Infernal Eclipse of Ragnarok Progression Guide - Pre Hardmode

brome www.youtube.com

Resumen Breve

Esta guía de progresión para "Infernal Eclipse of Ragnarok" cubre desde el inicio del juego hasta derrotar al Muro de Carne. Explica la exploración inicial, la gestión de recursos, los encuentros con jefes y mini-jefes, y cómo prepararse para el modo difícil. Se destacan la importancia de los sistemas de almacenamiento mágico, la comprensión de las anomalías del mundo, y la utilización de las armas del Vacío.

  • Exploración y recolección de recursos iniciales.
  • Derrota de jefes clave como el Ojo de Cthulhu y Skeletron.
  • Preparación para el modo difícil con equipo y mejoras específicas.

Pre-Jefe

Al iniciar, los jugadores encontrarán una base inicial con equipo básico. Es crucial explorar el entorno para descubrir estructuras como la aldea abandonada, la pirámide maldita, la herida helada, el calabozo y el cementerio. Bajo tierra, se puede encontrar una mina abandonada con cristales de vida y mena de torio, útil para crear un yunque y un escudo de torio. Los gemas son importantes para crear ganchos de agarre y sistemas de almacenamiento mágico. Los jugadores deben estar atentos a las anomalías del mundo, como los agujeros de gusano, que se desbloquean al colocar gemas grandes en estructuras específicas.

Pre-Mal

Después de obtener armadura de platino u oro, los jugadores deben dirigirse al desierto subterráneo para cazar leones de tormenta y obtener mandíbulas de león de tormenta. Esto permite crear el arma de bengala y bengalas de tormenta para invocar y derrotar al Gran Ave Trueno. Derrotar al Gran Ave Trueno desbloquea las primeras alas del juego y permite comprar técnicas de lanzamiento al clase lanzador. Explorar la aldea abandonada en el bioma malvado puede proporcionar llaves antiguas para abrir cofres con botín valioso, como acero antiguo. Los jugadores deben prepararse para una posible incursión de slimes, que ofrece la oportunidad de enfrentarse al Rey Slime.

Pre-Skeletron

Derrotar al primer jefe del bioma malvado desbloquea nuevos materiales y permite crear un pico de nivel superior. También desbloquea la primera mejora de la barra de vacío al crear la creciente escarlata o violeta. Los jugadores pueden acceder a la pirámide maldita usando el misterioso objeto soltado por el jefe malvado y explorar sus estructuras. Se recomienda explorar el inframundo para obtener una forja infernal y mena de piedra infernal. En el inframundo, se puede encontrar el santuario y el jardín profano, donde se puede obtener el objeto Buscador de Mundos. El siguiente jefe es la Reina Medusa, que se invoca con un resonador de medusa en el océano.

Pre Modo Difícil

Después de derrotar a Skeletron, un NPC llamado Solin caerá del cielo, iniciando una serie de misiones. Derrotar a Skeletron también da acceso al calabozo, donde se pueden encontrar nuevos enemigos y botín, incluyendo lingotes de acero oscuro. Los jugadores pueden obtener una llave de sombra para abrir cofres en el inframundo y la mesa de alquimia, útil para hacer pociones. Es crucial invertir en pociones, tanto de vainilla como modificadas, para obtener mejoras significativas en las estadísticas. Tener acceso al calabozo también permite encontrar a la mecánica, comprarle cables y crear el siguiente componente del rompedioses, la computadora de descifrado.

Outro

Una vez derrotado el Muro de Carne, el juego cambiará gran parte del mundo, marcando el inicio del modo difícil. El video concluye aquí, prometiendo una segunda parte que cubrirá la progresión de armaduras y equipo en el modo difícil. Se agradece a los espectadores por su atención y se les invita a usar el código "BRM" al alquilar servidores en BC Tosting para obtener un descuento.

Summarize any YouTube video in seconds

Get summaries like this one for any video, in your language, with the free Summ app.

Download on the App Store
Get it on Google Play

Transcript

YouTube Transcript Generator

0:25 Hello everyone and welcome to the Infernal Eclipse of Ragnarok progression guide. If you don't know already, Inferno list of Ragnarok is one of the first stable ultra modded mod packs containing mods like Calamity and multiple of its add-ons. Thorium, Secret of the Shadows, Consol Area, of course, Inferno as it's meant to be an Inferno pack, and a lot of smaller mods to make the experience complete with a progression spanning well over 30 to 40 hours with tons of new bosses to beat, structures to explore, and a lot more. The whole progression guide will be divided into three parts. This one covering the pre-ard mode, then hard mode, and boss mode loot. So, in this video, we'll see how to progress from a fresh new world to bending the wall of flesh. I do have a few important pieces of information before we get started. First, whether you plan to play on single player or multiplayer, I highly

1:12 recommend you to watch my installation guide video. Infernal Eclipse of Ragdok is a multiplayer compatible mod pack, and I cover ways to easily install the mod pack on the server in the video, as well as installing the mod pack on your client. Then for the purposes of making the guide easier to make, I did use cheats to make recording easier and faster. I try to keep the illusion of a normal play through during the video, but don't be surprised if you see me using god mode or having stacks of items. Lastly, before we get started, remember that this is a progression guide and not a class guide. Even though I played the mage class during this playthrough, it does not mean that this is a mage guide and you're not forced to follow the gear I used during the video. It was probably not optimized at all. individual guides for the seven classes present in the mod pack may come out in the future depending on the demand. So

1:58 if you do want to see class guide get done, please tell me in the comments. With all of this out of the way, let us begin our adventure by creating a new player and a new world. Let's get started. Spawning in the first thing that you will notice is that you have a small starter base. There are different versions that can spawn. So, you probably won't have the same as mine. First thing you want to do is to open your starter bag containing some rudimentary gear for every class, some potions, and other things to get you started. Begin by exploring your surroundings to find some of the new structures added. Let's do a rapid fire of all of the surface structures so you know what to look for when I mention them later. From closest to farthest of spawn, you have the abandoned village in

2:45 your evil biome, the cursed pyramid in the desert, the frost wound in the tundra, the dungeon at the opposite side of the jungle, and the graveyard just next to the dungeon. Now that you have explored a fair bit of the surface, let's head underground. Mining straight down from the spawning area, you'll discover an abandoned mine shaft with some loot. Try to find as many life crystals to max out your HP. Just note that you also have an option to craft life crystal using life quartz you can find on the ground. Mine some thorium. Craft the thorium anvil and the thorium shield. Good for early game. While in the caves, you will most likely encounter some gems. In this mod pack, gems have quite a lot of uses. So, let's go through them. First, just like in vanilla, gems will be a good way to get your first grappling hook. Gems are also used a lot to make your magic storage

3:30 system. And as you probably know, with the sheer amount of stuff you will be picking up during your journey, getting your magic storage system ready as soon as possible is going to be absolutely crucial. Then remember the large gems, the ones that have no use and drop when you die. Well, now they have a use, added by Secrets of the Shadows. All around the world, you see structures with a gem lock and a gem chest corresponding to the required large gem. By filling the lock with the correct gem, you'll get some loot and clear one layer of the war molds. Oh yeah, war molds. If I had a dollar for every time that someone got confused and asked for help regarding these random circles that spawn right in the middle of nowhere, I would be a more billionaire by now. So once and for all, let me explain the concept of romance and anomalies. When you play on your world, three things

4:16 called anomalies will be present. One of them is an NPC called the archaeologist, which can be found in certain structures, especially the gemstone structures we'll talk about earlier. Finding this NPC for the first time can be tricky as you don't know in which structure he'll be in. So, you'll most likely have to rely on luck. But once you find him, you'll be able to buy the anomaly locator, which will reveal the location of the archaeologist when he eventually switches places and also the remaining two anomalies, which are the two wormholes. When you begin your world encounter a war mode, it will appear like this. But as I said, putting the lot gems in each of the gemstone structures will remove one layer of the worm barrier until you have filled all of the gem locks and the wormhole will be completely open and show what's on the other side of the other wormhole in

5:02 the world and let you cross it and teleport to the other side. The placement of these three anomalies is not permanent and actually changes quite often determined by a randomly recurring anomaly tick, which is why I said that it is pretty hard to meet the archaeologist for the first time. That was a lot of information, but it's better to know about it now than later. Okay, back to the main progression. Once with full platinum or gold, go to the underground desert and kill some storm lion for storm lion mandible. Craft the grand flare gun and storm flare and use it in the desert to fight Grand a boat.

5:58 Killing grand thunderb bird unlocks your first pair of early game wings as well as sandstone, a material useful to make throw gear. This also unlocks the desert acolytes, which is where you can buy blank technique squalls to make throw techniques if you're playing the thrower class. You can explore the surface abandoned village located in the evil biome. Get old keys from breaking boxes or killing enemies and open the chest for some good loot, including weapons and materials such as ancient steel, which will be useful later. Eventually, a slime raid might occur. After killing 150 slimes, this would be your best chance to attempt the first vanilla boss, King Slime.

6:59 If you stumble across the gravitation potion, you can use it to start exploring the sky. Above spawn, you will see the main planettoids, which will begin the Dradon quest line, eventually leading to fighting the exomme. In this planettoid, you'll find power cell factories and charging stations. When placed by the player, power cell factories will produce one power cell every 15 seconds. These power cells can then be put in the charging station to charge the weapons from the Dradon's arsenal. These weapons can only be unlocked after finding certain schematics in the Dreon labs in each biome. Other important structures in the sky include the floating islands with useful accessories like the lucky horseshoe or red balloon and small planetaries which contain ore or life crystals. Above the ice biome, you will find the planetarium composed of

7:44 multiple small floating islands and one main platform at the center which will be used to fight the advisor boss later on. You will also find in the sky an evil island with the opposite evil from the rest of your world. While exploring and continuing your progress, you may have stumbled across a material from Secret of the Shadows called Fragment of Earth. This can be combined with vibrant shard found in geodess underground and thorium bars, creating vibrant alloy, which then can be turned into your first set of void weapons for your chosen class. You may have noticed this purple bar on the top of your screen. This is the void bar added by Secret of the Shadows. All you have to know for now is that it works kind of similarly to mana for the mage class, but the void mechanic is not a new class and you have void weapons for all classes. When you

8:30 use a void weapon, it will deplete your bar, which will then take a few second to regenerate, which is pretty slow in the early game. Be advised that unlike when your mana depletes completely, you will still be able to use your void weapons, but at the cost of losing a large amount of HP. And if you get hit, you will take 200% damage until you enter void recovery. Void weapons are usually stronger than regular weapons for each respective class, but for now using them won't be very reliable as a primary weapon as you won't be able to use them continuously. So, it's recommended to use them as a side weapon during battles. There will be ways to increase your void stat, which we will touch on later. But if you are really interested in trying out void weapons, you can craft the vibrant armor focused on improving void and ranger stats. You should now be ready for desert scotch.

9:16 Take the storm feather you got from the grand thunder bird and a few other desert materials and go to a demon alter in your evil biome to grab the desert medallion and fight the boss in the desert. Killing the desert scorch will unlock materials to make sea remains used to make new weapons and a new class specific armor and will allow you to fight the giant clam in the second sea. Go to the second sea below the underground desert and fight the giant clam which can randomly spawn in the

10:02 biome or you can summon it using the summon item infernum ads. After beating the giant clam, go talk to the sea king you liberated and it will grant you its blessing allowing you to breathe underwater for a few minutes. useful if you want to continue to explore the rest of the sunken sea. While exploring the succ schematic and navy plate in the middle of the structure, obtaining the schematics make new weapon available unlike other schematics which will need to be decrypted first. After going home with this new schematic, craft the codbreaker base from a charging station, mysterious secretary and dubious plating, which as the name implies will be the base of your future completed codbreaker and where you'll put all of the upgrades. The next part of the codbreaker is the decryption computer

10:48 with the craft unlocked by obtaining the second C schematic. But crafting it requires wires, but from the mechanic, so we need to get back to it after we beat Skeletron. If you have obtained a suspicious looking egg from evil or disastrous Bernie, you can use it to summon Lepus, a side boss added by Consolaria. Now you should be ready for the first important boss, the Eye of Cthulu. Summoned manually using a suspicious

11:33 looking eye or as a 30% chance to spawn every night if you have more than 200 HP and 10 defense, as well as having a few NPCs in your world. Killing it will unlock a few things. First, you will get access to your evil biome ore, either cryptain or demonites, which can be used to craft a few more weapons and to make your first magic storage upgrade. Something to also note is that the tinkerer's workbench now requires to have killed the eye of Culu as the workbench is now a craft composed

12:20 of the abandoned workshop dropped by the eye and the tinkerer's repair blueprint sold by the goblin. Now that you have the abandoned workshop, you'll need the remaining material sold by the goblin tinkerer. Go to your evil biome and break one heart, which will now make it possible for the goblin army to appear. Or you can also summon the army manually by using the goblin battle standard. Once you defeat the army, go find the goblin in the underground and buy the repair blueprint from him to complete the workshop, allowing you to begin some of the accessory crafting trees. The path to terrace pack boots is unchanged, so you already can begin progressing towards it. Your next boss will be glow, a glowing mushroom boss. To summon it, go collect some glow web in the mushroom biome and transform it into glown island at a loom. Then bring this some glowing

13:06 mushrooms and a candle at an alto to craft this suspicious looking candle. While we're doing glowing mushroom bosses, we will also beat Krabalon by summoning it with a decapodita sprout, which you can craft with the infected moth wing sp that we got from the glow moth.

14:09 Bedding crab balloon will give you your first rage meter upgrade with the mushroom plasma route. If you discover the aether biome, you can use the shimmer to get several permanent upgrades like a life crystal to get phytoer crystal, a mana crystal to get arcane crystal, and any life to get ambrosia. Since you defeated the eye of Culu, you now have access to the acid rain, a random occurring event at the sulfurous sea where you have to beat a certain amount of enemies. The next step is going to beat your first evil boss, either Bread of Cotulu or Eater of Walt. Go to your evil biome and break three hearts to summon it.

15:08 Being your first evil biome boss will unlock a few new things in the progression. First, you will gain access to either tissue samples or shadow scales, allowing you to make a new tier of pickaxe. Getting these new materials also unlock your first void bar upgrade by crafting either the scarlet or violet crescent crafted from a dissolving earth dropped by earthen spirits on the ground, a mana crystal, five fragments of evil dropped from abandoned village enemies, five fragments of other worlds dropped from planetarium enemies and 15 tissue sample. You also unlock access to the cursed pyramid by using the mysterious dropped by the evil boss in the entrance of the pyramid. You can start to explore the structures and get a few cies here and fight the faros curse. To fight the boss, you'll have to go to the small caves in the pyramid and

15:54 break the crystal in middle where enemies will spawn in waves before being able to collect it. Repeat this process for the three caves in the pyramid to finally open the door to the coffin room where you'll fight the boss. Just note that even though it is possible to fight the boss now, it's not really recommended at this stage and would be best to fight as the last boss before Skeleton. With your new evil gear, now would be a good time to begin exploring the underworld. Once there, don't forget to grab a hell forge and mine some hell stone. In the underworld, you will find the sanctuary, a structure that won't be useful until much, much later in the progression. You will also find the brimstone crack biome and the underworld bioenter lab where you will be able to find mu sama even though it can be used right now. You'll also find the underworld encrypted schematic which

16:40 won't be used until much later on. So keep it somewhere safe. Lastly, you'll find at the edge of the world the profane garden which will be useful much later on impossible loot to find the profane guardians and providence. But for now, you can get the Wfinder item, which allows you to set a location in the world you can teleport to at any time by using the item. The next boss is going to be Queen Jellyfish, which can be summoned using a jellyfish resonator in the ocean.

17:26 After it is defeated, the diverman NPC will spawn. Then the next boss is going to be this count. To fight it, you'll need to find the blood chamber structure in the caverns. And to summon it, bring five other holy shards crafted for blood orbs obtained during a blood moon. Next mini boss is Corpse Bloom. A pretty trivial mini boss appearing randomly in the underground jungle. The next pretty major boss you will fight is again an evil biome boss. Either perforator for crimson or iive mine for corruption. To

18:12 summon it, kill either the randomly spawning hive tumor or perforator cyst in your evil biome which will initiate the fight. killing this boss. will make a light ore available. This ore can be found on sky islands and can be used to make a new

18:57 armor for every class and a new pair of wings with the skyline wings better than the fledge wings or zephy wings from all the way back to grand thunderbird. To make gear using aerial light, you need to make the sky meal crafting station. With your new aerial light gear, you will now be ready to fight a few more bosses. First up is going to be queen bee in the heights from the underground jungle. Then put pinky in any biomes using a jar of peanuts.

19:57 Then dear clocks in the tund draw using a deer thing. As I said before, the last step before fighting Skeleletron should be to finish the curse pyramid by fighting the Ferrus curse. Heat.

21:19 Defeating the boss will unlock the cursed matter material used to make a few weapons and a mage armor, but notably for a new void upgrade called the void in an ink. Crafted from this material, soul residue from the pyramid enemies and evil stone from the sanctuary. Consuming the ink will give you 20 extra void and increase void generation by 2%. And the item can be used five times, giving a total base of 250 void if you also made the previous upgrade. With the curse out of the way, you should now be ready to fight Skeleletron. So head to the dungeon at night and talk to the orman to initiate the fight.

22:23 Heat. Heat. A lot of things are going to happen right after you beat Skeleton. The first thing you'll notice is that an NPC called Solin will fall from the sky. You'll see that interacting with Solin is a lot different than other NPCs. Talking to her will start a quest line that would last until the very end of the game. Beginning with setting up a camp by placing the strange flag pole she gives you on a flat and clear area. Once the game has been set up, you'll be able to interact with a bookshelf inside of the tent to place special books you get by accomplishing certain tasks. You might already have a few of them, so check on your storage for books that come for the W of the gods mod and go place them in the bookshelf at the camp as each book will give you a few

23:09 rewards. Next, Solid will ask you to repair a telescope with some wood and platinum or gold. Once it is repaired, and at night, you'll be able to observe the stars and a strange rift near the moon. Next, defeating the skeleton gives you access to the dungeon. The dungeons remains largely similar to the vanilla one, but with new enemies and loot. You'll also gain access to dark steel ingots, and will be able to find the illusionist mini boss by finding a mirror you can interact with in the dungeon. While there, don't forget to take a shadow key to open the chest in the underworld for some good loot. Also, grab the alchemy table, which will be a very useful crafting station to make potions. Talking about potions, if you haven't yet invested into them, now would be a good time to start. And with

23:56 your new alchemy table, you can also start to duplicate them using blood orbs. The recipe using blood orbs is changed by the mod pack from base calamity, requiring to have the potion beforehand to be able to duplicate them. For both vanilla and modded potions, some of the good options to look for would be swiftness potion, regeneration potion, thorns potion, iron skinned potions, hot witch potion, summoning potion, endurance potion, rage potion, wrath potion, any food that makes you exquisitely stuffed. Blood potion, bouncing flame potion, frenzy potion, brittle potion, blue fire potion, rough skin potion, soul access potion, and assassination potion. Farming all of this potion will sure take a big grunt to accomplish, but the massive stat boost you'll get for every facet of combat will make the effort worth

24:41 profit. Then, as we mentioned earlier, having access to the dungeon also means that you'll be able to find the mechanic, buy warriors from her, and make the next component to the breaker, being the decryption computer. With this new component installed, you'll now be able to interact with the godbreaker and place the planettoid schematic in it. You'll just have to provide 500 power cells. Click decrypt and let it sit for a few minutes. After the decryption has been completed, you'll now have access to new weapons and the next part of the cuter being the long range sensor array which will only be craftable in odd mode. With all of your new gear and potions, you should be ready for the next few set of bosses. First is Turker the ungrateful. To summon it, you'll have to find harpies in the sky to get a ghost stuffing. Then buy a turkey

25:27 feather for the merchant. Equip it on your pet slot. Then use the cuff surfing to summon the boss. This bus has a pretty interesting expert drop. the own off of plenty which acts essentially as an infinite healing potion. The next two bosses are granite energy storm and the bur champion from the granite and marble mini biomes summoned by either killing a randomly spawning static entity like we did for the perforator and I mine or by using an

26:14 unstable core for the granite boss and an ancient blade for the bird champion. Heat. Heat.

27:08 They will each drop materials that is going to be used to make the summon for this slime guard. And the bird champion drops champion wings as its expert drop. A better pair of wings compared to the skyline wings. So once you have defeated them both, go make the overloaded sludge and fight the slab god. Defeating the boss will unlock the purified gel material, which you can use for new weapons such as the knight's edge. You also unlock statel armor for each class. Beating this life god will also give you the electrolyte gel pack which will be your first adrenaline upgrade. Now let's get to the next few bosses before preparing to enter our

27:54 mode. All of them being big machines. First is the excavator. To fight it, you'll have to descend to the very bottom of the abandoned village mines and interact with the cysmic station in the arena room. Then you have the advisor fought in the planetary up in the sky. Before finding

28:40 it, you'll have to kill the four other worldly constructs on the side of the main island. The three materials the advisor drops being starlight alloy, oddlight alloy, and twilight alloy will all be used to make the summons for the next boss, the star scatter. The adviser also drops keys for the chest around the planetarium biome. Opening this chest will give a few more of the alloys as

29:26 well as some powerful new weapons, primarily being new void weapons. Then the star scatter will be the last bot you'll need to beat before preparing to fight the bull of flesh. Before going to the underworld, let's check for a few things to make sure you are ready for early art mode. In terms of accessories, you should now have the teras back boots, one accessory that grants you a dash, a pair of wigs, and the rest being class specific accessories. Before entering art mode, it may be smart to set up a pilot system

30:11 for easy travel around the world. Another thing to make sure you have completed is unlocking each of the gen chest around the world. Doing so will allow you to use the worm holes you find around the world, which allows you to do wormhole conversions, which is similar to shimmer, where you can transform items into other items. Unlocking all of the gem chest also causes some new enemies to spawn around wormholes, which drop materials for new items. One of these items is the soul alt being the final permanent void upgrade. Now that you are ready to go, build your horizontal arena in the underworld and drop that voodoo doll in the lava to summon the wall of flesh.

31:12 Once the wall has been downed, prepare for some heavy lag as your game would change most of your world at the same time. Congratulations, you just entered pod mode, which also signs the end of this video. In the next video, we'll discover the rest of the armor progression, which should be the longest out of the three parts. If this video was useful to you and you plan on playing on multiplayer, please consider using my code BRM when renting a server on BC Tosting, as you'll get 25% off your first month, and BC Tosting is the only service that officially supports Terraria mod packs. Well, that's going to be it. See you in a few days for the art mode progression video.

Share

YouTube Video Summaries