Halo Campaign Evolved Review

Brief Summary

The video reviews the newly released "Campaign Evolved" version of Halo: Combat Evolved. This remake utilizes a new engine and features updated visuals, voice lines, and bonus missions. However, the review highlights several issues, including numerous crashes during gameplay, a lack of significant innovation compared to previous versions, and the absence of multiplayer content.

  • The remake includes a visual overhaul and some character redesigns.
  • Players experienced numerous crashes, indicating technical issues with the launch.
  • The gameplay feels familiar but does not innovate significantly, raising questions about its necessity.
  • Absence of multiplayer content is noted as a major downside.

Overview of Halo Campaign Evolved

The video starts by explaining that the reviewer has completed the Halo campaign evolved, referring to it as the third version of Halo: Combat Evolved. It distinguishes between the original, the Anniversary version, and the current remake, which features a new engine, updated voice lines, and additional bonus missions. The reviewer played through this version with a team, emphasizing the enjoyment of cooperative gameplay on Legendary difficulty.

Technical Issues and Gameplay Experience

The reviewer notes experiencing 11 crashes during their playtime, which they consider unacceptable for a highly anticipated game like Halo. The feedback on technical problems is dire, suggesting that they detracted significantly from the gameplay experience. Despite these issues, the cooperative aspect was enjoyable, but crashes extended the playtime.

Nostalgia Vs. Innovation

The reviewer expresses mixed feelings about revisiting Halo CE yet again, feeling that while the game remains enjoyable, releasing another remake lacks excitement. They suggest that a new Halo installment would have been more worthwhile given the timespan since Halo Infinite's release. This remake feels like a visual update rather than a new venture.

Visual and Audio Updates

The gameplay mostly retains the original's level structure but with enhanced visuals. While some visual aspects are praised, the reviewer criticizes changes to particular levels, such as The Library, which they feel lose the original's identity. Audio updates are noted, with some character lines distinctly changed, although the core essence remains the same. Cortana's redesign is highlighted as unnecessary and disappointing for longtime fans.

Gameplay Mechanics and Features

The mechanics of Halo CE are largely preserved, providing familiar gameplay. The reviewer points out new features like sprinting and hijacking, but notes they do not significantly alter the overall experience. They question the purpose of showcasing the Unreal Engine in this remake as it does not introduce groundbreaking features or improvements.

Conclusion on Campaign Evolved

In conclusion, the reviewer states that while the game is not bad, it offers a familiar experience with different visuals and some minor gameplay adjustments. The repeat experience feels less exciting for those who already played previous versions. Overall, the absence of multiplayer content and the game's repetitive nature leaves them questioning the need for this remake, suggesting it may not resonate well with older players.

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Transcript

Full transcript of “Halo Campaign Evolved Review”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:00 I finished the Halo campaign evolved campaign, which if you don't know, this is the third Halo Combat Evolved version. There's Halo CE, the original, the OG that started everything. And then there was Halo Anniversary, which was fundamentally a remaster that gave the ability to flip between old and new graphics. That was the big thing. It was just a visual overhaul that didn't change any of like the gameplay elements directly or anything like that. And then campaign evolved is the complete overhaul with the new engine as well as like they redid some of the voice lines and then they added bonus missions. I have not done the bonus missions yet that I'm saving for something separate because right now I want to review just the campaign that has been remade. I

0:48 played this with our Shopify rebellion professional Halo Squad World Champions baby. So, we co-oped it, played through on Legendary. It took right around 5 hours. It was fun to be able to play fourplayer co-op. I think that was nice and I had a lot of fun playing with them. Obviously, playing games together is always extremely fun, like pretty much regardless of what the game is. So, I I did enjoy that, but we had I think 11 crashes. So, all the reports that you've probably seen about the day one launch issues and like all the bugs and issues, holy [ __ ] that doesn't even begin to cover the half of it. I couldn't believe the amount of disconnecting and crashing we were experiencing. Without that, we'd

1:34 probably finish it in like four and a half, maybe even less. That is a problem that is truly diabolical. I won't harp on it for too long, but that's pretty inexcusable, especially for something that desperately needs a home run like Halo. And I said from the very beginning, I didn't love the concept of once again revisiting an old Halo game just as a reminder like, hey, you remember when Halo was like the [ __ ] juggernaut? We all love Halo CE, right? Well, we're remaking it. We're doing another one. Like, this is number three. That's not super exciting to me. Like I love Halo CE. You I'm sure you know, but I've already replayed it recently on the

2:19 gaming channel on Legendary and it's still Slaps and Slaps doesn't even really encompass it. It doesn't do it justice. This [ __ ] will actually drain the piss from your balls, put hair on your chest. It is still timeless. Like, it is a classic and it is still a lot of fun to play. So, having another rem remake, well, the MCC wasn't a remake, it was a remaster, but still having another Halo CE, another rodeo here just didn't get me pumped. I wasn't lactating at the notion. I would have much rather after, how long has it been since Infinite? Five years, six years maybe. I would have rather them just worked towards a new big Halo game because this is Halo CE without the multiplayer and Halo C's multiplayer was also

3:06 incredible. So like you're releasing a neutered version of a product from [ __ ] 2001. Like I get that it's mainly a tech demo like a tech test for the new engine they're using Unreal now instead of what they had been using like with Slip Space. So, I get like this is a big deal, but after playing through it now, I just don't feel it justifies its existence. Like, it doesn't feel like it serves a purpose beyond just showcasing, hey, we can make Halo CE on Unreal. Yeehaw. So, anyway, let's let's dive into the the meatballs. The game is how you remember it, like with the the missions that you're going through. The levels stay the same, but they have a new coat of paint. And I think the visuals do look good. I do

3:51 think in a couple of places they kind of lose the artistic vision for some of the levels. In particular, Library. Library is a completely different level. That one is nothing like how you remember it because Library is infamous. It looks like they wanted to have a a new take on it. I don't even like their new take. The level was still a snoozer, unfortunately. And I do think they lose a lot of the visual identity when it comes to things like that in certain uh scenes and parts of levels, but it's not the biggest deal in the world because I do think visually the game looks great and I think the game sounds great as well. I don't love all of the changes they made to the lines throughout the game, but for the most part, it stays very much intact with the same DNA as it always had. Most of the lines are still

4:38 identical, but there are some tweaks that they made and some new additions they slid in there that nothing that changes things in any huge capacity, but they they are something that you'll notice if you're familiar with the OG. And I think they're fine for the most part, just kind of underwhelming really. That nothing super special when it comes to that. Overall, still good. That being said, they did make some character changes. You'll immediately notice how different Cortana looks, for example. And for me, I much prefer the old Cortana design. I don't think there was a reason to redesign Cortana here. To me, that doesn't make sense. That just that doesn't hit for me. If you've never played Halo, this is your first exposure to the the IP, you probably won't care

5:26 all that much. But if you're familiar with the franchise, it just feels like a why did you do that kind of decision. And there's a couple of choices like that that I don't think the new designs work super well for. They didn't hit for me. And then the biggest thing is the gameplay because that's really what I believe this was supposed to be a showcase for making Halo gameplay with Unreal Engine now. And I think they do hit the same gameplay that you're expecting from Halo. And that's really it. I don't think it does anything really grand or like something like gamechanging with the Halo formula thanks to the power of the Unreal Engine. And I don't know if that's what it was going for. It just delivers the gameplay that you're expecting for Halo CE. So to me, the

6:13 natural question is, well, why bother making this whole remake, the campaign evolved, just to have this big unveiling of the power of Unreal Engine and this optimistic future for Halo thanks to the Unreal Engine with just the same gameplay that we've been used to with 343. like you added sprint and they added like hijacking which wasn't present in Halo 1, but like these aren't like new things to Halo or anything and it was possible before Unreal and like the gunplay feel and everything is still very much the same gunplay feel as we've been used to with Halo. So like really

7:00 what was the point? Like I just don't see why they wouldn't have just done a new Halo game instead of just once again redoing an old one. It just to me doesn't make sense because you're not even like flexing the power of the Unreal Engine here. The only thing I could see maybe being like a a showcase for the power is the amount of enemies on screen. There is a noticeable increase in the amount of enemies that you'll find on screen during the encounters. Like that's very obvious, but that's like the only thing I can point to really. Like all the physics still seem pretty similar, especially when it comes to the driving. Like all of it feels like really like the same, which I think is the vibe they were going for, which again is the question, why do it? And like not only did you do

7:47 it, you you delivered less than the original had because there's no multiplayer here. Like I just don't see it. Now, maybe the bonus missions totally changed my mind, but spoiler alert, I saw some of the bonus missions when the Shopify guys were playing them when I had to go do something else and I had to bow out for a little bit. The bonus missions look really shitty. But I'm going to reserve my judgment on those till I experience them myself. But they looked like a slog. It looks like just the same [ __ ] over and over and over and over again and that's it. But anyway, overall, I don't think it's like bad because it's still Halo CE. It's just you're playing it again with a different coat of paint, even though you've probably already played it again with a different coat of paint with Halo Anniversary Edition that came out over a

8:33 decade ago. So now you have three Halo versions, all for different coats of paint. Like, yes, there are some gameplay tweaks in here and some quality of life changes. I don't think they're all that meaningful. Yeah, hijacking is cool. sprint I'm very indifferent on. Maybe you're a big sprint enthusiast, but for me it's eh it's whatever. And then like there's some UI tweaks that I don't think add anything to it. Like there's little indicators for every weapon on the ground. So to me that feels kind of useless. Like who gives a [ __ ] Why are you cluttering the screen to let me know that there's a plasma pistol over there and next to a plasma pistol with a plasma rifle right there. So now I have three squares on my screen floating around to let me know that they're there.

9:19 Like I just I am not sold on this being a great idea that they have diverted all of these resources towards and the fact that there's no multiplayer here is just a big time headscratcher for me. But all of this is just coming from the perspective of someone who has who knows how many hours in Halo. So maybe if you've never touched it, you'll really [ __ ] with it. Maybe you'll absolutely love it. Like I know this is on PlayStation now, so all the PlayStation gamers having access to this, maybe this is really hidden for them. But I think if you've already played Halo CE or you've played Halo CE Anniversary, I feel like if you get into this one, you'll probably just walk away feeling like, h, all right. And I think that'll

10:06 be kind of the extent of it. But anyway, that's really about it. Tip.

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