opponent's hand. And then if the opponent plays it, then after combat, Loki returns the top card of their discard pile to their hand. So, it gives you some recursion, which is
20:07 really, really nice. Uh, so again, if you attack with something like looking for trouble, you can force the opponent to play this card and then get your top card of your discard pile back to hand for some recursion. Really, really cool. Two copies in the deck is nice. It's going to be neat to see how people set up their discard piles to get back specific cards with this one. Next one, we're going to move into the versatiles. Another trick called uh Freya's Rescue. I'm assuming that's how it's pronounced. Two copies of this one. It's a versatile, too. If you're Loki during combat, you swap the values of your card and your opponent's card. super cool because if you throw this on offense and they defend with like a max value block like a skirmish, then you're going to swap the values and you're going to hit them for two damage over the top of
20:53 their skirmish, which is incredible. It's like throwing a log over a skirmish, right? So, that's really really good. And if you play this on defense, uh you're almost surely not taking any damage because if they threw like a five value attack, they swap, you get the five value defense into the two value attack, you're happy. So, this card is just really, really good overall. Uh, very neat. And if you're not Loki, then after combat, Loki heals three. That's really, really good. Obviously, that's a lot of healing. And again, if this is a trick uh in the opponent's hand, and then Loki attacks with Looking for Trouble, you look at their hand, you force this out, not only are you dealing two damage over a two with your four value attack, but you're also going to end up healing three yourself in the process. And that is a
21:38 five health swing, which is insane, right? So, this card is really, really strong. All right, next up, God of Mischief. This is Loki's Faint essentially because immediately if your opponent played a trick, you ignore the card's value. Otherwise, you cancel all effects on your opponent's card. So, if it's not a trick, if it's one of their cards, this is just a straight up faint, which you know and love. It's got a three boost value, which is really nice. Uh, and then if they are attacking with a trick, you know it's a trick coming because again the card back gives it away since it's your card back. And so you can choose to play this when you know it's a trick and you would just ignore the card's value. So if they're attacking with, let's say they have Balders's Downfall, they're attacking with it. You
22:24 just don't want to take any damage, you can just defend with this, guarantee that you don't take damage and they will take two because of the not Loki after combat effect of Balders's Downfall. So that's a really neat interaction and in general you just love to have faints. So God of mischief is very good. Next card we are going to see is uh Levatine. It's a two value versatile. It says during combat reveal a card in your opponent's hand. Add its boost value to this card's value and if you reveal a trick you put it into your hand. So only a two value is not very strong in general, but again you get to buff it up based on the boost value of what you reveal from your opponent's hand. Now again, you can see the card backs. So if
23:09 they have tricks in their hand, you can just straight up choose to yink one of those tricks and get it back to your hand instantly, which could be really good. Or if you just need the value, you make sure you don't pick a trick because it's not a random reveal. The opponent doesn't get to choose. you get to choose the card. You just uh you know, you don't know what it is, but you can see the card back. So, if you want to buff this value, just pick one of the opponent's card backs and you're going to get this to be at least a three, if not probably a four or higher on average. So, this card is really nice to have that choice. Uh really, really cool card that plays into the trick aspect of the deck. Next up, we're going to see underhanded. Another one that kind of plays into the tricks in a weird way. It's a three value versatile. simply
23:55 says during combat if your opponent has more cards in hand than you, this is a six instead. So, we all know and love Momentous Shift. This is a similar type of card, but it's much easier to use the buffed value on defense. Your opponent just has to have more cards than you. And that's pretty easy for you to control when you're giving them extra cards with tricks. So, if you played a slightly lower hand count, chances are that they are just naturally going to have more than you. Even if you're um naturally at parody, the fact that your tricks buff their hand count uh is going to make this trigger pretty easily. And there's three copies of this, which is an incredible defense or an awesome offensive card as well. So, underhanded is really, really cool. Next up, this is the basically the regroup of the deck. I would say malicious flighting uh three
24:40 value versatile. After combat, you just draw a card that's like a snark um or snipe from Medusa, but if your opponent played a trick, you draw two instead. So, if they're attacking you with a trick and you know it and you want the card draw, you can play this for a three value defense that draws two, which is pretty nice. If you attack with it, you don't know whether or not they're going to play the trick if they have one in hand available because they choose their defense after you put down your attack. So, you can't control the amount of card draw as well on offense, but it's a fine defense. Uh, I don't know if Loki is going to end up playing towards fatigue or trying to kill you yet. Uh, I don't I haven't played them in 1 v one at all. Like I said, I just did the 2v2s, so we'll see how this works out, but it's basically the regroup of the deck. It's kind of an interesting one. And last but
25:27 not least, we have another trick that's a scheme this time. This is uh Vadaris Vadlafar's lure. Um, this one, when you're Loki, you place an opposing fighter adjacent to Loki. So, you yank them from anywhere on the board and you just put them adjacent to Loki. And then if you're not Loki and they play this, then Loki reveals a card in your hand and discards that card. So if uh they want to play this scheme to get it out of their hand, they're going to also lose another one of their cards, which is uh pretty bad for them. And you can't boost with this and you can't play it in combat. So this one is really difficult to get out of the hand uh other than like overdrawing, right? And if they overdraw and discard this, it goes right
26:12 back to Loki's hand or on top of his deck. And this is a pass because it doesn't draw or gain action. So Loki playing a pass to bring them the opponent to you and make an attack. And then this goes to their hand. And then if they end up overdrawing, that means they're maneuvering a lot, which means they're playing very passively, uh, which is putting them closer towards fatigue from the maneuvers. And then they overdraw this. And you can use this to put on top of your deck as Loki, which is increasing your deck size. and then you're going to maneuver and you're going to draw into another pass. So, I think this card may single-handedly prevent the opponent from going towards fatigue when they're against Loki. It might solve any kind of uh initiative issues that Loki may or may not have with two copies of this in the deck. That is a really neat one and I think might make a big impact in Loki games.
26:57 But yeah, that is the deck for you for Loki. Really, really unique. Uh, who knows how it's going to play out in 1v ones, but I absolutely cannot wait to try this guy out more. He is super cool, and I can't wait to move on to the rest of these awesome fighters. All right, the next one is going to be Pandora. And this is the second fighter that I played in our 2v2s. We played two games. I did my first one Loki, then next Pandora. And I liked both of them a lot. They were both super fun. Uh, Pandora is a melee fighter. Move two as well. a starting health of 14. With sidekicks, the uh KO demons, I think that's pronounced. They're melees and they are token sidekicks. You can have up to two of them. Uh Pandora's box is
27:43 the ability and you do not start with any KOD demons on the board. So, you start off as a solo fighter, but then at the start of your turn, you open Pandora's box. So, let's talk about what Pandora's Box is. So, here's the explanation card. Pandora's box is a deck of seven cards called Miseries. When you open the box, reveal the top card and resolve its effect, if any. You may keep revealing and resolving additional cards, one at a time until you choose to stop. If there's three or more total feathers on revealed cards, you must stop, and Pandora takes a damage for each revealed misery card. At the end of your turn, shuffle all revealed miseries back into Pandora's box. So again, at the start of your turn, every turn, you're going to uh do a little bit of gambling. You're going to be opening up cards from Pandora's
28:30 box. This is the misery deck. The misery cards. The This is Pandora's box. So, kind of like Titania's Glammers. We're going to take a look at what they are. So, one of them is Greed. So, this one again has the feather symbol. So, if you hit three feathers, you must stop and take damage equal to the number of cards you flipped. But if you flip greed, you get to draw a card. Nice free card draw. Next one up is going to be toil. You get to add plus one to the value of Pandora's attacks this turn. That's a nice attack buff. If you can make a double attack, if they started adjacent to you, you can get like free nunchaku off of this, right? That can be really nice. Next one up is pain. So, deal a damage to each opposing fighter adjacent to Pandora. This is incredible if token
29:16 sidekicks uh try to pin you or start adjacent to you. Um, you have some defensive movement. So, if you can like against a range fighter, play the defensive movement, move up to them, and then start your turn and flip pain, you'll get free auto damage, kind of like drag or medusa, which is always nice. But again, these three have feathers on them. So, got to be careful when you're flipping. Uh, next one, there are three without feathers. So, the first one being confusion. You move Pandora up to one space. This combos really nicely with the one we just saw in pain. So, if you flip confusion first, you can move Pandora one space for free, which might get you adjacent to an opponent. And then if you flip pain, then you get to ping for that auto damage, which is really cool. Uh, this just also helps close the gap being a move to melee. So, this one is really
30:02 nice. Next one is going to be Wo. So, Wo is incredible. You just summon a KO demon in Pandora's zone. That's crazy because if you were to happen to flip this every single turn, if you're lucky enough, you're going to get a free token sidekick every single turn. And in that case, you are like Wukong. And we all know how much of a menace Wukong can be with his clone wall. So, this is just a crazy crazy strong ability, but again, it's all random. So, Wo is a really strong one. Uh, next up is hope. This is kind of like a neutral. Um, you just look at the top card of Pandora's box before deciding whether to reveal it. So, if you happen to flip this one, it's essentially like you didn't flip yet, but you got some foresight into what you're going to flip next. If it's going
30:49 to make you bust, we'll call it, right? If you hit the three feathers, your if this is going to make you hit your third feather, you can just choose not to reveal the card. And if it's something safe, then sure, you get a free one. So, you're never upset to hit this one. It's just kind of a neutral card there. And last but not least, we simply have Misfortune, which is a double feather. So, this is the one that throws off all the math on this. Otherwise, you could always just keep flipping until you had two feathers and then if you want to be safe, you can stop. But with Misfortune, if you flip a single feather, you have to think about stopping because then if you flip misfortune, you bust and you take minimum of two damage. Uh, so this is the card that really uh makes the gambling uh kind of crazy. So again, you have three feathers, you have three blanks, and you have a double feather.
31:36 So you got to consider what are the odds whenever you are opening up Pandora's box at the start of every single turn. So that's a lot of decision-making and a lot of gambling involved in this character. And you guys know if you watch my content, anytime you ask yourself, what are the chances, it's always 100%. Right? So be careful. But that's Pandora's box for you. It's a really interesting uh really interesting mechanic here. I guess I can keep all of these. I'll keep all these up in case you guys want to see it all and then we'll go ahead and get into the deck. So, Pandora, very fun. Let's take a look at what Pandora is all about.
32:23 So, the first card we're going to see is Hera's Curiosity. So, it's a three value attack for Pandora. It says, "During combat, add plus one to this card's value for each revealed misery. After combat, look at your opponent's hand. It's a four boost value, which is interesting. It's got three copies in the deck, so you're likely to find it pretty often. And this card can be pretty insane. It's a bit unassuming at first, but again, remember at the start of your turn, you can flip all these misery cards. I think you can get a maximum of six revealed before you bust because you could hit the three blanks and then feather, feather, and then either the last feather or the double feather. So you could have a max of six which would make this a nine value attack in addition to one of these uh toil adds plus one of the value of Pandora's attacks this turn. So it could
33:09 be upwards of a 10 value attack and then after combat you get to look at your opponent's hand. This is incredibly threatening. This is the big uh dangerous attack that you want to be seeing with Pandora. This is the reason you want to gamble and push far into the misery deck. This card is just awesome. I love this one. And uh even if it gets fainted, I mean, if you have toil, then you punish the faint for two damage over the top, which isn't even bad at all. So, this card is just awesome. And with three copies in the deck, you're going to see it a lot. This is a big one. Tons of fun. Next one is similar. I love the art uh you know, similarity between these two. They're both attacks that play off the miseries and they both have very similar art, but this is Aphrodites Beauty. So, it's a zero value attack.
33:57 Immediately, you cancel all effects on your opponent's card. So, again, it's an offensive faint. And after combat, Pandora recovers a health for each revealed misery. So, that's potentially uh massive healing. Again, you can't do the six healing because if you did the six miseries and bust, like I said before, um you're just going to heal back the six that you lost, which is a good insurance policy, so to speak. But I think the max that you can actually net healing on this card is five. Five healing is still absolutely ridiculous. There's three copies of this in the deck, so the healing potential is through the roof with this one. But you got to gamble to get there. And it's not likely to always get the max healing, but even having an offensive faint that uh nets you maybe two healing is pretty
34:43 dang good. So, this is a nice card. Uh and again, it's a great insurance policy if you happen to bust and you really need to just heal back. This card's awesome. So, Aphrodite's Beauty is really good. And then next up, we're going to see Hindsight. So, a three value attack for Pandora. After combat, if you won the combat, return a card from your discard pile to the top of your deck. Three copies of this in the deck gives you a lot of really good recursion potential because obviously you could use hindsight to recur another hindsight and kind of keep a chain of attacks going. uh it's only a three value attack which is hard to win with but if you reveal the toil this becomes a four value attack so you always got to consider that and four value attacks are not the hardest to win with so hindsight is
35:28 really nice to have three copies in the deck and uh if Pandora needs recursion at all you know this one is a great one next up we'll see a couple of defenses first one is Celestial Rayments um Rymans I don't know uh but it's a Pandora defense zero value But during combat, you ignore the value of your opponent's card. So, this will full block any kind of log or just big value attack. Even something that changes value like a momentous shift isn't safe. The only thing is this doesn't do anything to the opponent's effects. So, if it's some kind of auto damage attack like little red or something of the sort, then uh this doesn't do anything. And also, if the opponent has an offensive cancel, uh this card is going
36:13 to get punished real hard. But not a whole lot of characters have offensive cancels unless they want to throw their offensive faint. But only two damage from a faint isn't the worst thing in the world. And uh the upside of this card is I think much higher than the downside just being able to full negate a card value. So two copies of this uh pretty dang good defenses there. Next up we'll see another defense offering to the gods. So this one's a two value. During combat, you can boost it to make it even higher. After combat, if you won the combat, deal two damage to the opposing fighter. So, pretty easy. As we can see, there's a lot of high boost values. We got a four, set of threes, a couple of threes here. Even two is just fine. That's average because a two boost would make this a max value block at a
36:59 four. And yes, you have to spend a second card to get the value bumped up. But after combat, if you won, you're dealing two to the opposing fighter. And you can almost guarantee that you are winning based on the boost values in your hand. just match the opponent's attack value and you're going to get the two auto damage. So, it's like you full blocked their attack and at the same time, the card you used to boost was essentially a uh two auto damage effect uh like a scheme, basically a spear throw or uh momentary glance, you know. So, this is a really strong defense. Two copies of this in the deck is also very nice. Next up, we're going to get into the versatiles. the first one guided by fates to value any uh versatile during combat discard the top card of your deck add its boost value to this card's value. So that is essentially a blind
37:44 boost which isn't always the best but it can potentially make this a six value versatile if you boost Hera's curiosity or plenty of other high boosts to make it a five. So it's potentially a really good value card. Uh it itself is a three and there's three copies. So you might use one of these and blind boost the other copy. And then after combat, if you won, Pandora recovers two health. So again, even though it's spending two cards, uh it's kind of like using that other card as a healing scheme, which is really nice. And you're also full blocking or dealing damage because you're bumping up this card's value. So even though you have to blind boost, uh there's a lot of upside to this card. So that's a really cool one. Lots of randomness in this deck, but some people love that. So, next card is going to be
38:31 Divine Intervention. Pandora specific versatile. After combat, move Pandora up to five spaces. This is cool cuz it's uh a reprint of a card we've seen way back in the first ever set with King Arthur. Divine Intervention is crazy amounts of movement. Like five spaces is insane. Um, Hoax, I think, is the only card that really rivals this cuz hoax also moves five, but it's a four value versile instead of a three. And hoax can also let you move through opponents. So, this isn't quite as good as a hoax, but it's pretty dang good. And if it was in a deck that wasn't King Arthur, I think you'd have a lot more appreciation for a card like this. But this is some really nice movement here. So, two copies in the deck. Not bad. Not bad at all. Next up, we're going to see good old faint. We got a full set of faints. You'll love
39:17 that. Uh, standard two boost value. It's, you know, it's what we expect. So, got to love to see faints in the deck. Next up, we're going to see a scheme. Now, Zeus's mischief. So, you draw a card for each revealed misery. You move an opposing fighter up to one space and you gain an action. So, doesn't seem that great. It's definitely not a card you're using for passing. It's not a fatigue card, but it is potentially an incredible aggressive card because if you reveal, let's say, four miseries, you play this, you get to draw four. So, you plus three. you went from four cards in hand, let's say, up to seven instantly. You still have all your actions available and you got to move the opponent a little bit closer to you, which if you combine with uh which one
40:05 is it? Confusion that moved you one space and then you play Zeus, which moves them one space. If they, let's say, are moved to melee or something, they attacked you first action and simply maneuvered away, you could close the gap entirely with just that. And then you have a million cards in hand now and ready to just blast them. So, this is a really great offensive card. Two copies of this in the deck might makes for some really explosive turns. So, really cool to see. Next up, we got another scheme that will help with aggression forced uh forged by Hefastus, I think. Uh three copies. It's essentially a mist form that we've seen from Dracula, but with a new name. You place your fighter in any space and you gain an action. Uh it is an any, so you could use it with one of your sidekicks if you really wanted to, which is a
40:50 little bit interesting. Um, but yeah, it's three copies. It just lets you chase down the opponent. Uh, whenever you need to, wherever they are at, you are ready to strike. So, on those crucial turns, when you happen to get lucky and you flip a lot of miseries from the box and you're loaded up with Hera's Curiosity or Aphrodite's Beauty, you want to make a double attack. Now, while it really you get the benefit of all these misery cards buffing these, as well as maybe a plus one to your attacks or whatever the case may be, you're going to have your scheme to pull the trigger when you need to. So, that is a really nice card to have. Then, we're going to see a couple of cards for the sidekicks. The KO demons, spite is the first one. I absolutely love this art, by the way. Um, but after combat, you deal a damage to each fighter adjacent to your fighter. So, it's a three value
41:36 attack that deals one auto damage and really good for pinging off one health sidekicks. And it's kind of like a four in a way, but even better, I think. So, two copies of this is a great attack for your sidekicks. And last but not least, we have Malice. So, the counterpart to the spite. Again, I love these arts here. I love the color scheme of it and everything about it is so cool. But this one's a two value versatile that says after combat, your opponent discards a card. Obviously, we know discarding is really strong. And when you have something recursion like hindsight that you could potentially recur extra discards, that's really really nice in terms of a value game. And uh two value block is not good. it's probably not going to keep them alive if you're playing this on defense, but it's a fine offensive attack and the opponent has to
42:22 respect the attack because sure, they could take it undefended and just take two if it's Malice, but if it's Spite, then they take four undefended and that's much much worse. So, the the you know, mind games with that are pretty nice. Malice is a great card overall and again, top tier art. And I like the fact that there's only two different sidekick specific cards because there's a chance that you literally get zero sidekicks the entire game. And so the fact that you only have four cards out of your 30 card deck that may be dead is pretty nice. But the cards that there are here available are really good, I think. And they're two boost values, which is fine. So if you end up blind boosting them, it's whatever. Um, but yeah, really cool. That's Pandora for you. tons of RNG, but really really high uh
43:08 potential, explosive potential if you can get lucky enough to have things work out for you, but potentially really punishing if you push your luck a little too much. Um, I've played uh the quacks of Quiddindberg or whatever the heck that game is called where you're drawing things out of the bag and then there's that stupid garlic man that always wrecks me. No matter if it's I'm like, "Okay, there's only a one in six that I bust here." I say, "What are the chances?" And it's always 100% and I always die. So, I'm horrible at that game. So, I'm sure in a competitive kind of 1v one setting, I'm going to be horrible with Pandora cuz I'm going to say, "What are the chances?" And I'm going to screw myself there. But, it's a lot of fun. A lot of people love this uh randomization aspect of Pandora, and it's something really unique to Unmatched. So, I love this fighter. Tons
43:55 of fun. Uh can't wait for everybody to try it out themselves. But, we're going to move on to the next fighter. All right. Next up is going to be Chupacabra. And this is probably the one that I thought was the most fun in the set. I didn't play it, but I got to have my teammates play it, and it was just so cool, especially in a 2v2 because Chupa is a solo fighter, but it's melee move three. Move three is really nice. Starting health of 14. The special ability is called the hunger, and after you attack, you may draw a card. Now, that is a very simple, but very, very powerful ability, especially because it's a may. So, in a 1v one, if you're worried about fatigue, you don't have to draw. It's not like T-Rex where you are super one-dimensional. But if you want to get the card draw, it's much like
44:40 Bigfoot, but it's non-conditional. It's you may draw the card, which is awesome, but it's not even at the end of your turn. It's every time after you attack. So, if they start their turn next to you and you get a double attack, you can just draw two cards, which is going to give you massive hand advantage on your opponent and make for a very, very aggressive and threatening fighter. So, I can't wait to see how Chupacabra works out in a 1v one, but such a fun ability and incredibly strong in a 2v2. So, that's Chupa for you, but let's go ahead and get into the deck. First card, we're going to start off with a bang. It's called The More They Struggle. It's a zero value attack, but during combat, the value of this card is equal to twice the printed value of your opponent's card. There are three copies of this in
45:26 the deck. What an absolutely insane punish. If they max value block, you straight up just deal four damage over the top of their skirmish or leap away or exploit. Absolutely ridiculous. those unlucky fighters like Jill Trent or I don't know Leen or something who happen to have uh you know five value blocks. Well, this is a 10 and you're going to take five. Absolutely ridiculous. I love this card so much. The mind games are huge with this. Um if they take it undefended, they take nothing. So, it's got a lot of Wukong vibes like Rui Jingubong. uh because you want to take that undefended and then the second part of the attack doesn't trigger. But you could equate this if they defend with a
46:12 skirmish against this. It's like a Jingu bong hit into a skirmish and that was their only defense because then they can't defend the second four part coming at them. But even better than that because the skirmish doesn't have to be their only defense. It's just if they ever play it against this, they get mega mega punished. This card is insane. Massive damage potential. Even a standard three block against this, they take three damage, which is like throwing a six over a three, which is never what you want as the opponent. Uh, even two damage, I mean, a four over a two, you're still happy with. Like, I I just think the only thing that you can defend against this card with that you're okay is a cancel, obviously, cuz then it's a zero, but then that's one of your cancels gone, or like a one or another zero of your own if you have
46:58 them. But not a lot of fighters even have those. And if you throw a one or a zero value defense, you might get mega punished by some other attack. So this card is going to create massive mind games for the opponent. I think it's incredibly strong and definitely going to be a key card in Chupa's deck. Next card we're going to see is feeding four value attack after combat. If Chupa has seven or less health, gain an action and heal one with three copies. That's pretty crazy. So, uh, there's a lot of cards you'll see in this deck that have to do with Chupa's amount of health. So, you kind of want to be lower health to trigger a lot of your nice effects, like this one, because a four value action gain and heal one is ridiculous. That's like a really, really good Jeet from
47:43 Bruce's deck. It's just even better. If they faint this, then they still take two. And that's already a nice faint punish for the toss up with the more they struggle. Cuz if they try to cancel this card and they're canceling feeding instead, well then they just take two damage and then you still have the more they struggle for. And again, if they take it undefended thinking it's the zero and it's a four, that's a massive coin flip. So just going to be crazy mind games with Chupa and the damage potential is crazy. This card is kind of ridiculous. Next card, Blood in the Air, also plays into that same mind game being a printed four. Uh it's a four boost value, which is crazy. And during combat, if you already want to combat this turn, you may boost this card. And of course, if you boost it with another copy of itself, it's an eight value attack,
48:28 which is insane. It's just insane. Eight value attacks are stupid. Of course, you have to throw another one of these, but there's not a whole lot of turns where you're going to get a second attack where you already want to combat in the first attack. So, you know, the during combat is not going to trigger a whole lot. So, a lot of times it is a blank four, but if you can get this to trigger, oh man, is it going to hurt for the opponent. So, discarding I think a second copy of this to boost it if you get that opportunity is perfectly fine. Three copies in the deck is really nice. And uh yeah, I mean, the opponent kind of has to end adjacent to you for you to get a double attack. But if they do, they're going to want to uh maybe take the first attack undefended in case it's the more they struggle. But of course, if they take it undefended, then blood in the air is online. And if they defend
49:16 against the first attack and it is the more they struggle, they get mega punished and then followed up like they could get punished for a huge amount here. Let's say three damage or something on average and then into an eight value blood in the air that if they cancel they still take two damage and you don't have to boost this. Just absolutely ridiculous uh mind games and damage potential for that. So the setups are going to be crazy. the opponent is never going to want to end adjacent to Chupacabra, especially because every time he attacks, he just gets free card draw, which is ridiculous. But we're going to see there are ways for Chupacabra to force the double attacks. Uh so there's going to be some scary mind games with this deck. Uh moving on, ambush classic. You know, ambush is an incredible attack. Definitely one you want to defend. You want to cancel the ambush, but there's a six printed fours
50:03 that can punish the faint. So, a lot of mind games here. Uh, but you know, you just during combat, discard a random card from your opponent's hand and add the boost value to this card's value. The same ambush we know and love. Uh, you got to love to see it here in Chupacabra's deck. Next up, we're going to see the only defense card uh for Chupacabra, Natural Toughness. After combat, if you lost the combat, you return it to your hand. So although it's only a three value defense, you kind of want that because if the opponent ever attacks you hard, like with a four, which is pretty standard for attacks, you're going to lose the combat, only take one damage, which you're totally fine with, and you get this right back to your hand for uh recurring defense. So there's two copies of this in the deck, but you can potentially get a single copy back over and over and over. So this card is awesome to have. I I love this card. It's super cool and it
50:49 makes it fun to play around. I think the opponent, you know, they want to hit you low value so that the natural toughness doesn't trigger, but then Chupa could just choose to take and then, you know, reducing his health anyways is going to turn stuff online like the feeding. So, really cool. Uh, next card we're going to see Ravenous Lunge, three value versatile. After combat, Chupa recovers a health and if you won the combat, it recovers two instead. I noticed it says it recovers cuz it's Chupacabra is like a monster, right? It's a demon kind of thing entity. Uh, I've been calling it a he, but you know, it's an it, whatever. Uh, but again, this plays into the mind games with the natural toughness. If they want to throw something low to bait this out and make sure it doesn't recur, then this thing is going to win combat and heal to health, and that's a lot of
51:35 healing. We've seen stuff like this with like Winter Soldier, uh, and you don't want to give a bunch of healing to your opponent. And with three copies of this in the deck, I mean, that mind game is always going to be online pretty much. So, really good card there. At worst, you know, it's basically a max value block because you're going to take a damage, but then you're just going to heal a damage right back. So, it's essentially a plank four, you know, at worst with upside. So, ravenous lunge is really, really good, at least on defense. Next card we're going to see, Tooth and Tail. So, after combat, deal a damage to up to two fighters adjacent to Chupacabra, and then Chupa recovers a health for each fighter damaged this way. So, uh, really good AoE if you need to deal with pesky one health sidekicks. You can also heal in the process like a,
52:22 um, prey upon from Dracula's deck, but in a combat card form. So, this card is really nice. Three copies of this in the deck is a lot of AoE and extra healing potential as well. Only a two value, so like not the best here, but a pretty good card overall, I would say. Next up, we're going to see Wounded Beast. Also, three copies, three value versatile. kind of like the momentous shift because during combat if Chupa has seven or less health, this card's value is five instead. So a five value versatile is obviously incredible. Um so again, once Chupa has seven or less, uh a lot of these good effects are online. This thing is a really good both attack and defense. So, just gets better when Chupa's lower health. So, you're going to be okay taking some damage, especially if it means you get to hit
53:07 back the opponent even harder or just, you know, have better defenses at that point. Uh, next up, we got a full set of faints. You know it, you love it. Cancel all effects of your opponent's card. It's very standard. Next card is uh one of the cards I alluded to earlier. It is Traveler of the Night, which is very cool because this is a card we've seen back in Moonnight's deck making a reappearance here with similar art style, which is just so cool. I love when they do this. Three copies of this in the deck though for Chupa versus two for Moonnight. You same effect, move your fighter up to four. They may move through opposing fighters and you gain an action. So, this is what's going to set up your huge turn mind games with uh The More They Struggle or Blood in the Air. It's going to let you, you know,
53:53 move towards them adjacent, make an attack. Hopefully, you win the combat. Most likely, you probably will. Uh, then you draw a card from it to make up for the traveler or for the attack you played, rather. Uh, and then you make a follow-up attack with Blood in the Air and you boost and you make, you know, get some massive damage there. You draw another card with the ability. So, you can keep up the pressure. You dealt a ton of damage. You can do this combo play three times a game because you have three travelers. So on a move four map, you'll be able to do this very often. So uh yeah, on the smaller maps, Chupa is just going to be able to run you down. This card's crazy. Lets you move through those annoying one health sidekicks if you didn't happen to ping all them off. It's got a three boost value itself if you feel the need to boost with it if you're not going to if maybe you're on a move five map, so it's a little less good and you do get an opportunity to
54:40 blood in the air. Maybe you're okay just boosting with Traveler. Uh cuz it's not a pass. It's just a really good aggressive card. But that's exactly what Chupacaba wants. It's going to be a very aggressive fighter. Uh, last but certainly not least, we have two schemes called Unsettle. So, you choose an opponent with a fighter in Chupa's zone. They discard a card. You may deal two damage to Chupa to make them discard two instead. So, this card is a pass. Um, you do have to be in the opposing fighter zone, but you're on move three, so that shouldn't be too difficult. Um, and then if you want to damage yourself, you can make them discard two instead, which is obviously really nice because one card making them discard two is pretty nice. And being able to alter your health total on your own terms to put, you know, your other damaging effects online, feeding and wounded
55:26 beast, that's really nice. So, I think this card's really cool. Uh, I don't know if you're ever really going to use it much as like a true pass. Um, I don't think Chupa is playing a value game, but it is nice to alter your health total and just limit the amount of options the opponent has uh because it is going to give you hand advantage and you're already going to have plenty of that with the hunger ability. So, you can just keep up the aggression. So, this card is just really cool to see and I love the art on it. It's a really funny one. And that's it for Chupacabra. I mean, relatively simple, but still something really unique that we haven't quite seen in Unmatched yet. It's like Angel from the Buffy set, like Angel's ability, but just way better because you don't have to lose. And it is optional. Uh, and you have move three, which
56:13 obviously helps you keep up aggression. Your attacks are just way better. Um, the opponent isn't going to want to spend much time attacking you because they're just getting attacked so much, and every time you attack them, you're drawing extra cards. They're going to want to keep distance and probably try to fatigue you out. and you're going to say, "Well, if you're just going to run away, I'm just going to keep racing towards you and deal as much damage as I can, and we're going to see if you can survive." And I don't know. I haven't played it in 1 v one yet. Again, it was just 2v2, which the ability, this fighter was incredible in 2v2. So, we'll see if Chupa actually has the damage output necessary in a lot of 1v one matchups to close it out. But, um, I have a feeling, uh, it definitely might because the more they struggle is ridiculous. Blood in the air is potentially ridiculous. ambush is also
56:59 ridiculous and when you have three travelers to set up these crazy damaging turns, I think you definitely might be able to find your damage with Jupa. So, only time will tell. Um, but that's Jupacabra for you and we will move on to the last fighter. All right, so last but certainly not least, we have Blackbeard. Blackbeard is a ranged fighter, move two with 13 starting health, and you have token sidekicks called the Sea Dogs who are melee, and you get two of them. Your special ability is privateeer turned pirate. So it says start the game with one dloon in the treasury. You have the other two. And then this dloon effect. At the start of your turn, you may pay one dloon to gain an action. And another dloon effect. When blackbeard takes combat damage, you pay one dloon. So
57:45 what are these dloons all about, you may ask? Well, this thing, this token is called the treasury. So, the treasury is here and you have your dloons. There are three of them total. So, as this card states, uh, you start with one DeLoon in the treasury and Blackbeard gets the other two, right? So, it's like this at the start of the game. And then we're going to see another card here. Blackbeard's dloons. So, what is this all about? Well, dloons that Blackbeard doesn't have are kept in the treasury. So, they're either in his possession or in the treasury, one or the other. Those are the two spots for the dloons. It says, "Blackbeard pays a dloon to the treasury when he takes combat damage. He
58:31 may also pay a dloon at the start of his turn to gain an extra action. This was stated on his ability card." But then the yellow effect here says, "The effects on many of Blackbeard's cards can be ignored by paying a ransom. any opponent can pay the amount of dloons shown at the end of an effect to ignore that effect. These dloons are taken from the treasury and given to Blackbeard. So what that means is anytime there's a yellow effect, the opponent can pay X number of dloons based on the effect to negate that effect, but then they are paying the deloon that they have from the treasury back over to Blackbeard. And when Blackbeard spends the deloon uh to gain actions, he puts them back to the treasury, giving them to the opponent or whenever he takes combat
59:17 damage, he is forced to pay a dloon to the opponent. So, it's a little bit in Blackbeard's control because if he can prevent himself from taking combat damage, then he can stash the the balloons for himself and not let the opponent have them. And if he chooses not to gain extra actions, he can hoard the deloon. And if he's hoarding the dloons, it's uh really difficult for the opponent because his effects are kind of insane as long as they all trigger. Of course, that is the whole balance of the mechanic is the dloons passing back and forth from player to player. And that's a really really interesting and unique mechanic in the game. So, I can't wait to see how this works out in a 1v one. Uh it's going to be super super cool. He's he's such a cool character. He's the one that I have the least gauge on
1:00:03 in terms of like viability in a 1v one. I I just have no idea how well this fighter is going to perform because it's just going to be I think the skill ceiling on this character is really high
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