I make $10K/month from 28 apps

Starter Story www.youtube.com

Brief Summary

Max, an iOS engineer, shares his strategy of building and launching numerous simple mobile apps to generate substantial income. He emphasizes the importance of rapid prototyping, leveraging AI tools, and focusing on core features to quickly ship apps. His approach involves identifying profitable keywords, studying competitors, and efficiently reusing code and UI elements.

  • Focus on shipping apps quickly rather than perfecting them.
  • Use AI tools to streamline development and planning.
  • Identify profitable keywords and study successful competitors.

Intro

Max, a full-time developer, transitioned from struggling with a single app to creating 28 apps in eight months, increasing his monthly revenue from $200 to $10,000. He focuses on shipping apps quickly and moving on to the next project, proving that a portfolio of small, targeted apps can be successful. The video will cover his process for finding profitable app ideas, shipping apps rapidly, and a step-by-step guide to ideate, build, and launch an app in 48 hours.

Max's background

Max is an iOS engineer who, in his spare time, developed 28 mobile apps that generate $10,000 in monthly revenue with over 1,000 subscribers and 4,000-5,000 daily users across all apps. The majority of his income comes from four apps, each earning around $1,500 per month, illustrating the 80/20 rule. He initially struggled with a single "pet project" until discovering Adam Slles' approach of building and shipping simple, single-feature apps quickly.

How Max finds app ideas

Max identifies app ideas by focusing on keywords that users search for in the app store when they have a problem. He uses the ASO tool Astro to research keywords within specific categories, looking for related keywords that target the same user group but solve slightly different problems, such as "physics AI," "chemistry AI," and "math AI" for students. He targets keywords with at least 20% popularity and 60-70% difficulty, and he verifies that top competitors are making at least $100-$200 per month to ensure market viability using tools like Sensor Tower.

Spot trending app ideas (The Hustle sponsor)

The Hustle, a free daily email, is the sponsor of the video. It provides business news and stories to inspire building and launching business ideas.

The tool Max uses to spot ideas

Max uses Astro to find app ideas by creating a temporary app profile and searching for relevant keywords, such as "tree identifier." He filters keywords based on popularity (at least 20%) and difficulty (around 70%). He looks for keywords like "wood identification" and assesses the potential revenue of competing apps in the App Store to determine if the idea is worth pursuing.

How Max ships fast

Max's build process involves studying two to three competitors, focusing on the core feature related to the target keyword. He uses ChatGPT or Gemini to create a detailed implementation plan with specific UI/UX constraints. He reuses UI elements like custom buttons, views, onboarding screens, and paywalls across different apps, often copying 90% of the code to expedite development, sometimes shipping an app in just a couple of hours. He uses Figma to create app screenshots and icons, and he uses AI to generate app descriptions, ensuring all metadata is relevant to the selected keyword.

28APPS

The video promotes Starter Story Build, which teaches how to build apps with AI and provides a framework for shipping apps repeatedly. A discount code "28APPS" is offered for 20% off the next Starter Story Build Boot Camp.

6-Step Building and Shipping process

Max outlines his six-step process for taking an app from idea to the app store:

  1. Find strong keywords: Ensure a good popularity-difficulty ratio and verify that top apps are generating real revenue.
  2. Study competitors and define the core feature: Analyze top apps and choose a single core feature that solves the main user problem efficiently.
  3. Plan fast with AI: Use AI tools like Corser or Cloud to generate a clear development roadmap, feature breakdown, and UX structure.
  4. Build lean and ship quickly: Focus on shipping a clean MVP with only the necessary features to deliver value.
  5. Release and move to the next build: Let the app go and allow data to determine its potential.
  6. Return to winners and scale with ads: Revisit apps that show organic traction or retention, improve them, fix bugs, and add ads to enhance growth.

Tech stack and costs

Max uses Flutter for app development, Fastlane for fast shipping, Corsur for AI coding, Firebase for backend services (authentication, database, website hosting), OpenAI and Gemini for image recognition and AI tasks, Mixpanel for analytics, and Astro and Fox Data for ASO. His monthly costs include $20 for Corsur, approximately $200 for OpenAI, $50 for Gemini, $5-10 for Firebase, and $10 for Astro, while Fastlane, Mixpanel, and Fox Data are used on free plans.

Final piece of advice

Max advises not to be afraid of shipping apps. He recommends focusing on a single, bug-free feature, shipping the app, and letting users provide feedback while working on the next app, rather than spending time polishing and adding more features.

Pat's notes and reflections

Pat reflects on Max's approach, highlighting the importance of building and shipping quickly, reusing components, and trying different ideas. He emphasizes the significance of developing a "shipping muscle" and the potential for stumbling upon a significant idea through this process. He reiterates that Starter Story Build helps individuals build this "shipping muscle" by guiding them through the process of idea generation, building, launching, and getting the app into the hands of real users.

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Transcript

Full transcript of “I make $10K/month from 28 apps”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:00 In eight months, I build and ship over 28 apps. >> This is Max, a full-time developer who spent years building apps with no success. >> I had my like mobile pet project. I really wanted to grow and I like spent so much time on it, like try different techniques. Nothing worked out >> until one day he decided to try something different. Instead of trying to build the perfect app, he'd ship dozens of apps really fast. I have a record. One app I've built in 2 hours. >> In just 8 months, he shipped 28 apps and went from $200 a month to $10,000 a month, all while working his full-time job. >> Once the app is live, just let it go and move on to the next project. >> Most people think you need one big app

0:45 to win, but Max proves that you can be successful with a portfolio of tiny bets. I asked Max to come on to the channel to break down his entire system. And in this video, we'll dive into his step-by-step process for finding ideas that actually can make money, exactly how he ships apps in just a few hours, and his step-by-step playbook you can use to ideulate, build, and launch your next app in 48 hours. This one right here is for the builders. You cannot miss it. I'm Pat Walls, and this is Starter Story. All right, Max, welcome to the channel. Tell me about who you are, what you built, and what's your story. >> My name is Max. I'm father of two, a loving husband, and an iOS engineer in my daily job. During my off work hours

1:30 in 8 month time, I've built a portfolio of 28 simple mobile apps that are now bringing me $10,000 monthly revenue. And the total subscribers across all apps is over 1,000 subscribers. And the daily users like four or 5K across all my apps. And the biggest chunk of revenue comes from the four apps and each one brings around $1 and a half thousand dollars and the rest they generate very small numbers. So basically there's a clear example of the famous 8020 rule. >> We're going to get into that and how you ship these so fast. But first I got to understand how do you even get to this point? What's your background? Are you a developer? How do you get to this point where you're shipping a new app basically every week? >> I started my career in software engineering as an iOS developer. That was around 8 years ago. And like many of us did, I had my like mobile pet

2:16 project. I really wanted to grow and I like spent so much time on it like try different techniques. Nothing worked out. And then February this year, I came across Adam's light video on the YouTube and that literally changed my entire understanding of how to build apps. The old understanding was you have your one project, you have to grow it and just focus all your effort, all your time into it. And then Adam Slles, he showed that you could keep building simple apps. You create one app, one feature, ship it, forget about it, and jump onto another app. So that was something that I've never thought about and I was so surprised this approach exists and I'm happy that I went that way. >> Okay. So you find this new kind of way of thinking about how to approach building apps. Don't have any ego around your idea. Ship lots of different things. We're going to get all into

3:02 that. Before we do, I want to understand how do you actually find good ideas for apps. >> Very first step just to find the right keyword. Basically how I look at it. If user has a problem, they open the app store and start searching by entering search term or a keyword into the search bar. And here's my process. First of all, my main source of ideas is a well-known ASO tool Astro. And then I pick a random category or something that I really want to build myself and search for various relevant keywords. I'll also try looking at areas that might have be closely related keywords that target the same group users but solving slightly different problems. For example, if you take study apps, you can target physics AI, chemistry AI, math AI. So these are different keywords, but they are related to students. That gives me an opportunity after creating one app to

3:48 quickly jump into the closely related keywords in just no time. When I do my research, I make sure the keyboard has at least 20% of popularity and 60 or 70% difficulty. When I find interesting keywords, I usually check top competitors and look at their monthly revenue, which you could do with a sensor tower or a similar tools. My benchmark is at least 100 or €200 per month. If the competitor does less, meaning there's not that much money in that market, so it's not worth uh going there. What Max is doing here is genius. He has this very fine-tuned system for finding ideas, shipping fast, and then moving on to the next one. If you stick around to the end of this video, he's going to talk about exactly how he does this, which I think you will enjoy. But this whole thing got me thinking. If you love watching people build fast and

4:34 think big like Max, then I definitely think you should check out The Hustle, who is the sponsor of today's video. The Hustle is a free daily email that makes business news actually fun to read. They cover offbeat stories like Max's every single day. And it's the kind of stuff that will actually inspire you to build and launch that business idea, no matter how crazy it sounds. I've been reading The Hustle for years, and it's one of the few emails I actually look forward to opening. It's fast, it's punchy, and it always gives me at least one story to talk about with my friends. Plus, it makes me sound way smarter than I actually am. So, if you're building apps, looking for your next side hustle, or just love discovering business ideas before everyone else, The Hustle is for you. Hit the link in the description, subscribe to The Hustle, and you'll get daily stories to keep innovators like

5:21 you in the loop with stories on business, tech, and the internet. Thank you to The Hustle for sponsoring this video. Let's get back to the story. Max, that Astro tool seems really cool. Could you just show me like an example of how you'd find an idea? Let's say it's the tree identifier idea. >> Basically, what I do, I create a temporary app and then you can add keyword and then you go with the tree identifier and then you bring up the apps and then you just pick some closely related. This is obviously is not the one that we want. This is probably nice one. And then you look through the keywords and then you just go popularity that just I mentioned. uh say starting from 20 and difficulty uh 70. So you see the like wood identification kind of popular and

6:06 the difficulty is very low. I would build that because I probably might target for this keyword and get some good results and then like I select my keywords that I'll be targeting add them to selection and then what I do I open the app store to see the revenue of this app and if it's nice enough like if it's big then I just go for that. >> Okay cool. So let's talk about that. What is your build process like? How do you build all these apps and how do you build them so quickly? >> First, I pick two three competitors and just study the app and pay close attention to the main feature that closely related to the keyword. So, I don't bother with anything else. Then, I tell Chad GPT or Gemini that I want to build an app for a given keyboard. I provide some specific UIUIUX constraints and I ask for a detailed implementation plan. Next, I create a project. I drag and drop some UI elements uh custom

6:51 buttons, views like screens. So instead of building a new setting screen over and over again, I just drag and drop. And uh same with onboarding and pay wall. And for some apps uh I basically copy like 90% of the code which gives me like the instant time for the building and the app is shipped like in a couple of hours. Then once the app is ready, I open Figma, create a new project there and the copy screenshots and app icon templates from all projects. And then once uh I have everything ready, so the app is built. Then I finally ask RGBD to generate the app description. I fill in all the metadata, make sure they are relevant to the keyword that I've selected originally. Then the app is ready for distribution. And my process usually takes, it depends on the app. Some apps might take a week because like I need to do one thing, the other thing,

7:37 but I have a record one app I've built like in two hours from the idea just came into my head till I submit it to review to the app store. Okay, before we finish the video, I wanted to pop in real quick and share how cool I think this whole thing is that Max is doing. Find the idea, build it, ship it, next project. This strategy is genius because building software is changing. When anyone, including your grandma, can build an app, how fast you can ship apps really matters. And this is exactly the kind of stuff that we teach inside Starter Story Build. In starter story build, we will not only show you how to build an app with AI, but more importantly, we will teach you a framework that you can use to ship apps over and over again. If you join Starter Story Build, in just a few weeks, you

8:23 will have a real working app. And in just a few months, you might be quitting your job and going allin on building apps. If you've gotten to this point in the video right here, I have a deal for you. Just put code 28 apps at checkout for 20% off your next Starter Story Build Boot Camp. Our next boot camp starts this week and this offer won't last forever. So if you're ready to build, head to the link in the description to check out Starter Story Build. And remember to use the code 28 apps. That's 28APS for 20% off. All right, let's get back to the video. Okay, that's crazy how fast you can ship these apps. I really think there's something there. Building and shipping new apps every single week. So for anybody who's watching this right now, I'd love if you just broke down the steps from actually taking an app from idea to shipping it to the app store.

9:09 Break down the exact steps on how to do this if you were starting over today. >> Always begin with finding strong keywords. Make sure the popularity difficulties great ratio and make sure the top apps are making real revenue. So you want to build apps in the market that pay cuz I don't want to waste my time on building apps that don't bring any revenue. Step two, study competitors and define the core feature. Review the top apps in the category, analyze them and choose the single core feature that will solve the main user problem better and more efficiently. Step three, plan fast with AI. Use AI tool to generate a clear development road map, feature breakdown and UX structure that removes the guesswork and lets you start building with clarity and speed. I use Corser or Cloud and I just ask them to write down all the screens and all the features and the flows so I can see the

9:55 clear picture and I can understand which screens I need to build, which screens I need to copy over from the previous projects. Step four, build lean and ship quickly. Focus on shipping a clean MVP with the only features necessary to deliver value. Step five, release and move to the next build. Once the app is functional, polished enough, and life, just let it go. Move on to the next project. let data decide which app sync on which float when you just ship the app you get this famous app store boost but then over time it fades away and then I see if it keeps going down or it's kind of stabilized or even growing and if the app is not sinking it means it has potential and the last step six return to winners and scale with ads so after some time I do revisit apps that show organic traction or retention and

10:40 for once the ones that float I start improving them do some polishing do some bug fixes and add ads just to double down on the results and to make sure that they grow. And that's pretty much my playbook for the all the apps that I launch. >> I want to switch topics slightly and talk about tech stack. How do you build your apps? What tools do you use and what languages are they built on? >> I don't have a lot of tools, but here they are. Flatter, this is the framework that I use for the app development. Fast Lane, this is the thing that I use for shipping everything fast. Then I use Corsur for AI coding. Firebase, this is everything. This is my app's back end. This is the authentication database and even website hosting. I also use open air and gemini for image recognition and the AI work mix panel used for analytics and I use Astro for iOS and Fox data for iOS and Android.

11:29 >> Okay. And on a similar note, I'm curious about costs and margin. You're making over $10,000 a month from over 28 apps. What are the costs to run this whole app empire? >> Corser goes for like $20 a month. A fast lane, this is free tool. So, $0 a month. Open AAI is a bit costly. It's like $200 a month. Gemini goes for $50 a month. Firebase, even though there's so much going on, uh it doesn't cost much cuz I don't really go over the free tier, so it's around $5 to $10 a month. Mix panel, I'm using a free plan, so I don't pay anything. Astro goes for like $10 a month. And Fox Data, I'm also on the free plan, so it's $0 a month. >> Okay. Okay. Well, thanks for sharing that, being super transparent about the numbers. Cool to see how lean you

12:16 actually run this operation. Last question that I have for everyone who comes on to Starter Story. If you could give one piece of advice to Max just a year ago on what to do, what to work on or for anyone watching right now who wants to do the same as what you're doing, what would be your advice? >> The most important advice would be not to be afraid of shipping. Don't waste your time on polishing it up, thinking about adding one more killer feature that would definitely get you a ton of users. No, don't do it. Get it ready bugs free, just one single feature, ship it, and let users tell you what they think about it while you're building another app. >> That's amazing. Best advice I heard all month, Max, thank you for coming on, sharing all this. It's amazing what you're doing. I think it might be the future of building apps and software.

13:01 So, super cool to see and I'm sure it's going to keep growing. Thanks for coming on. >> Thank you. Thank you to Max for coming on to the channel. I think that his approach is really cool. The fact that he did it all while he had a full-time job, he's making $10,000 a month with 28 apps. That just shows you what is happening in the software and app landscape right now. Need to be able to build stuff fast, reuse different components, and just try a lot of different things. Building that shipping muscle is super, super important. And I imagine that one day he's going to stumble onto a very, very big idea and be able to execute on it flawlessly. And again, this is exactly what we teach inside Starter Story Build. We help you build that shipping muscle. We help you come up with an idea, build it, launch it, and get it into the hands of real users. And it takes a lot of courage to build something and put it out into the

13:47 world shamelessly. All right, guys. I hope you enjoyed this episode. Thank you for watching. We'll see you in the next one. Peace.

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