Angular Kinematics

Brief Summary

This module provides an introduction to angular kinematics, explaining its relevance to analysing rotational movements in human joints and sports equipment. It covers the measurement of angles using degrees and radians, and discusses the concepts of relative and absolute angles. The module also details how to calculate these angles using trigonometric identities and the law of cosines. Furthermore, it explains angular velocity and acceleration, their units of measurement, and the relationship between linear and angular kinematic parameters. Finally, it demonstrates the application of these concepts with an example calculating knee angles during a drop vertical jump.

  • Angular kinematics involves the study of motion in terms of angles, angular displacement, velocity and acceleration.
  • Angles can be measured in degrees or radians, with radians being the international standard unit.
  • Relative angles (joint angles) and absolute angles (segment angles) are two ways to measure angles in biomechanics.
  • Angular velocity is the rate of change of angular position, and angular acceleration is the rate of change of angular velocity.
  • Linear and angular kinematic parameters are related by the radius of rotation.

Introduction to Angular Kinematics

The module introduces angular kinematics, which involves studying motion in terms of angles, angular displacement, angular velocity and angular acceleration. It highlights the relevance of angular kinematics in analysing movements involving rotation, such as joint movements in the human body and rotational motion in sports equipment. Understanding angular kinematics is crucial for analysing and optimising movements involving rotation, providing insights into joint mechanics, sports techniques and equipment design.

Angular Position, Distance and Displacement

To understand angular kinematics, consider an object suspended by a rope. If the object moves from its mean position (0) to position 1 at an angle θ1 in an anticlockwise direction, and then to position 2 at an angle θ2 in a clockwise direction, the angular positions are θ1 and θ2 from the mean position. The angular distance from position 0 to position 2 is the sum of the two angular positions (θ1 + θ2), while the angular displacement from position 0 to position 2 is θ2. The international standard unit for measuring angles is radians.

Units of Angular Motion Measurement

Angular motion can be measured in degrees or radians. A degree is a 360th part of a full circle. A radian is the angle subtended at the centre of a circle by an arc whose length is equal to the radius of the circle.

Measuring Angles: Relative and Absolute Angles

In human movement science, relevant angles for mechanical analysis include joint angles. Angles can be measured as relative angles (the angle between the longitudinal axes of two adjacent segments) or absolute angles (the angle between a segment and the horizontal or vertical axis). Relative angles are also known as joint angles, while absolute angles are known as segment angles. Relative angles should be measured consistently on the same side of the joint, and an angle of 0 degrees between two segments indicates a fully extended position. Absolute angles should be measured consistently in the same direction from a single reference (horizontal or vertical).

Calculating Absolute Angles

Absolute angles can be calculated from endpoint coordinates using the arc tangent or inverse tangent function. By drawing horizontal and vertical lines to form right-angle triangles, trigonometric identities can be used to find the angle between segments. If the coordinates are in meters, the resulting angle is in radians. To convert radians to degrees, use the conversion factor 1 radian = 180/π degrees.

Calculating Relative Angles

Relative angles can be calculated using the law of cosines, which requires knowing the segment lengths. Alternatively, if absolute angles are known, the relative angle can be found by calculating the angles between each segment and the horizontal or vertical axis. For example, the knee angle can be calculated by adding 180 degrees to the angle between the leg segment and the horizontal, and then subtracting the thigh angle from it.

Angular Velocity and Acceleration

Angular velocity is the change in angular position divided by the change in time, with the direction determined by the right-hand thumb rule. The SI unit for angular velocity is radians per second. Angular acceleration occurs when an object in motion about an axis changes its direction, and is calculated as the change in angular velocity divided by the change in time, measured in radians per second squared.

Relationship Between Linear and Angular Kinematics

General motion is a combination of linear and angular motion. Linear displacement (s) is equal to the radius (r) times angular displacement (θ). Linear velocity (v) is equal to the radius times angular velocity (ω), and linear acceleration (a) is equal to the radius times angular acceleration (α). While these relationships are presented as scalar components, it's important to note that as vector quantities, they are governed by the principles of vector algebra.

Example: Calculating Knee Angle During a Drop Vertical Jump

The module uses the example of a drop vertical jump to demonstrate the calculation of knee angles at three specific positions: touchdown, maximum knee flexion and toe-off. By using the coordinates of the ankle, knee and hip joints, absolute angles are calculated first, followed by the relative knee angle. The calculations involve using trigonometric relations and the formulas discussed earlier in the module.

Touchdown Phase

During the touchdown phase of a drop vertical jump, the knee angle is calculated using the coordinates of the ankle, knee and hip joints. Since the segment lengths of the leg and thigh are unknown, absolute angles are calculated first. Horizontal lines are drawn at the ankle and knee, and the angles of the leg (θleg) and thigh (θthigh) are calculated using trigonometric relations. The knee angle is then found using the formula: θknee = θleg + 180 degrees - θthigh, resulting in a value of 138.25 degrees.

Maximum Knee Flexion Phase

During the maximum knee flexion phase, similar calculations are performed using the given coordinates. The thigh angle is found to be approximately 163.54 degrees, the leg angle is approximately 57.17 degrees, and the knee angle is 73.63 degrees. The process involves dividing the thigh and leg segments into right-angle triangles to calculate the respective angles.

Takeoff Instant

At the takeoff instant, the thigh and leg segments are again analysed by drawing vertical lines to create right-angle triangles. The thigh angle (θthigh) is calculated to be 92.29 degrees, and the leg angle (θleg) is 85.71 degrees. The resulting knee angle (θknee) is approximately 173.41 degrees.

Calculating Angular Velocity and Acceleration in the Jump

If the time difference between the touchdown and maximum knee flexion phases is known (t1), the average angular velocity can be calculated as (θknee at max flexion - θknee at touchdown) / (time at max flexion - time at touchdown). Similarly, if the angular velocities at touchdown and maximum knee flexion are known, the angular acceleration can be calculated using the time interval.

Summary

The module covers linear and angular kinematics, methods for finding them, and biomechanical considerations for kinematic analysis. It discusses how to analyse different time points during a movement or activity and calculate linear and angular parameters, using the example of a drop vertical jump.

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0:00 Hello everyone, Welcome to Module 4, introduction to the concepts of Biomechanics. In this section, we will continue our discussion on the kinematics. In this section, we will look at the angular kinematics, look at the various methods to measure the angles, and then we will look at the relationship between angular and linear kinematics, followed by an example where we will calculate the joint angle for a movement. So,

0:51 what is angular kinematics? So angular kinematics is nothing but study of motion in terms of angles or angular displacement, angular velocity, and angular acceleration. As in the previous section, we discussed about the linear displacement, velocity, and acceleration. So, the first thing that comes to our mind is why we need to study the angular kinematics. It is particularly very relevant when analyzing movements involving rotation about an axis such as joint movements in the human body or rotational motion in sports equipment. Understanding angular kinematics is crucial in analyzing and optimizing movements

1:37 involving rotation. It also provides valuable insights into the mechanics of joint movements, sports technique, and the design of equipment that involve rotational motion. For example, in this example, we can see an equipment is being rotated about an axis over here. And similarly, at different joints, the athlete is also making a rotational motion. So, let’s start with an example to understand what angular kinematics is. So let us assume a weight or an object is suspended by a rope at a position which is noted by number 0,

2:24 or it is known as mean position, and then it moves to position 1 which is at an angle theta 1 to the original position in anti-clockwise manner. And after certain amount of time, that object moves to position 2 in clockwise manner like first, it moves to anti-clockwise manner by an angle theta and then come back to mean position and then goes to position 2, which is in clockwise direction by an angle theta 2 from the mean position. So let us define the position, displacement and distance for these three positions from 0 to 1 and 1 to 2 or 0 to 2 itself.

3:14 So, angular positions will be theta 1 and theta 2 from the mean position. If we look at angular distance from position 0 to position 2, so the position 0 to 1 it moves by an angle theta 1, and from mean position to position 2 it is theta 2. So, the total distance traveled, the angular distance, becomes the sum of two angular positions. Now, let us look at the angular displacements. When we are looking from position initial position or mean position at 0 to position 2, the displacement is theta 2 only. However, when we look from position 0 to position

4:05 1 that displacement is theta 1. So here we see how we can define angular position, distance, and displacement. It is in a similar manner how we discussed for a linear kinematics. The only difference here is over there we were looking the angular, sorry the linear distance in meters, centimeters, kilometers, or any standard unit of length. However, the standard, like international standard unit for length, is meters. Over here, the international standard unit for angle is radians. So now let us look at the various units involved in the measurement of

4:52 angular motion. So the angular motion can be measured either in degrees which we are very much familiar or in radians. So degrees is nothing but 360th part of a full circle. So for example we draw a circle and then start dividing into 360 equal segments like here shown and then you keep on drawing those lines and divide the whole circle into 360 equal parts. So one such part and the angle between the lines is known as 1 degree. Whereas radian is nothing but is an angle subtended at the centre of a circle by an arc whose length is equal to the

5:41 radius of circle. For example, if we take this as the radius and then another position in the circle or divide the circle in a such a way where the length of this and this. So this is radius and this is arc. So arc length when equal to the radius the angle over here is known as 1 radian. So the next thing is how we can measure angles since we talked about what angle is in day-to-day life what are the different methods how we can measure the angle. So for example if you are talking about human movement science in this particular course so the angles various angles

6:29 which we can link to our mechanical analysis are the joint angles. So for example, if I am flexing my arm so the angle between my forearm and the upper arm. So this angle we are interested in this angle or this segment my forearm what angle it is making with the horizontal plane itself. So there are two ways how we can measure angles. The first one is known as relative angle and the second one is known as absolute angles. In relative angles, it is the angle between the longitudinal axis of two adjacent segments. For example in this case adjacent segments are forearm and upper arm and the angle between these two is known as the relative angle between forearm and upper arm. Whereas absolute angle is nothing but angle between a segment and the right horizontal

7:18 of the distal end. Over here I mentioned right horizontal but it can be you know generally defined as a horizontal plane or a vertical axis. Horizontal axis or vertical axis itself. So relative angle are also known as joint angles whereas absolute angles are known as segment angles. So it should be measured consistently on the same side of the joint. For joint angles this thing we should keep in mind to have a consistent results. Whereas when an angle between two segments is 0 degrees and it is defined as the fully extended position.

8:04 For example, if I am fully extending like the angle between these two segments is 0 degree then when it is defined as 0 degree. But mathematically if you see if you are moving this angle from here or here that becomes 180 degree. So in absolute angles, they should be consistently measured in same direction as I discussed earlier from a single reference either horizontal or vertical. Over here in this example, I just showed the horizontal but you can measure the segment angles with respect to vertical axis also. So now let us look into more detail how we can calculate the absolute angles or the joint angles. So for example there is a segment let me

8:55 draw a segment for example something like this. So maybe this is your foot, lower leg or simply leg and upper leg or we call it thigh segment also. So we just isolate this component over here from our knowledge from right angle triangle what we do is we draw horizontal and vertical lines which meet each other at 90 degrees and then using the right angle triangles and trigonometric identities we can clearly find the angle between these two segments. So absolute

9:48 angles can be calculated from the end point coordinates using the arc tangent or inverse tangent function. So this is helpful when you know the end points. For example, in this equation or in this example if we know the x and y values for our in two-dimensional example x and y values for our foot segment knee segment sorry not segments joints foot like ankle joint, knee joint, and the hip joint then what we can do is we can use the trigonometric identities to calculate the angle. For example, the opposite side in y direction or the perpendicular distance is nothing but the

10:36 difference in the y values. So upper value is y2 and lower value is y1. So difference will give us perpendicular or opposite side. Similarly, the difference between x2 and x1 or the horizontal distance will give us the adjacent or base and then we can use the tangent function to calculate the tan theta and then find the inverse of this function to calculate the angle theta over here. So when we use standard units like if we are using the units for these quantities as meters the angle which we get is in radians. To convert radians to degrees what we need to do

11:24 is 180 degrees is equal to π radians. So 1 degree is equal to π by 180 degrees or in other way π radians is equal to 180 degrees then 1 radian is equal to 180 degree divided by π radians. So this value will help us to convert radians into degrees and degrees into radians. Now, let us look at how we can calculate the relative angles. So relative angles can be calculated in two different ways. First one is by using the law of cosines, and this method is helpful only when you know the segment length. For example, as we were discussing in previous example,

12:17 using our absolute angles. So in this what we have, we have endpoints for ankle, knee, and hip given, but this particular method law of cosines is useful only when you know the segment lengths like A, B, and C and that will help us to calculate the angle theta. How we calculate the relationship between A, B, and C and angle theta is given by this equation using law of cosines and the value of A and B can be calculated using the similar right angle triangle principles. Now look at the second method to calculate the relative angle and that is also when you find two

13:04 absolute angles and then this process is useful when you can calculate absolute angles easily. So let us take at the same example, but for absolute angles, we need the angle between the segment and either horizontal or vertical. So here the dotted lines represents the horizontal axis. So what you do first is you calculate the angle between the leg and the horizontal axis similarly angle between the thigh and the horizontal axis and then using this information we can calculate the relative angle or the knee angle. So what we do is it is given by this equation here knee angle is nothing but angle subtended by the leg segment with the horizontal we add

13:56 180 degrees and then subtract the thigh angle from it. So let us look what does it mean. So if we extend this over here so let me draw this again so what we will do is this is our segment so if we extend it. It will go like this and if we go like this. So what is happening so this angle it is theta leg and this whole angle is nothing but theta thigh. So we are interested in this angle over shaded here. So from where this equation came so this theta leg is nothing but so we want to

14:48 find out this angle. So what we do is we add this angle since this is 180 degrees and we subtract 180 this and this angle is theta leg because these are opposite angles so they are equal. So let me draw one more time in a clean manner so over here, if we have these vertical and horizontal axis this is our lower leg and this is our upper leg so what is happening we are interested in finding this angle. Over here, if we extend this so angle between horizontal

15:34 and the leg segment is this, and similarly, this is angle between horizontal and the leg, so this is again theta leg. However, we know with this horizontal this is making theta thigh, and let me change the color so that and this whole angle over here it is 180 degrees. So to find the angle this angle which is shaded over here that is nothing but 180 degrees minus theta thigh. So, this angle plus theta leg will give us the angle at the mean joint.

16:28 I hope this is clear otherwise you can practice or try to draw yourself then you will understand how this angle can be calculated. So now let us move to the next concept that is angular velocity. So as we discussed in the linear kinematics about the linear velocity here also angular velocity is nothing but change in angular position divided by change in time and the direction of angular velocity is given by right-hand thumb rule. For example if some like in our earlier example when an athlete is throwing a shot put so the direction in which the

17:15 implement or the equipment is moving for example the shot put whether it is moving clockwise or anti-clockwise depending upon that what you will do is you place your hand over the axis and then try to rotate the or curl your fingers then the direction of the thumb will give you the direction of the angular velocity. So angular velocity this concept is known as right hand-thumb rule. The SI units for angular velocity is radians per second. Similarly, angular acceleration is when the implement or the object in motion about an axis changes its direction. For example,

18:07 initially when if you see the whole movement for a shot put, the athlete will start when the shot put is on the ground or below the height of his hand, then start rotating, and then eventually it changes its direction. So the circle which that equipment sports equipment or sports implement is making changes its direction or the plane of rotation, then what you will have is with that your direction of angular velocity also changes. For example, initially, if it is in the horizontal plane, then we can see ωi is the initial angular velocity, and after some

18:52 time, if it is changes its direction angular it moves from this position to this position. So this is omega i and this is omega f like after certain amount of time initial time and final time and then the change in angular velocity is delta ω. So angular acceleration is donated by the Greek alphabet alpha it is nothing but change in angular velocity by change in time or in other words the difference between final angular velocity and initial angular velocity divided by final time difference between final time and the initial time, and it is measured in gradient per second square. So now another thing since we are discussing both

19:42 linear and angular kinematics and in our previous discussion we already know in a general motion or the motion which happens in day-to-day life we have both linear and angular motion. So, general motion is always a combination of linear and angular motion. So now let us see the relationship between linear and angular kinematic parameters. So let us assume s denotes the linear displacement in meters, theta is the angular displacement in radians, v is the linear velocity in meter per seconds, omega is the angular velocity in radian per seconds, small a is the linear acceleration sorry over here it should be meter per second square and angular acceleration is in

20:33 radian per second square and r is the radius of rotation in meter. So linear displacement is nothing but radius times angular displacement. Similarly linear velocity is radius times angular velocity and linear acceleration is radius times your angular acceleration. So these are the scalar components which I represented over here. However, since these are vector quantities which is beyond the scope of this course at the moment but since these are vector quantities they are governed by the principles of vector algebra. So now let us see the example which we discussed

21:20 earlier in our linear kinematic analysis or draw vertical jump where we looked at three specific positions. First is the touchdown, second is the maximum knee flexion, and third is the toe or feet off when the athlete is ready to take a vertical jump. Now what we will do is we will take all these three moments in the drop vertical jump and try to calculate the knee angle using the information which we have so far. So now let us look at the first phase of the drop vertical jump,

22:09 which is touchdown phase. In this, we were given the location of ankle, knee, and hip joints. So, we are interested to find the knee angle. So, let me draw over here. So, this is our thigh segment and this is our leg segment. So, this is leg, this is thigh. So, we are interested in this angle. Since we do not know the length of leg and the thigh segments, we will first calculate the absolute angles and then find the relative angle using the absolute angle.

22:57 So in this case what we will do is we will draw a horizontal line at the ankle and knee and we are then going to calculate the theta leg and theta thigh. So let me draw the thigh segment again, and then the horizontal, and then we drop a vertical line over here. So this is 90-degree angle. Since we are given the coordinates for hip and knee joint as given in the image. So let me call this

23:42 triangle as BCD, where the distance CD is nothing but the difference between the y coordinates given here, and BD is nothing but that this difference between the x coordinates of hip and knee joints. So we will calculate this angle as tangent theta is equal to nothing but CD divided by BD from our trigonometric relations. When we plug in these values we will get a value of theta as 51.34

24:35 degrees. Since we are interested in finding this angle over here, the shaded portion so that is nothing but theta thigh is equal to 180 degrees minus 51.34 degrees, which is equal to 128.66 degrees. Similarly, if I draw the leg segment over here again we will draw a vertical axis as well as a horizontal axis, and we are interested over here in the angle known as theta leg. Let me call it A,

25:22 B, and E. So, in this, we will calculate tangent of theta leg, which is nothing but BE divided by EA or AE. So EA would be the difference between the x-axis coordinates, and that would be your y-axis. So here, I interchangeably used the knee and ankle x coordinates, the reason being here we are interested in the magnitude only we are not concerned about the direction as of now.

26:11 So with this we will calculate theta leg as 86.91 degrees and finally, once we know the absolute angles we can calculate the relative angle between leg and thigh segment which is given by theta knee would be equal to theta leg plus 180 degrees minus theta thigh. When we plug in those values, we will get 138.25 degrees which seems about right looking at the picture. Now let us look at the next phase,

27:06 that is the maximum knee flexion phase. So over here if we draw similar ways so this point is 28 and 14, this is 8 and 45, and 52 and 58. So using similar calculations which I would encourage all of you to try yourself then your thigh angle should be around 163.54 degrees, leg angle should be around 57.17 degrees, and theta knee is then 73.63 degrees. Here also,

28:02 what we will do is just to give you a hint similarly; we will divide the thigh segment and then your leg segment into right angle triangle. So, this is your leg, and this is your thigh. So, here we are interested in calculating this is your theta thigh, and this angle would be your theta leg. So, this way you can calculate the knee angle. Now let us look at the final segment or the takeoff instant of the draw vertical jump. Here also we will do the similar calculations. What we will do is here you can clearly see your

28:54 thigh segment is something like this and your leg segment is something like this. What you will do is you will again draw a vertical line over here and create a right angle triangle, and similarly, at the thigh segment, you will draw a. So, let me separate it for you for better clarity. So, here and then, when we extend we are interested in theta thigh, and similarly, for your leg segment, we are sorry for the not-very-straight line. So, that will give us theta leg. So, in this case,

29:45 why after you calculate plug in the values, you can calculate the values and match that theta thigh should be 92.29, theta knee would be around, oh sorry, theta knee would be for the theta knee we need theta leg first. theta leg would be 85.71 degrees and finally theta knee is around 173.41 degrees. So, in this example, we learn how we can calculate the angular kinematic parameters specifically in this case, we just looked at angular displacement using the methods which

30:38 we described earlier in this section. So, similarly, if you know the angular displacement like these three events happen over a span of time, if we know the difference from touchdown to maximum knee flexion, then if that time is t1, then your angular velocity average angular velocity to reach that position would be theta knee at max flexion divide minus

31:28 theta knee at touchdown divided by time at maximum flexion and time at time for the knee at maximum touchdown. So, that will give you the value of angular velocity and similarly, if you know the angular velocity at the touchdown and maximum knee flexion and the time interval, then you can calculate the angular acceleration. So, in summary, what we have looked in this particular section, we looked at the linear and angular kinematics and the various methods

32:18 to find them, followed by the biomechanical considerations while calculate performing a kinematic analysis like how you will look at the different time points while a movement or activity is being performed and then how we can calculate linear and angular parameters for them and then we discuss this linear as well as angular kinematics using a example of draw vertical jump. Thank you.

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