How to Actually Win in Forsaken

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簡潔な要約

このビデオは、ゲーム「Forsaken」での生存スキルを向上させる方法について説明しています。重要なポイントは以下の通りです。

  • スタミナ管理と逃走技術の理解
  • ルーピングとその効果的な使い方
  • キラーとの距離管理とマップ障害物を活用すること

初めに:ゲームの基本

『Forsaken』のラウンドが始まったら、まずは発電機を修理してカウントダウンタイマーを減少させたり、味方のサバイバーを助けるための構造物を配置したりします。キラーが追いかけてきた場合、ただ逃げるのではなく、スタミナを上手に管理しつつ逃げる重要性を強調しています。

逃げる技術:スタミナとパス管理

キラーはサバイバーよりも速いですが、サバイバーが上手く逃げるための可能性があります。キラーのスピードとスタミナ回復の速度を理解し、狭い道を利用したり、カメラ操作を適切に行うことが、逃げる際の生存率を上げるカギです。また、スタミナをゼロにしないようにすることも必要です。

追跡の音楽と距離感

各キラーには特有の追跡音楽があり、これを利用してキラーの距離を把握する方法を説明しています。追跡音楽の音量によって距離を知ることができ、音が小さくなる範囲から逃げるためにさらに距離を取る必要があることも説明されています。

ルーピングの活用

ルーピングは、キラーを無力化する強力な技術です。ループ地点は、サバイバーが2つの側面からキラーを確認できる場所であり、これを活用して逃げることが重要です。良いループ地点を見つけるためのアルゴリズムも紹介されており、サイズや反応時間を意識することが必要です。

走る技術と障害物の利用

一部のキラーの能力はルーピングを無効化します。そのため、逃げる際にマップの障害物を上手く利用して距離を取る必要があります。スタミナ管理と逃げ方を適切に活用すると、効率的に逃げられます。

ジューキングの重要性

ジューキングは追い詰められた際のバックアッププランとして利用されるべき方法です。キラーを誘導して攻撃を避ける技術ですが、主な生存方法とはなりません。常にキラーの動きに警戒し、自分が狙われている可能性を考慮することが重要です。

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0:02 Tired of dying in Forsaken? Losing every round you play? In this video, I'll show you how to start playing Forsaken better. I will explain things [music] like stamina management, looping, juking, and more. And we'll start from the very beginning. So, you join the round. What should [music] you do next? At the start of the round, you can do generators. This reduces the timer and gives you malice. Or place your structures for specific survivors to help your team or just gamble. But what should you do if the killer starts [music] chasing you? And this killer is a sweaty tryhard who never touches grass. >> Run. But if you just run like an idiot, the killer [music] will catch you quickly.

0:48 Get out. >> But what should you do to survive? Every killer in [music] the game is faster than the survivors. But that doesn't mean it's impossible to run away from them. If we look at the killer's speed, we'll see that their sprinting speed is high, but their regular speed is lower than the survivors, which [music] gives us an advantage when playing as a survivor. You can also see that the killer drains stamina more slowly [music] and recovers it faster, which means that in long chases, the killer will gradually catch up to [music] their target. But how can this be used in a real chase? Here you can see that when both the killer and the survivor start walking, [music] the killer begins to fall behind and they need to use extra stamina to catch up to the survivor.

1:33 What about pathing? Well, this is an important topic for your survival because when you're running away, you have [music] many different paths you can take. Let's imagine a killer is chasing me and I need [music] to escape as efficiently as possible. I'll run to the nearest corner so the killer is forced to go around corners as well. and I'll take every corner as tightly as possible so I don't waste stamina. During the chase, [music] I use the camera and all movement keys to control my movement as precisely as possible. The main idea is that when you're running away, you don't want you and the killer to be on the same straight [music] line because the killer is faster and will catch you easily and you'll die. This is one control [music] style. There's also another option where you keep the camera to the side and just

2:19 hold A or D to run [music] and take corners. You'll develop your own style after many hours of playing. So, just keep playing and you'll get better. Also, remember, never let your stamina drop to zero because it will take longer to recover and you will die. Also, every killer has their own chase theme and a radius in which it plays. You can tell how close they are by the intensity of the music. As you can see, the most intense chase theme starts playing when the killer is very close to you. But if you're already inside this radius to stop hearing the chase music, you need to move farther away than the distance at which you first started hearing it. Also,

3:04 different killers have different distances at which their chase theme [music] starts playing. This is important to keep in mind because it can affect game play. For example, with Nolley, I can tell roughly where the killer is based on the chase theme and escape efficiently until I enter the closest range. Also, unlike survivors, the killer doesn't consume stamina the entire time they are running. Killers only start losing stamina when they are within a certain distance of survivors. For survivors, this means they can't constantly stay at low stamina because they start losing stamina before the killer does. But how do you make the killer use their stamina? As a survivor, you can force the killer to start sprinting toward you

3:51 and only start running yourself when they're already close. That way, the killer will have 10 to 30 less stamina, which allows you to extend the chase. Without going off topic, you can also use stutter tech. This means that while moving around the map to do objectives or scout areas, you only drain your stamina to around 80 and then let it recover back to about 100, repeating this constantly. This way, if a chase starts unexpectedly, [music] you won't get caught off guard, unlike if you were on low stamina and got caught quickly unless your team helped you. Looping. If you learn how to loop properly, killers will rage at you, accuse you of

4:36 exploiting, and even rage quit while chasing you. That's how strong looping is. Let's start with the basics. [music] Basically, a loop is just a structure you can run around while being able to see two corners of that same structure. This allows you to keep track of the killer and avoid getting caught off guard by running straight into them. This means you're in control now and the killer has to run to you while you stay calm. You should then move in the opposite direction to avoid getting caught cutting corners and choosing the shortest path. How can I find looping spots myself? I'll teach you an algorithm that makes it easy to find good looping spots.

5:22 Let's remind ourselves what a loop spot is. In a looping spot, the survivor can see two sides at once from which the killer can approach. This means that if the killer goes from one side, the survivor can run to the other. And this is how loops allow you to escape killers effectively. Looping structures [music] can be very diverse. But the main thing to understand is that a loop can be anything where you can see the killer from different sides so they can't catch you off guard. Once you understand this, finding new and better looping spots becomes easy. I also need to mention how to tell whether a looping spot is good since it shouldn't be too small or too large.

6:09 Otherwise, the killer can catch you easily. You need loops where you have enough time to react and start running away from the killer. But I also need to remind you that killers have abilities that counter looping. For example, John Doe can use digital footprint to block a loop, forcing you to improvise. Most killers [music] have abilities like this, so it's something you always need to take into account. Also, when [music] you're looping, you may need to change your looping spot. This can happen when you run out of stamina or when you need to gain distance. Otherwise, the killer would catch you and you'd [music] lose the chase. Running. Some killers have abilities

6:55 that actively counter looping. Against killers like John Doe, 1x, and Noseratu, you won't be able to loop them consistently. In these situations, you need to rely on running. Simply creating distance using map obstacles and playing either fully or partially without looping. [music] But where do I run? Let's take this situation as an example. Digital footprint is on a loop [music] spot and I can't use it. So instead, I use the map's structures to prevent the killer from catching me. Instead of looping one spot, I run across the whole map, avoiding the killer's traps and [music] spikes. Also using one X as an example, I don't pick a single spot to run in. I kite the killer across the entire map so he can't predict where I'll go next or hit me with his

7:40 abilities. You also need to manage stamina properly. [music] You can regain stamina when you have distance from the killer, when the killer uses an ability that stops [music] him, or when he gets stunned. There are moments where it's better to save up more stamina, take a hit, and then use the speed boost to cover a much longer distance. You can loop killers, but they can use counterloop abilities, so you'll need to leave the loop you're currently in and find a new one when abilities like mass infection, pizza delivery, or corrupt energy are used. Juking. You might think that juking can be a way to survive chases consistently, but it shouldn't be your main survival method. It should only be used in critical situations, [music] for example, when you're cornered. You need

8:25 to bait the killer into swinging and regain stamina to escape. And that's basically everything about jukes. You can't really use them effectively that often, and they should only be treated as a backup plan. [music] And last, but not least, never relax when it comes to the killer. He might be targeting you without you even realizing it, and his attack could already be coming your way. Always stay alert and assume the killer is aiming at you, even when he might actually be targeting someone else. That's all for now. [music] You should now have some knowledge of Forsaken and be able to start playing better.

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