The ONLY REDSTONE GUIDE You Need! Minecraft Bedrock 1.21+!

BlazedMC www.youtube.com

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Questo video offre una guida completa al redstone in Minecraft, spiegando i componenti, il loro funzionamento e come costruire 18 diversi marchingegni utili.

  • Il redstone è l'elettricità di Minecraft, con un segnale che viaggia per 15 blocchi.
  • I ripetitori di redstone estendono il segnale e possono essere bloccati.
  • I comparatori di redstone confrontano o sottraggono segnali e rilevano il contenuto degli inventari.
  • Le torce di redstone forniscono un segnale costante e possono essere invertite.
  • Gli osservatori rilevano i cambiamenti dei blocchi.
  • I pistoni spingono i blocchi, mentre i pistoni appiccicosi li tirano indietro.
  • Gli hopper raccolgono e distribuiscono oggetti, e possono essere bloccati.
  • I binari e i carrelli da miniera offrono opzioni di trasporto, con binari potenziati, rilevatori e attivatori.
  • I dispenser distribuiscono oggetti, mentre i dropper li rilasciano semplicemente.
  • I sensori di sculk rilevano le vibrazioni, con varianti calibrate per una maggiore personalizzazione.
  • Gli autocrafter automatizzano il crafting.
  • I blocchi bersaglio trasmettono segnali in base alla precisione del colpo.
  • I blocchi musicali producono suoni diversi a seconda del blocco sottostante.
  • Il TNT esplode se attivato.
  • I sensori di luce diurna rilevano la luce solare e possono essere invertiti per la notte.
  • Le lampade di redstone si illuminano quando alimentate, mentre le lampade di rame rimangono accese dopo un impulso.
  • Le casse trappola inviano un segnale quando vengono aperte.
  • I parafulmini inviano un segnale quando colpiti da un fulmine.
  • Il video mostra anche come attivare il redstone in diversi modi e fornisce 18 diversi marchingegni di redstone.

Schema del Video

Il creatore del video introduce l'argomento del redstone in Minecraft, menzionando che spiegherà come funzionano tutti i componenti di redstone e mostrerà 18 diversi marchingegni utili. Il video è per l'edizione Bedrock di Minecraft, ma le informazioni possono essere utili anche per i giocatori dell'edizione Java.

Redstone

Il redstone è l'"elettricità" di Minecraft, estratto con un piccone o ottenuto da streghe e scambi con i chierici. Ha una potenza di segnale di 15, il che significa che il segnale si attenua su 15 blocchi e si spegne al sedicesimo.

Ripetitore di Redstone

I ripetitori di redstone estendono il segnale di redstone per altri 15 blocchi. Possono trasmettere attraverso blocchi solidi ma non attraverso blocchi trasparenti. I ripetitori hanno un fronte e un retro, e il segnale deve entrare nel retro per funzionare. Hanno anche diverse impostazioni di tick, che introducono ritardi nel segnale. I ripetitori possono essere usati per bloccare un segnale, mantenendolo attivo fino a quando il ripetitore di blocco non viene disattivato.

Comparatore di Redstone

I comparatori di redstone prendono un segnale di redstone e lo emettono, ma hanno molteplici usi. Hanno un retro, due lati e un fronte. Ci sono due modalità: confronto e sottrazione, che dipendono da se la torcia di redstone sul comparatore è accesa o spenta. In modalità confronto, se il segnale posteriore è maggiore o uguale al segnale laterale, il comparatore emette il segnale posteriore; altrimenti, non emette nulla. In modalità sottrazione, il comparatore sottrae il segnale laterale dal segnale posteriore. I comparatori possono anche rilevare il contenuto di contenitori come casse, fornaci e altro, emettendo un segnale di redstone in base a quanto è pieno il contenitore.

Torcia di Redstone

Le torce di redstone emettono un segnale di redstone costante di 15. Possono essere posizionate sui lati, sulla parte superiore o inferiore dei blocchi per alimentare il redstone. Alimentare il blocco a cui è attaccata una torcia di redstone spegne la torcia, un meccanismo noto come inversione soft. Le torce di redstone hanno un leggero ritardo e possono essere utilizzate in torri di redstone per trasmettere segnali verso l'alto. I loop di burnout delle torce di redstone possono causare l'esaurimento delle torce.

Osservatore

Gli osservatori rilevano i cambiamenti dei blocchi e inviano un segnale di redstone. Rilevano blocchi posizionati, rotti, pistoni che si aprono e chiudono e colture che vengono concimate. Non rilevano oggetti che entrano o escono da un hopper, ma rilevano se un hopper è bloccato o sbloccato. Non rilevano l'apertura di casse, ma rilevano quando un oggetto entra o esce da una cassa. Possono essere utilizzati per creare orologi di redstone e sistemi di erogazione automatica.

Pistone/Pistone Appiccicoso

I pistoni spingono i blocchi, mentre i pistoni appiccicosi spingono e tirano indietro i blocchi. I pistoni possono spingere un massimo di 12 blocchi, ma i pistoni appiccicosi tirano indietro solo il blocco a cui sono attaccati. Ci sono alcuni oggetti che non possono essere spinti dai pistoni. I pistoni possono essere alimentati da qualsiasi lato. I blocchi di slime e di miele possono essere usati per spostare blocchi adiacenti ai pistoni. I pistoni possono spostare le casse, ma separano le casse doppie in casse singole.

Tramoggia

Gli hopper raccolgono oggetti che atterrano sopra di essi e possono prelevare da contenitori sopra di essi. Possono essere posizionati su qualsiasi lato di un contenitore tranne che sotto una cassa. Gli hopper possono essere concatenati per creare grandi sistemi di raccolta. Possono essere bloccati con il redstone, impedendo agli oggetti di entrare o uscire. Gli hopper non possono raccogliere attraverso i blocchi, ma possono raccogliere attraverso blocchi più piccoli come fango, sabbia delle anime e tappeti. Possono essere usati per compostare automaticamente, fondere e preparare pozioni. Sono essenziali per gli smistatori automatici e gli orologi a hopper.

Binari e Carrelli da Miniera

I binari normali consentono ai carrelli da miniera di muoversi, mentre i binari potenziati aumentano la velocità e richiedono un segnale di redstone. Un segnale di redstone può alimentare fino a 17 binari. I binari di rilevamento producono un segnale di redstone quando un carrello da miniera li attraversa. I binari di attivazione espellono i giocatori dai carrelli da miniera e attivano i carrelli da miniera con TNT. I carrelli da miniera con hopper raccolgono oggetti dai binari sovrastanti, mentre i carrelli da miniera con cassa trasportano oggetti. I binari possono salire e scendere blocchi e curvare, ma solo i binari normali possono curvare. I carrelli da miniera sono influenzati dalla quantità di moto e si muovono più velocemente o più lentamente a seconda che siano pieni o vuoti.

Nota Importante

Il creatore del video incoraggia gli spettatori a mettere "mi piace" e iscriversi per altri video e a scaricare il mondo per testare le meccaniche del redstone da soli.

Dropper/Dispenser

I dispenser distribuiscono oggetti e interagiscono con il mondo, mentre i dropper rilasciano semplicemente oggetti. I dispenser possono equipaggiare armature, usare selce e acciaio e sparare frecce, mentre i dropper semplicemente rilasciano gli oggetti. I dropper possono essere usati in tubi di dropper per trasportare oggetti su lunghe distanze, e i dispenser possono essere usati per distribuire acqua e concime per ossa.

Sensore Sculk

I sensori di sculk rilevano le vibrazioni (suono) in una sfera di 8 blocchi e inviano un segnale di redstone. I blocchi di lana bloccano la trasmissione. La potenza del segnale dipende dalla distanza della vibrazione.

Sensore Sculk Calibrato

I sensori di sculk calibrati possono sentire le cose a 16 blocchi di distanza e hanno un tempo di recupero più breve. Possono essere alimentati per fermare il segnale di redstone. Funzionano con i comparatori, permettendo di creare trappole nascoste.

Autocrafter

Gli autocrafter creano automaticamente oggetti. Gli oggetti possono essere inseriti nell'autocrafter con un hopper su qualsiasi lato tranne il fronte. L'autocrafter può essere attivato con una fonte di redstone. Gli slot possono essere disattivati per controllare dove vanno gli oggetti.

Blocco Bersaglio

I blocchi bersaglio emettono un segnale di redstone quando vengono colpiti da un proiettile. La forza del segnale dipende da quanto vicino al centro viene colpito il bersaglio. I blocchi bersaglio trascinano il segnale di redstone, rendendoli utili per alimentare il redstone attraverso i blocchi.

Blocco Note

I blocchi musicali riproducono un suono e possono essere sintonizzati per cambiare l'altezza. Il blocco sotto il blocco musicale cambia il suono.

TNT

Il TNT esplode quando viene acceso con un segnale di redstone.

Sensore di Luce Diurna

I sensori di luce diurna inviano un segnale di redstone durante il giorno e possono essere invertiti per funzionare di notte. La potenza del segnale dipende dall'ora del giorno e dal tempo. I sensori di luce diurna devono essere in grado di vedere il cielo per funzionare.

Lampada di Redstone

Le lampade di redstone sono lampade che si attivano con il redstone. Emettono un livello di luce massimo di 15.

Lampada di Rame

Le lampade di rame si accendono e rimangono accese, a differenza delle lampade di redstone. Il livello di luce dipende dal tipo di lampada.

Cassa Trappola

Le casse trappola inviano un segnale di redstone quando vengono aperte. Il segnale può essere usato per attivare trappole.

Parafulmine

I parafulmini inviano un segnale di redstone quando vengono colpiti da un fulmine.

Diversi Modi per Attivare il Redstone

Il redstone può essere attivato usando una fonte di redstone, come un blocco di redstone o una torcia di redstone. I pulsanti inviano un impulso di redstone, con i pulsanti di legno che durano più a lungo dei pulsanti di pietra. Le leve forniscono una fonte di alimentazione costante. I ganci per filo d'inciampo inviano un segnale di redstone quando qualcuno ci cammina sopra. Le piastre a pressione di legno sono attivate da qualsiasi entità, mentre le piastre a pressione di pietra sono attivate solo da mob o giocatori. Le piastre a pressione leggere e pesanti emettono un segnale di forza variabile a seconda del numero di entità su di esse.

18 Diversi Marchingegni di Redstone

Il video mostra 18 diversi marchingegni di redstone che possono essere costruiti.

T Flip-Flop

Un T flip-flop trasforma un pulsante in una leva, convertendo un impulso in un segnale costante. Questo può essere fatto usando dropper, hopper e comparatori, o con una lampada di rame.

Smistatore Automatico

Uno smistatore automatico smista automaticamente gli oggetti in casse diverse.

Super Fornace

Una super fornace fonde automaticamente gli oggetti e li smista in una cassa.

Orologi di Redstone

Gli orologi di redstone inviano segnali di redstone ripetutamente. Ci sono molti modi diversi per costruire un orologio di redstone, tra cui l'uso di ripetitori di redstone, comparatori e osservatori.

Scambiatore di Blocchi

Uno scambiatore di blocchi scambia due blocchi.

Droppervator

Un droppervator è un ascensore che usa dropper per sparare oggetti verso l'alto.

Trappola per Cassa Trappola

Una trappola per cassa trappola fa cadere i giocatori in una trappola quando aprono una cassa trappola.

Porte a Pistone

Le porte a pistone si aprono e si chiudono con i pistoni. Possono essere attivate con piastre a pressione, leve o pulsanti.

Porta Nascosta Fantastica

Una porta nascosta fantastica si apre quando un giocatore lancia un oggetto su una piastra a pressione.

Serratura a Leva

Una serratura a leva richiede una sequenza specifica di leve per essere attivata per aprire una porta.

Scarico Carrello da Miniera

Uno scarico carrello da miniera scarica automaticamente gli oggetti da un carrello da miniera in un hopper.

Cancelli a Leva

I cancelli a leva richiedono una sequenza specifica di leve per essere attivate per accendere o spegnere un segnale di redstone.

Grazie per la Visione ❤️

Il creatore del video ringrazia gli spettatori per aver guardato e li incoraggia a mettere "mi piace" e iscriversi per altri video.

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0:00 I've spent over 50 hours learning everything there is to know about redstone. And today, I'm going to be teaching it all to you. We'll explain how every single redstone component in the game works. And after that, I'll show you 18 different useful redstone contraptions like auto sorders, hidden doors, lever locks, and so much more. Now, this video is quite long, but feel free to check the timestamps below and skip to whatever redstone component you want to understand. as well. This video is for bedrock redstone and will vary slightly for Java edition, but you can still get a ton of useful information. With that, let's start all the way down here with redstone. Now, right before we get into that, I just want to tell you guys that at the end of the video, I'm going to show you how to activate redstone, the differences between the buttons, how all of these pressure

0:45 plates act differently, and a couple other cool things that you might want to know. So, starting off with redstone, something I want you guys to understand really quickly is there's a redstone tick and a game tick. A game tick happens 20 times a second. And a redstone tick is going to be half the speed. You don't actually have to understand this. Just know if I ever mention a tick throughout the video, I'm talking about the redstone. Now, to keep it simple, redstone is essentially the electricity of Minecraft. Now, redstone can be mined underground with a pickaxe. It can also be obtained by killing a witch, which has a 100% chance of dropping redstone. Or as well, you can come over to a cleric villager with a brewing stand. And there you go. You can also trade for some redstone dust. Now, redstone has a signal strength of 15, meaning when you have redstone lit, it

1:32 is going to travel 15 blocks with the signal getting weaker and weaker. And once it gets to the 16th block, it is going to turn off as you can see there. So, let's say I wanted to light my big fancy sign back there. I light it. Well, that's much further than 15 blocks. So, unfortunately, this is not going to work. So, how do we get the signal all the way over there? we come over to a redstone repeater. Now, redstone repeaters are super cool. They repeat the redstone signal. All you do is you take this little guy. You can place it on the 16th block or you can place it before if you want. It's going to reset the redstone signal. And there you go. It is shooting out 15 again. So, you can light stuff further. In my case, I can light my redstone lamp. Now, repeaters can go through solid blocks into more

2:19 redstone. However, they cannot travel through transparent blocks as well. A redstone signal can travel through a block into a redstone repeater, but again, this can't be transparent. Now, there's a front and a back. When you're doing this, you want to make sure that you send it into the back side of the repeater because if you send it into the front, the signal is just simply not going to go through. As well, red should repeaters have different ticks, which are different delays. So the original one is going to be 0.1 and then every time you click this that's going to add 0.1 of a second all the way down until here and that is the greatest uh distance the the longest delay and you can pretty easily see that when I click this that one is turning on much later. Now something else super useful

3:06 about repeaters is you can actually lock the signal. So as you can see this is turned on. When I flick another uh redstone repeater that's facing into the side, it's going to look like this. And it's going to lock the signal. And now, if I actually turn this one off, the signal is going to stay on until I flick the lever again. Now, this becomes super useful if you're using a button because normally the signal would turn off. But if I do this and lock the signal, as you can see, it's going to stay on and then you have to unlock this as well. If it's locked, no redstone signal can get through. Now, knowing all of that about redstone repeaters, let's come back to our fancy pancy sign where you can see I've placed some redstone repeaters every 16ish blocks. And bada boom, bada bing, there you go. Subscribe. This sign

3:52 took me 2 and 1/2 hours, guys. So, I I just wanted to mention that. Anyways, that that took way too long. Anyways, coming over to Redstone Comparators. Now, something I want to say about these guys is they have so many uses. I mean, there's a ton to cover here. So, if you want to figure these out, I've covered literally everything there is. So, just make sure to stick around for this part. So, to put simply, the redstone comparator is going to take in a redstone signal and it's going to output the same thing. So, this redstone signal is taking or it's it's going in 11. So, it's going to output the exact same 11 and and that's literally what it is. But, there are so many implications of the comparator that I'm going to show you guys right now. Starting off though, there's a rear, which is where you want

4:38 the signal to come from the two prongs. There's going to be two sides, and then there's also going to be the front of the redstone comparator, as you can see right there. Now, redstone signal has to go in the rear. It cannot go in the front, as you can see here. Now, there's two different modes. There's going to be redstone torch off and redstone torch on. Redstone torch off is going to be comparison mode, and then there's going to be subtraction mode. However, neither of these modes are going to matter unless you have a signal going into the side of the comparator. So, let's start over here at um at comparison mode where if the rear signal, so this one, this signal strength is going to be 15. If it is greater than or equal to the side, it's just going to output the back one. So,

5:24 this is 15, which is greater than 14. And so, this is simply going to output 15, right? It's going to output the back since it's greater than the side. However, if the rear is bigger or if the rear, sorry, I can't read. If the rear is smaller than the side, it's simply not going to output. So, over here, it output the rear signal. However, since over here, the rear input's 13, but the side input Oh, I don't have a torch is actually 14. As you can see, it is not going to output a redstone signal. So, the back is greater. It goes through, but if the side signal strength is stronger, it's going to completely cut off the connection. It compares. That's comparison mode. Now coming back here into subtraction mode. It basically just subtracts. So it takes the rear and it

6:09 subtracts the side signal. Right? So a signal strength of 15 minus the signal strength of 14. 15 - 14 is 1. As you can see, there's a one signal strength. And of course, the more that I change this, now that's going to be two. That's going to be three. So on and so forth. It's it's pretty self-explanatory. it subtracts the signal. However, if the side is greater than the rear, once again, there's just going to be no output because it can't have a negative output, right? 15 - 14 is ne1. That's not going to work. So, there you go. That is comparison mode and subtraction mode. Let's get into a bunch of cool things you can do with comparators. Now, first of all, useful use number one. by putting it into subtraction mode, you can make a really easy redstone clock

6:57 just because of the way subtraction mode works. So there you go. That's pretty cool. Useful use number two, and this is what all of this is going to be about, is it can not only take in a redstone signal, but it can take in like so many different things. For example, if an item is inside of a chest, I put an item inside of that chest, and there you go. It is now outputting a redstone signal. And this is going to work differently for however many items you have inside of this chest. So, let me just grab a bunch of a random item. The more items that you have inside of here, the more redstone signal it's going to output. And the amount that it outputs depends on if these are 64 stacks, if there's 16, how many item slots are inside of the container. There's a bunch of different things, but pretty much the

7:42 more full the container is, the more redstone signal is going to be outputed. cuz as you can see, I take some of this out and the redstone signal goes down until there's nothing inside. So that's super super cool. Now let's come over to here where you can see if there's a redstone signal going into the side of this, this is outputting 15. So if you remember back there, this will have to output 15 cuz it has to be equal to put anything here. In other words, let me grab this again. This chest isn't outputting anything because it's missing one block. But the second it is completely full, it is now going to output a redstone signal. If there's a little bit out, it's not going to work. Put some in. And there you go. It's outputting something, which is super cool. And the same thing also works through I keep getting rid of this. The

8:28 same thing also works through a block if you were wondering. So it doesn't have to be completely touching. Now, this doesn't just work on chests. It works on chests, trap chests, all the different types of furnaces, the dispenser and the dropper, shulker box, a barrel, a hopper, crafter, brewing stand, decorated pot, and I mean just so many more things. For example, it's also going to work with a detector rail, which I'm going to show you guys a lot later, but it's going to work detecting if something is inside of a hopper mine cart, as you can see there. It's also going to work with how much cake has been eaten off of a cake, and it's going to output different redstone strengths. It's also going to work with water inside of a cauldron. It's also going to

9:13 work with how much stuff is inside of a composter, and it's all going to output different strengths. The same thing is going to work if there's items inside of an item frame, including the rotation of that item, up to a signal strength of, I believe, uh, seven or eight. Eight. Yeah. and then it resets back to one. So, there's a lot of cool things you can do. And I mean that like that's not even close to it. There's so many more things. Juke boxes, bee nest, beehives, target blocks. I mean, if you guys really want to come and figure out all of these things, you can actually download this world that I'm playing on down in the description where you can explore all of this stuff for yourself. So, if you care enough to read through all of these, then go ahead and do that. This isn't even all of it. There are so many things that the comparator can do. So, yeah, there's comparators for you

9:59 guys. It definitely gets really confusing, so I hope I explained it simply enough. Now, let's move on to the redstone torch, which is very, very useful. Pretty much, it's just going to send a constant redstone signal. That's about it. Sends a signal of 15. It can be placed on the side of blocks. It can be placed on the top. It can be placed underneath a block to light redstone above. It can also be placed on the side right here to light a redstone above. So, there's a lot of different ways that you can use redstone torches as well. They can be placed here and activate stuff to the side. However, it cannot activate stuff below and it cannot activate stuff above and kind of to the diagonal. As you can see here, if I wanted this to light, it would have to be directly on top of it. Now, it can also kind of go away

10:46 like this. So, if you place it there and you place it a block away, that also works. And as well, there's this cool little thing where if you have redstone torches on a block and then you power that block, it's actually going to turn the redstone torches off. And this is called soft inversion. As you can see, every time I flick this, it's going to turn it off. This is a very useful mechanic, for example, in redstone torch towers where, as you can see, you're able to send a redstone signal up by using redstone torches. This is two different ways that you can do it. And every time I flick this, it's just going to invert that redstone signal. So very, very useful there. And as you can see, all of the redstone torches are um like changing their state to on or to off now. As well, this can also work down with the

11:32 design like this. Right? Or if you don't want to use redstone torches at all, you can just place slabs going up like this, and that's also going to send the redstone signal up. Or what you can actually do is have glass like this where it also sends the redstone signal up. But a cool one about this is it also sends the redstone signal down which is also very very useful. Now coming over here as you can see redstone torches also are going to take a second to work. It's not going to be instant. It kind of works like a repeater where you can see it is a little bit delayed moving down the line. So that's pretty cool. Now, something really interesting about redstone torches is they can be used for stuff like this. Now, there's going to be a torch burnout loop, which pretty

12:17 much is going to light the redstone torch, light the redstone, light the torch, light the redstone over and over and over, and it's just going to do this, and then eventually it's just going to burn out. So, I don't know how you can use that, but it's still kind of interesting. Redstone torches have a ton of uses. One, for example, is going to be with piston doors. Now, let's say you have a door here. Unfortunately, every time we click this button, it closes, but we want it to open, right? So, what we can actually do is light both of these pistons with a redstone torch. And then once you hit that button, it inverts the redstone signal, and it pretty much just opens up the door, and you can walk through. If you want to learn how to build this, I'm going to show you guys that at the very end of the video. Now, moving on from that to a very useful item, the observer. And we absolutely love the observer. It does

13:04 exactly what it sounds like. It observes things, but put more specifically, it observes a block change. Now, this looks like a face, and that's because it is a face. If any block updates in front of here, it's going to send a redstone signal out the back, as you can see. And this works with a ton of different things. So, like I said, it's any block updating. So, if a block gets placed, if a block gets broken, it also works with pistons opening and closing with piston doors. The same thing is going to work if crops are bone meal. As you can see, every time I bone meal that, it goes off. And this is really cool for having something like an automatic sugarcane farm where every time it grows, it is simply just going to use the piston and break it. And the same thing also works with having an observer looking at grass

13:49 and then when the sheep eats it, sends a signal up to a dispenser and shears the sheep. So, they're great for automatic farms. Now, it is not going to work with items in and out of a hopper. However, it will detect if a hopper is locked or if a hopper is unlocked. And I'll get a lot more into hoppers in just a minute. Now, it does not detect chests opening. However, it does detect if an item goes into the chest, and it also detects if the item goes out of the chest. As you can see there, the exact same thing works with Shulker boxes. However, with barrels, it can actually detect if barrels are opened. So with these two, it doesn't detect if it gets opened, but with the barrel, it does detect that, as well as if items go in and out. So that can be kind of useful. Now, they can be

14:35 used for a lot of cool things. For example, the easiest redstone clock in the world. You place one that way. You place another looking at the other, they go off each other, they see each other, and there you go. You have a beautiful redstone clock where you can do Oh, I broke that. Where you can do a bunch of different cool things with it. Now, as well, unfortunately, this is always going to be off, so you can set it up with a piston, and bada boom, bada bang, you now have a perfect dispensing system with an on andoff switch. There are so many things you can do with observers, and we're going to be using them a lot throughout this video. All right, now moving on to the piston. They are also almost just as useful as the observer, if not even more useful. The piston is going to be crafted like this, and the sticky piston is going to be crafted with a piston and a slime ball. Now, the

15:20 only difference between these two, the piston is just going to push and that's it. However, the sticky piston is going to push and it's going to pull the block back, which is very cool. Now, pistons can push a maximum of 12 blocks. So, as you can see, 12 blocks over here. It is able to push it. However, a sticky piston is only going to pull back the block that it's touching. If it's more than 12 blocks, say this one is 13, it's just not going to do anything at all. So, 12 blocks is going to be the maximum. Now, there are a ton of items that cannot be pushed in Bedrock Edition. And here's a list from the wiki right now. I'm not going to get into all of them cuz there's too many. And as well, there's a bunch of items that are going to be broken instead of being pushed. And here's a list from the wiki as well. Now, when it comes to lighting

16:06 pistons, or I guess activating them, you can have a redstone signal from pretty much any side. You can have it on the side, you can have it on the top, on the back, you can even have it underneath. And this is all going to extend the piston. You can have it behind a block. You can have it behind a piece of redstone. There are so many ways that you can light pistons. Now, going back to that soft inversion again, if you flick this piston, it is going to extend out and deactivate those redstone torches. However, this is nothing special to the piston cuz the same thing is going to happen with just a regular block. Still important to note though. Now, let's say I wanted to move this block here that is diagonal to the sticky piston. It's not going to work. What you can do is either take a slime block or a honey block and these are actually going to attach to the side

16:51 block. And there you go. As you can see, we're now moving both of those blocks. And the same thing is going to work with the honey. So, it's pretty cool there. However, this is not going to work on the ground because technically the slime is connected to the ground. And as you can see, there's a lot more than 12 blocks down here. So, that's that. Now, some other cool things. Pistons can also move chests. However, it is going to separate a double chest into a single chest. And as well, pistons can move other pistons, which can then be extended. However, it cannot move an extended piston. So, if the piston's already extended, it's not going to be able to move it or pull it back, right? So, kind of cool there. Now, pistons are very cool and can be used for things

17:37 like this. A simple block swap. Now, this is a little complicated, although I have made it very simple for you guys at the end of the video again if you want to learn how to build this simple block swap. So, there you go. Pistons are extremely extremely useful. And once again, we're going to be using them a ton throughout this video. All right, let's move on to another big section. Hoppers. And again, there's a lot here, but it's because I've just explained everything about them. I'm going to make it as simple as possible. In essence, hoppers are going to collect items that land on top of them. So, I don't know if you guys caught that. It landed on top and there you go. The item went into the hopper. And this is really good for any automatic chest system. As you can see, you throw items into the top and it deposits it through the stick into the chest down here. Beautiful. Now, this

18:24 also works. It can pull from containers on top of it. So, as you can see, there's items up there and it's going to go down into this chest. And the same thing works if you have it in this orientation. Speaking of which, hoppers can be placed on any side of a container. You can place it on the top. You can place it on the side leading into it. However, it cannot be placed underneath the chest. Let me show you guys this really quickly. It cannot be placed underneath like this. That's not going to work. Now, coming over to here, if you want to have a large collection system, what you can actually do is place hoppers leading down like this. Even though this is facing into the chest, when items are thrown into the top one, the hopper is going to grab it first and it's going to go into this bottom chest. And then once that fills

19:09 up, it'll go into here. Once that fills up, it'll go into that top one. And this is used for almost every, you know, farm, mob farm, gold farm, anything like that. Now, something else cool, hoppers can go into other hoppers, right? So, I put them in here. They're going to lead all the way down to the end right here. Now, moving on from the basics to a lot of cool stuff. You can actually lock and unlock a hopper. So, let's say you have an item inside of here. This is a hopper loop. So, it's literally just going to be going in a circle forever. However, by activating this hopper with redstone, there you go. I've now locked this hopper. Stuff can go in, but stuff cannot go out. And as well, no items can be picked up from the top. And then once you actually unlock it, boom, there you go. Now, everything is working properly

19:55 again. Now, this is very useful for stuff like this, but it's important to note that if this is locked, items can, like I mentioned, still go into it, but they're not going to go into the chest until I unlock it, and then the items will move through. So, let me throw or let me let me lock both of these hoppers really quickly. As you can see, throwing an item on that one. Throwing an item on that one. It's not even going to go in this one, first of all. And this one will be able to go all the way down to the very bottom because you cannot lock hoppers from taking into other hoppers. So even if you lock this, it can still go into another hopper. And if I unlock this one, there you go. Now it's going down into that chest. So locking and unlocking, there's a lot you can do. It's pretty easy. Um, but very useful as

20:40 well. Hoppers cannot pick up through blocks as you can see there. Let me grab a bunch of things. However, it can pick up through blocks that are smaller than regular. So, that's going to be like mud, soul, sand, or any of the items that are like visibly shorter. As you can see, when I throw it on top, that is going to go into the hopper. And that's going to work for every single one of these, including snow, including carpets, including hopper mine carts, and as well, they can be pulled from hopper chests. And all of those items did go down into their corresponding hopper. So, yeah, that's pretty useful as well. Now, hoppers, they get even more advanced than that. Coming over here, I think I have this locked. Yeah. So, I have a bunch of sunflowers inside of

21:25 here. Let's say you just throw a bunch of random things that you want to compost up here, right? It's going to put all of them into the composter, and then this hopper underneath here is actually going to pull the items out of the composter and put it down inside of that chest. So, there you go. You are now automatically composting things. The same thing works with a furnace. However, a furnace has a top and a bottom. On the top, you have to put the item you want to smelt. And on the bottom, you have to have it coming out either the back or one of the sides for the fuel. Now, the problem is, if I were to put the fuel up here, then it's going to be put into this top slot, and that is not going to smelt. And as you can see, unlocking both of these, it's now automatically going to be pulled in. It's going to smelt it properly. And once this item finishes smelting, it's

22:10 going to be pulled from this bottom hopper. as you can see, and go down into this bottom chest. This is really, really good for super smelters, which I will again show you at the end of the video. Now, as well, this exact same thing works for brewing stands, right? So, you're going to have to have the gunpowder up here in the top spot, and it's then going to go into here, or, you know, whatever item you want to put there. And then, as for blaze powder or the water bottles, you're not going to be able to put them in the top. You're going to have to put them again into the back or the side, and that will lead it into the corresponding spot. So there we go. Now these hoppers are also going to work for so many different things like cauldrons, chisel bookshelves, pulling out the books from there, dispensers, droppers, like a lot of different things. Discs, shulker boxes, hoppers

22:57 are going to work for pretty much every type of container that exists and even more. Now, these are great for things like auto sortters, which once again I'm going to show you how to build at the end of the video, but let me show you how this works really quickly. Let's say you have a bunch of random items. You put it up into Oh, there's no chest up here. You put it up into this top chest. All of those items, they're going to be automatically sorted into their corresponding chest. So, diamonds went there. Emeralds are filling up here. Gold is going to fill up in this one. And then, if you have an item like cobblestone that doesn't fit your area, it's all going to go down into the garbage chest. Now, this is super interesting. Um, very, very useful. And you should all know how to build this thing. Now, moving on from that, I don't

23:42 know why you're still here. Moving on from that, we can also use them for things like hopper clocks. This is very cool, right? Let's grab some items. This is a contraption that once again I'm going to show you how to build at the end of the video if you want to stick around for that. But you can decide how often you want a redstone signal to be sent by putting items into a hopper. It gets moved to that one, moved over there, moved over there. And as you can see, this redstone signal is just going to go like this. The super nice thing about this is you can choose how many items you have inside of here. So, if you want it to be longer, just put, you know, a ton of items inside of this area. So, hoppers are very useful and used for a ton of different mechanics. So, moving on from hoppers, we're going to have the rail, powered rail, the detector rail, and the activator rail. Starting off with the regular one is

24:28 pretty simple. You have a minecart, you can get in it, and there you go. You can now move. or if you're not in it, you can actually push it and it also moves. Pretty boring. So, we're going to make it a lot more interesting with powered rails, which is going to power the rail. And now, there you go. You're able to move much, much faster. However, these are going to need some sort of redstone signal. And as you can see down there, if it doesn't have a redstone signal, moving up to it, it's just going to stop you in place, which can be very useful if you want to stop people on tracks at specific points. As well, something cool about these is they can be lit underground, so you don't have to have um the, you know, redstone source above ground. And as well, if there's a block at the end with the powered rail, it's just going to

25:15 bounce back and forth indefinitely. So that's kind of cool. Now, one redstone source can actually power 17 rails. So, as you can see, they kind of connect to each other. It's going to power 17 rails like this. However, this is a huge waste of gold. You do not want to use this many rails. So, what you actually want to do is use three power rails at the very start of your track, followed by 37 regular rails, and then one powered rail, and then 37 and one powered rail. And this is just because you need to get momentum. So if I get inside of here, as you can see, it's going to go perfectly and it's barely going to slow down and then I'm going to hit the next rail. It's to maximize speed while making sure that you're not going to, you know, waste literally all of your gold cuz

26:01 this completely pointless. So you want to do it like that. Now moving on to the detector rail. It's going to produce a redstone signal when a minecart rolls over top of it. So, as you can see, if I push this around, the second it goes over top, it's going to produce a redstone signal. And there you go. That's that's about it. It's very, very simple, but also super useful. Now, like I showed you earlier, these detector rails can also be used with a hopper mine cart to detect when it's on top. And then by putting a comparator like this, it can actually detect when items are inside of it. However, this does have to be a detector rail. Let's say that I did this with just a normal rail. It is not going to be able to detect it. So, it's going to have to be a detector rail. Makes sense. It detects the items. Finally, coming over to the activator

26:46 rail. It does have a couple different features. The first one, it's actually going to eject you from the minecart. So, let's say you're going normally. If it's not powered, well, nothing's going to happen. However, if you then light this on, as you can see, once I go over, it's going to instantly kick me out of the minecart. And something else that's a little more fun than that, it is also going to activate minecart with TNT. And I really hope that doesn't blow that up over there. There you go. It's going to light TNT. So, there's a lot of cool things that you can do with the activator rail. Now, I also want to talk about mine carts a little bit in this section, the hopper and the chest mine carts. Now, let's say you have a lot of items up here in some sort of farm or literally whatever it is. You have a lot of items up there. You want to collect them from underneath, but a hopper can't

27:34 be placed underneath to collect it. And also, you don't want to place, you know, 20,000 hoppers. What you can do is take a hopper mine cart. It's then going to pick the items up from up top. And there you go. It is now going to deposit those items into a hopper, as you can see down there. And that'll go down into a I don't have a chest, but you get my point. It goes down into the hopper, right? The same thing works with chest mine carts. um they can carry items across tracks and if you want to put items into them, you can just put items in a hopper and it'll lead them into that chest. Now, moving back to rails, there's a bunch of different ways that rails are going to work. Now, first of all, rails can go up and down blocks, and as well, rails are able to turn. However, only the regular type of rail can turn. The other three types cannot.

28:20 So, as you can see, this can turn. The powered rail can't. The activator rail, no. And the detector rail also cannot curve. So, if you want to curve a track, you're going to have to use a regular rail. Which reminds me, you can also use a lever if you have an intersection like this to turn the uh rail. And now you can kind of be a conductor. However, something else super cool is this obviously is going to go with the curve. However, if you want to push a minecart on this track, it's going to jump the track and actually continue in the direction. And then by flicking a lever, obviously you can get it to turn. So that is pretty cool in redirecting the direction. Redirecting the direction. Redirecting the way that minecarts work. Now, as well, minecarts are affected by momentum. In other words, if you're

29:06 going up, you're going to move super slow, and if you're going down, you're going to move super fast. However, something interesting that other people That's cute. Something else that people also don't know is that they're going to move faster or slower depending on if it's a hopper or a chest. They're going to move fast or if you're sitting inside, it's going to move fast. But if it's empty, that hopper minecart is actually going to move significantly slower than the other two. That's kind of a cool feature as well. However, like I mentioned, if I was sitting inside of this minecart here, I'm going to move at the same speed as those other ones over there. So, it's a momentum based item. And there you go. So, that's pretty much everything about rails and minecarts that you're going to need to know. Now, really quickly, I've only covered a couple of the redstone components here, and there is still a ton to go, including showing you how to build all

29:52 the redstone contraptions. So, if you're enjoying, make sure to leave a like and subscribe for weekly videos just like this one. And as well, once again, you could download this exact world here that is going to be down in the description. I'd highly recommend doing that. You can test out all these redstone mechanics for yourself. That was not real English. Anyways, let's move over to these two beautiful guys right here. I always mix up which is which. So, this is going to be the dispenser and that is going to be the dropper. They're very similar, but also very uniquely different. Simply put, the dispenser dispenses things and the dropper drops things. Well, what does this mean? Well, I'm going to show you more, but for example, let's say you have a flint and steel in both of these. The dropper spits it out and the dispenser is actually going to use the

30:38 flint and steel. All right. So, this dropped the item and this interacted with the world. Now, this works for a ton of different things. Let's start off with the dropper, the basic one. Now, you can actually have a dropper and you can have items inside and shoot those items into a container. As you can see, flicking this lever a bunch, it's shooting the items into this container. And this works with any type of container barrel chest another dropper, whatever you want. Now, this also works from underneath, which can be super useful. And this also works from the side, which can also be super super useful. Now, there's also something called a dropper pipe, or pretty much dropper pipe. Pretty much dropper pipe where it's going to take an item and it's going to shoot it into another dropper, into another dropper, into

31:24 another dropper. Now, you have to send a redstone signal to all of these. If you want to do it like this with repeaters getting a little bit slower, that's going to work and it'll shoot it out the other end. However, most people are going to want to do this for more than four blocks. So, what you can actually do is just make a simple redstone clock. Remember this one that I showed you earlier. And if I do this, and I do that, it's then going to take all of those. And no matter what, now it's just going to shoot whatever item I put inside of there through all the droppers and out the very end. It's called a dropper pipe. And the cool thing is it also works up, which I'm going to show you in a second. First of all, though, dropper pipes are useful, but you can also just kind of spit the items into water. So, you know, use whichever one is best for you. Now, this is called a dropper Vader, which I'm going to show

32:09 you how to build once again at the end of the video, but pretty much you take your item, you put it into this chest, a bunch of cool stuff happens, and it gets shot up, and there you go. All the items are now being shot up. It's a dropper Vader. It's a dropper elevator. And of course, once the items run out, it is simply going to stop spitting them out. So, super cool build, and honestly, it's more fun than anything else. Now, let's come over to the dispenser and show you how it is different. So, like I said, a dispenser interacts with the world around you. So, unlike a dropper, which if you spit out armor would simply spit it into your inventory, if you stand in front of a dispenser, it's actually going to equip the armor on you. It will equip the elytra onto you. And so many

32:56 more useful things. Let me take these off cuz they're annoying, right? So, for example, in here, it can spit out water, and it can pick the water back up where a dropper would just throw out the bucket. It can also shoot fireworks, which is a lot of fun. It can also shoot arrows, which can be used for traps and stuff like that. It can shoot splash potions. It can even shoot bone meal onto crops. So, dispensers, they interact with the world, and they're very, very cool. Now, as well, what you can do is take some observers like we showed you earlier or any type of redstone clock. Put them like that. And there you go. You can now shoot out a bunch of items. And if you want, you can also have a piston system like this for a start and stop switch. So, dispense. And this will also work with droppers, by the way. This isn't dispenser specific. So, there you go. Droppers and

33:43 dispensers. Droppers just kind of drop the item. And dispensers are going to interact with the world around you. Now, let's move on to a couple really fun ones. the skullk sensor and then the calibrated skullk sensor. These are new to Minecraft 1.21. Now, skullk sensors are going to detect vibration or detect sound in an 8 block sphere. So, nothing's going to be happening over here, but the second I go inside of this sphere, as you can see, me walking around, me breaking a block, putting on armor, whatever it is, is going to send sound. And the further away you are, the less signal is going to be sent. And the closer you are, the more signal is going to be sent. And I'll show you guys that in just a second. So, something important to note is wool blocks are going to stop the transmission. As you can see, walking

34:29 around here or placing down a wool block doesn't do anything. And something else cool as well, this doesn't have to be completely surrounded. As you can see over here now, I can still jump and nothing's going to happen, but if I'm then in range, it is going to be able to see me. So, this is going to send a redstone output. And so, as you can see, the redstone signal depends on how far away the vibration is. So, let's say I come over here to eight blocks, it's only going to send a redstone signal of one, right? So, pretty simple. However, the closer you get, even just walking around, the more signal is going to be sent. And if you jump right on top of it, that's going to be a max signal of 15 blocks. And something else cool, if you stand right on top of it, it is

35:14 going to make a repeating signal like this. Kind of cool. So there you go. That is the skullk sensor. Now let's move over to the calibrated skullk sensor, which makes this thing literally 100 times cooler. This sensor can hear things that are 8 blocks away. The calibrated one can hear things that are 16 blocks away. So if I'm all the way back here, it's only going to send a signal to that one, not to that one. And as well, instead of this, which has a 2cond cool down, this only has a 1 second cool down. So, as you can see, this one is being activated a lot more often. Now, as well, it does send the same redstone signal, although again, you're going to have to be much further away to get a weaker signal, right? And then you're going to have to be a lot closer again standing on top to get a

36:01 stronger signal. Now coming over here, you can also power the crystal side of the calibrated skull sensor to stop the redstone signal from ever going through or stop the the vibration signal. So if that's off, you can see it gets sent through. But if you power that side of it, it is going to turn it off. Now, I'm going to show you guys something really really cool in a second. But first of all, this isn't just any redstone signal. It's also going to work with comparators. So let's say you have a lectern here. For every page of this that I read, that's going to send a three redstone signal. That's going to send five. That's going to send seven, etc. So, let's set it to a five redstone signal. Now, this is going to activate. It's never going to activate because it has to read exactly what this

36:48 is, which is five. So, it's never going to activate anything unless you put on a piece of armor because that is what a a sound of five is. And there you go. That is now going to activate it. And of course, you can change this to whatever you want. Now, this is one of the most useful things in the game. And let me tell you why right now. So, let's say you take a piece of armor, right? You're walking past this and literally nothing's going on. You know, it just looks normal. Crafting table, furnace. Well, if I put on a piece of armor, boom, a hidden chest pops up. And there you go. You can now collect all of your goodies. And there you go. All you have to do is take off and put on your piece of armor. Again, it's going to send that signal and there you go. It's going to go away. Now, this redstone,

37:34 this whole thing literally took me 2 hours to figure out because I kind of suck. I'm not going to show you how to build this. Once again, if you want to learn, you're going to have to download this world and check it out for yourself. So, calibrated skullk sensors. You can do some super super cool things. Let's watch that one more time just because it took me so long to set up. There you go. Hidden chest pops up. Super cool mechanic. Now, let's move on to something else that is also super cool, which is going to be the autocrafter, which does exactly what it sounds like. It automatically crafts things. So, let's say I had a bunch of iron I wanted to turn into iron blocks. You can put it into the crafter with a hopper on any side, but not the front. Let's put a little bit into there, a little bit into there. As you can see, it's all going to fill up into here. And then by activating a redstone source, it is going to craft that block. However,

38:19 this isn't very automatic because we have to flick it. So to make it automatic, you can come over to this beautiful contraption right here. Now this can be any block that outputs a 15 signal strength because since that's going into the side if you remember comparators, this also has to be 15 which will then send a redstone signal through to here through to the repeater back into here and it is going to spit out the item. If that was confusing to you, pretty much you take all of your items, you put them inside of here, and once it's done, it's going to automatically shoot it out. Now, this is only going to work with every single spot filled. And by the way, since I just realized I haven't explained it, with a crafter, you can actually deactivate different slots, right? So, you can deactivate all of these. And now

39:05 the item would only float inside of here. And the exact same thing works if you deactivate only those. It's only going to fill up there. Now, a great example of this is going to be in our gold XP farm. If you want to watch that video, you can watch it up here. Now, we crafted, you know, the the the the nugget into the ingot into the full block. Although, this is iron. This was for gold, but whatever. You can kind of chain things together like this and have it work, which is super cool. Now, I'm going to be honest. I really suck at crafters and there's a lot to explain. If you guys want to understand these more since that was a very vague description, I'd highly recommend going to Ray Works video. It's also going to be linked down in the description. He has a really good tutorial on a bunch of different ways that you can use crafters. So, if you want to learn more

39:51 about these, just go to his video. For now, we are going to move on to the target block, which is exactly what it sounds like. It's a target. So, if you take any type of projectile, let's say you take a bow and you shoot it, it's going to output a redstone signal. Snowballs also work. But the strength of the signal depends on how close to the center you hit. So, if I hit the very edge, it's going to do one. If you hit the very center, that is going to output the maximum. Or if I can actually hit the center, it's kind of hard to get. Uh, I'm not going to be able to get it, but there you go. You can see the closer you are to the center, the more redstone output there's going to be. However, no one really cares about that. What red stoners do care about, if you haven't noticed, I've been using target blocks a lot, and that's because it drags the

40:36 redstone signal into it. Right? So, let's say you come over here. This is not going to work because the redstone signal passes the target block drags redstone in and it's going to light the thing on top. Very, very useful. It's used so you don't have to place a bunch of repeaters on the blocks. You can just place target blocks. Very, very useful. And I've been using it a lot and I'm going to keep using it throughout the video. Now, let's move on to music blocks, or they're not called that, they're called note blocks, which is pretty much going to play a sound. Now, the regular is just going to be a [Music] piano. And when you right click it, you can change the pitch. Once you figure out your pitch, you can use a piece of redstone

41:23 and play that sound. Now, here is uh from the Minecraft wiki the different uh pitches in the piano. However, piano definitely gets boring. So, let's come over to a bunch of different types of blocks which are going to play different sounds depending on the block below. Now, if you want to look at all of these more in depth, once again, you could download this world. [Music] However, as you can see, they all play a different sound, but something I learned when making this video, it also works with mob heads on top. However, if you have a player head on top, we don't know what sound we make.

42:09 So, it's it's not going to make any sound at all. So, music disc or music discs, no blocks, sorry, are very, very cool. And you can also use this to make different songs, which I have not attempted to do, but you can play a bunch of them, have redstone, and you can make a beautiful song. Speaking of beauty, let's go over to TNT. I think we all know what TNT is, but just in case you don't, boom. That's it. It explodes. It can be lit with redstone block, redstone torch, flint and steel, lever button, pretty much anything that sends a redstone signal. It can do a lot more than this. This is just an example. And since I know you guys want to see it, here you go. You light TNT and it's going to blow up. Very self-explanatory. Okay, let's move on to something that's not self-explanatory like the daylight

42:55 detector. So, this thing is very, very fun and there's a lot of things that you can do with it. For example, it sends a redstone signal during the daytime and so you can light things. However, you can also right click on it, change it to night mode, and now it is going to work during nighttime. Right? So, turning this on, as you can see, if I turn it to night, it is now going to turn off. However, if we switch it, it's going to be on. Right? So that's off. And then if we turn it back to day, it is going to turn on. It detects daylight. Very, very simple. So let's come over here. This can be used for some useful things like automatic lights. So there you go. It turns nighttime. Now your beautiful path is going to be lit up. And then once it turns daytime, it is automatically going to turn off again.

43:40 And this is easy because you can actually just place the detector on top of the thing you want to power. And there you go. That is going to be working. Now, something else I want to mention as well is they send a different uh level of redstone depending on not only the time of day, but also the weather. So, right now it's noon and it's clear skies. So, this is going to be outputting a maximum of 15. However, let's say that it was midnight, it's not going to do anything. If it was almost nighttime, it's going to be doing one. If it's somewhere in the middle of the day, it's going to be doing a couple. And then of course if it's noon it's going to be outputting the maximum redstone. Now however let's say that it's also raining. Well as you can see now there's less sky and it is going to

44:26 go down a little bit right let's say it's thundering and daytime now it's going to go down way more right all the way down here. However if we turn it back to clear skies it is going to speed up again. So it just depends on the clearness of the skies as well. Very very cool. And as well, the same thing is going to work if it is in night mode as well. Now, you might be thinking, "Oh, okay. So, this just detects light. It doesn't detect daylight." Well, no. It has to be to the sky. Let's go to something else cool. Come into my basement, everybody. As you can see, this is still working even though we're underground. But it's because it can see the sky. The second I cut off that light, it is now no longer working because it cannot see the sky. If it can

45:12 see it, it's on. If it can't see it, it's off. However, you turn it into night mode and it's going to turn on. Well, you might be thinking that's because it's dark down here. Well, no. It's because it cannot see the sky. And if you come into literally the brightest room possible, as you can see, it's in night mode, but it is still working because it cannot see the sky. But the second it can, it's going to turn off. If it's fully hidden, it turns back on. So, that's pretty cool. It's going to detect daylight, and it does need to be able to see the sky. daylight detector or I guess also nightlight detector. Pretty cool. And with that, let's move on to redstone lamps. Now, you've been seeing me use these a ton. I'm finally going to explain. It's very simple. It's a lamp activated by redstone. Not that

45:58 complicated, right? Very simple. It's going to output a maximum light level of 15. It can also be lit with things like redstone blocks, redstone torches, or any redstone source. However, it won't work if it's on the top, and it also won't work if it's on the side. However, it will work if it's kind of diagonal to the block like this. Or it's also going to work if the redstone signal is just directly underneath it as well. So, yeah, that's about it. Very, very simple. Not a whole lot special. But, let's move on to something that is special. The copper bulb, which I didn't even know existed until making this video. Turn it to nighttime so you can see easier. With the redstone lamp, you add power and then once there's no power, it turns off. With the copper bulb, you add

46:43 power and then it stays on. So unlike this, it is going to stay on regardless of if there is powering or if there's redstone powering it. The light level depends on what type of um bulb you have. So if it's regular copper, it's going to be the brightest. Exposed is going to be a little less. And this is waxed, by the way. That's why there's two, right? There's going to be weathered. And then there's going to be oxidized where you can see it is getting significantly brighter as it gets newer. Um, and again, just showing you this is going to turn off. So, it's very simple. It's going to turn on and stay on or turn off and stay off, which is very, very cool. So, yeah, uh, copper bulbs, that's about it. It's just kind of like a better redstone lamp. Now, let's come over to the

47:30 trapped chest. This one is a lot of fun and I'm going to show you guys how it works. So, everybody say hello to my handydandy alt account here. I'm going to need him to show you how trap chests work. Now, as we know, chests can output a redstone signal. Like I said earlier, the more items you have, the more items you put in with a comparator behind it. And there you go. It is going to output more depending on that. This also works with trap chests. However, trap chests are going to send a redstone signal when they are open. So, as you can see, it's only sending a redstone signal of one, which is pretty cool. However, if I bring my alt account around here, and I also open up the chest, as you can see, it's outputting two because there's two people in this chest. If there was

48:15 three, it outputs three. Four, it outputs four, and so on. And that is just very simple, pretty cool. However, most people aren't going to care about that. It's just something I thought I'd mention. Now, bye-bye. Trap chests can be activated from any one of the four sides with repeaters, with redstone, whatever you want. It can also be activated from underneath or the most common, it can be activated from behind. And this is going to revert or, you know, change the redstone torch from off to on, on to off, whatever. I can't speak. Now, this right here can be used for some very cool things. If you guys like my little house I've made, you walk in, this is your beautiful chest room with all of your items. If somebody tries to steal your goodies, boom, they

49:01 fall down into a trap and and they now die. So, that's a trap chest. You can use a redstone signal to do stuff like this. If you want to learn how to do that, I'm going to show you at the end of the video. But redstone chests, trap chests, whatever they're called, very, very fun for making traps. That's exactly what they're called. So, there you go. Trap chests. Let's now move on to the final redstone thing, which is going to be the copper or or what do you call the lightning rod, not copper, the lightning rod, which is going to send a redstone signal if lightning strikes it. So, let's say it's raining or thunderstorming out. If it strikes naturally, that's going to work. But also, if you have a channel a channeling trident and you throw it, as you can see, that outputs a maximum 15 power. And also, if you'll notice all the way

49:46 at the end, it is also activating that bell. So, if you wanted to have like a watch tower with a lightning rod at the top, you'll know every time it is thunderstorming because you can say make a noise. You can play a note block trail literally whatever you want. It's just kind of fun to watch. That's about it. Pretty simple, but very, very cool. So, there you go. That was every single redstone component in the game. My best way of explaining how it works and a bunch of examples. We're now going to get into how to activate redstone a bunch of different ways. the differences between buttons, pressure plates, everything like that. And then afterwards, a bunch of different redstone mechanics. Once again, really quickly, if you're enjoying, make sure to leave a like and subscribe because this video took me literally over 50 hours to make, and that was all in one

50:32 week. So, this took a long time. Anyways, how to activate redstone. I know if you've already watched this whole video, you probably understand by now, but in case you skipped to here, you activate redstone by using a redstone source, such as a block of redstone or a redstone torch. And this is going to send a redstone signal. This is also going to work with buttons. So buttons is one thing. You click it, it's going to turn the redstone signal on and then turn it off. Now, a wooden button is going to last for 1 and 1/2 seconds. They're all the same. However, a stone button is heavier. It's only going to last for a second. So, as you can see, even if I click the wood one first, the stone one is going to go out because it doesn't last for as long. So, stone buttons aren't going to last for as long. You can also come over to a lever, which is similar to a button, but it's

51:18 simply going to add a constant power source. And these levers can be placed pretty much anywhere around this, and it is also going to work very simple and probably the most common and the cheapest way um to light anything. Coming over to trip wire hooks, it's exactly what it sounds like, a trip wire. So, you have two trip wire hooks. You place some string in between, and if someone walks over it, it's going to send a redstone signal. Great for booby traps. You can also find these in jungle temples in actual Minecraft. Now, the redstone can go on the top. It can go on one of the sides as well. If I break that, you can see. And the redstone can go underneath as well. So, you can use redstone around these and activate a trap or do literally whatever you want. Now, let's move over to the pressure

52:04 plate. The wooden pressure plate can be activated by any entity. So, as you can see, all the wooden pressure plates are the same. You step on it and it's going to send a redstone signal. And as well, if you drop an item onto these wooden pressure plates, it's also going to send a redstone signal. That is where it differs from a stone one where it is only going to be activated by mobs or players. So, as you can see, walking on these, it's going to be the exact same thing. However, items thrown onto here are not going to work. Now, it gets interesting when you come over to the golden iron, also known as the light and the heavy pressure plates. Now, as you can see, when I stand on this, this is going to output a maximum strength of 15. However, these are only going to

52:51 output a signal strength of one. Now, for the light pressure play, it's going to add one signal strength for every entity that's on top of here, right? So, if I throw an item on top of there, that's one. If I throw a lot of items, it's going to be more. However, they stack together. It's not quantity of items, it's going to be different items, right? So, what you're going to have to do is take a bunch of different types of items. And there you go. Now, with every one of these that land on top of it, you can now increase it by one, right? So, that's pretty cool. And I'm going to show you a really, really cool trick down by that weird stone block down there. I'm going to show you guys how you can use that to make a hidden door. Now, the heavy one is going to be the exact same. However, it's for every 10 entities on here, which is crazy. So,

53:38 let's grab a bunch of random things here. The first one is going to be activated by just one single one. If you want to activate the second one, you have to throw 10 separate entities on top of here. Let me throw some of these as well, just to get one more signal to be produced. I don't know when or how you're going to need to use this, but it also works if you have 10 separate mobs on here. So, maybe you can figure out how to do something with that as well. So, there you go. That is every redstone signal explained. We're now going to get into a bunch of different redstone contraptions. And to be more specific, 15 different contraptions. A bunch of these things I've mentioned throughout the video. A couple of them I haven't, but they're just very useful. You're going to want to know how to build these. The first one is going to be something called a T flip-flop. Now,

54:24 pretty much it turns a button into a lever. And what I mean by that is a button just sends a pulse and then it turns off. But let's say you don't want the button to turn off the signal. You can build a small contraption like this where there's going to be a dropper that is facing upwards into a dropper that is facing forwards into a hopper with a comparator and a piece of redstone with your input. Now, what all this means is when I flick this button, this is going to shoot up into here, the item down there, which is then going to sit in this top thing. The comparator is going to read it, and now it's going to stay on. You flick it again, it gets shot into the hopper, and it turns off. So, this is going to be a constant redstone signal from a flick of a button. Now, the same thing works coming over here. You have two redstone signal. This is

55:11 going to dispense the water, change the comparator output, and it's going to change it to one. Change it back to two when it picks it back up. And the exact same thing is going to work with bells since in bedrock they only send one tick. So there you go. You do that and it's going to send that. And there you go. You can do that again. Here is what all of these look like. And once again, if you want to build these in more depth, you can download this world. Now, there is one more design that you can use, which is without a doubt the easiest one. It's with the copper bulb since you can put a comparator to read the output. When you use a button, it's going to stay on. So, the comparator is going to stay on and then you flick the button again and it turns off. Very simple. So, you don't really have to build any of those if you don't want to. Something even more useful though, like I showed you earlier, is the auto sortter. And like I mentioned, it's

55:57 simply going to automatically sort all of these items. So, I showed you earlier, but I'll show you again. You put all of these into here. It's going to put the gold into the gold, diamond into diamond, emerald there, and then all the junk items into this end chest. Here is just kind of a little breakdown on how this looks. There's some redstone torches down there. Comparators up here. If you want an in-depth tutorial on how to build this, you can click the link up here right now. Now, what kind of goes handinhand with that? Apples and oranges, two peas in a pod, the super smelter. Super smelter is something that I I you know, hinted at earlier as well. It's very simple. If you hate putting the items into the furnaces yourself, you have two chest mine carts that are going to run across rails. You have the item you want to smelt here. You have your fuel back

56:43 here, which goes into this. And then when you flick this lever, it activates it. And it evenly distributes all of the

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