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0:00 Maxi Vision was a collection of 30 unlicensed games which was featured in an infomercial starring Hulk Hogan. Unfortunately, this 30 game collection was never released to the public and would remain as lost media for years. But back in March, after 30 years, the game was finally found and preserved. Let's take a look. What's going on? It's Poer coming at you with another video. All right, if you want to join me, Christopher, Brilan, Groovy, Gravy, Phillip, and more, just go to discord.poer.net. The community has actually been hopping lately, so you should definitely be a part of it. Yeah. So, I'm really surprised the Maxision
0:45 game has been dumped, so we're going to get right to it. Non-stop sports action. All these challenges and more, much more await you with this one Maxivision cartridge. Best of all, you don't have to buy a new game machine because the power's in the cartridge. Over 560 level. The company American Video Entertainment was an unlicensed publisher, but they were beginning to have a hard time with sales. Back then, you couldn't sell unlicensed games in stores due to pressure from Nintendo.
1:30 Nintendo also made several revisions to the NES, which made unlicensed games incompatible. This made it hard for unlicensed game companies to sell their games or even guarantee that they'll work on the NES. American Video Entertainment was frustrated, so they came up with an ambitious plan. They found the one platform Nintendo couldn't touch, TV infomercials. This gave them a way to advertise their game without interference from Nintendo. They also hired Hulk Hogan to be the spokesperson who was a well-known wrestler. And finally, they weren't just showing off a single game. They were making the ultimate collection that contained 30 games. With 30 games, Hulk Hogan and a way to advertise on TV this plan could actually work. Unlicensed games were generally poor quality, but with 30 of them on a single cartridge, suddenly you
2:16 have a more enticing deal. The infomercial was a video game competition where two teams competed against each other in various games. We would see numerous games get the spotlight, and Hulk Hogan himself would explain how to play them. The original lineup of games was very diverse. There's platformers, puzzle games, shooters, board games, driving games, and more. There were numerous developers involved with the project too, like Color Dreams, Sachin, American Game Cartridges, and more. This wasn't like Action 52, where all the games were created at the last minute. These were wellthoughtout games that are now being put onto the same collection. Unfortunately, the project was a little too ambitious. The manufacturing costs for such a large game like this would have been too expensive, and American Video Entertainment didn't have the
3:01 rights to all the games on the collection. The final product would be released, but it only had 15 games instead of 30. While this is disappointing, the manufacturing costs and licensing issues are all understandable reasons for downsizing the amount of games. The original Maxi Vision 30 in1 collection was never publicly released. The cartridge is shown during the infomercial, and we do see a menu screen, but the original game would never be found. I even included the Maxi Vision in my lost media video where I talk about games that have never been dumped. In a shocking twist though, the Maxi Vision 30 in1 collection was discovered and the ROM was dumped in March of 2025. After 30 years, this game has finally been found. I figured it would be cool to talk about the games that didn't make it to the final collection. If you want to hear about the games that did, I did make a video
3:47 discussing it a couple years back. It's an older video, but I still think it holds up well today. First up is Ultimate Soccer or Ultimate League Soccer. It's your typical soccer game. You can pick from various teams which have their own strengths and weaknesses. The controls are all right. B will switch players on the fly and A is used to try to steal the ball. The soccer field is large and the screen moves horizontally and vertically. This is surprisingly playable for an unlicensed game. Next game is Mermaids or Mermaids of Atlantis. It's a falling blocks puzzle game where you must line up four bubbles of the same color. There's three gameplay modes. In the first one, you must pop 200 bubbles to advance to the next round. In the second mode, you have to pop the bubble that's marked with a letter. And finally, there's an endless
4:33 mode where you play until you lose. This was originally an adult themed game called Bubble Bath Babes, but a family-friendly version was made, and you're looking at it right now. For unlicensed game standards, this is very high quality. I did include Mermaids of Atlantis in my top 10 unlicensed games video. It's a shame this one wasn't included in the final collection because it's one of my favorite NES games, unlicensed or not. This did make a small cameo in the infomercial, but only for a few seconds. Here's Wally Bear, or Wally Bear in the No Gang. It's a platformer where you must complete various missions for your friends. It usually means just walking to the right. You have to deal with various life issues like stealing and drinking. Wally Bear starts off with no weapon, but can obtain a projectile as well as a skateboard that makes him
5:18 go fast. Each time you get hit, you lose one of your upgrades. Of course, this means at the very beginning, you die in one hit. This game is very unforgiving at the start because you don't have a weapon and therefore you have no way to defend yourself. The enemy patterns are unpredictable, so you're going to have a hard time avoiding the birds. You have to reset the game numerous times until you get your first weapon. The music is some of the worst I've ever heard. It's so bad even the developers let you turn it off by pressing select. This is a very lousy game, but this is the final version we just looked at. The Maxi Vision Collection actually contains the
6:04 prototype. In this one, you can't die and you're able to change levels by pressing select. What's interesting is that in the Subway stage, we see advertisements for Pepsi. I guess that sponsorship never worked out. In the final games, the signs would end up being replaced with other games by the developers, American Game Cartridges. Let's try Poke Block. It's a falling blocks puzzle game where you must line up the correct pieces in a row. You can either line them up by the same number or increasing numbers like 1 2 and three. In each level, you have to complete a certain challenge. For example, in the second level, you have to line up pieces horizontally 15 times, and in the third level, you have to line them up 15 times diagonally. As you make it further in the game, the pieces will change their appearance. It's easy in the beginning when it's just numbers,
6:49 but it gets challenging when you have to start counting how many hearts are inside of the blocks. My only complaint are the controls. In most Tetris style games, you can just hold down to make the pieces fall quicker, but you can let go at any time and the piece will stop falling. In this game though, you hit the A button to make the piece drop and it will drop straight down without you being able to change your mind. A few times I accidentally dropped a piece in the wrong spot because I forgot this game doesn't have common sense Tetris controls. Overall, I don't think it's the best puzzle game on here. Mermaids of Atlantis gets my vote on that, but it's still one of the better games. This game would end up being released on the final collection, but under the name Stackum. I only included it in this video because the name alone makes it seem like it's a completely different game. Here's Captain Comic. It's a
7:36 platformer where you have to collect the keys and look for the exit. Your main weapon is a straight shooting projectile. There's items you can collect that improve your weapon as well as give you temporarily invulnerability. Unlike most platformers, the game is more maze-like. There are dead ends, and you do have to use trial and error to find the right path. The jumping is very floaty, almost like a Mario game. The frame rate is also excellent, which is rare for a Color Dreams game, but you can only shoot directly in front of you, and the enemy patterns make it difficult to hit your target. You can't duck, so the smaller enemies cannot be destroyed. In some levels, you have no choice but to take damage on purpose. Thankfully, you can take multiple hits before you die, and there's plenty of health upgrades throughout the game. This is one of Color Dreams' better titles, and it's a shame it wasn't included in the
8:21 final collection, especially because it made a huge appearance in the infomercial. Here's another Color Dreams game, Robo Demons. This game is divided into two parts. You start off in a shooter segment where you can aim in both directions and then you advance to a platformer stage. You have a lenient health bar and there's plenty of health upgrades. Unfortunately, this game is much worse than Captain Comic. The graphics are ugly and the frame rate is terrible. In some stages, it's impossible to tell what you can jump on and what's just the background. Your weapon moves in this awkward pattern that makes it hard to attack enemies. Some enemies are located in spots where you can't get them. This title is definitely more reminiscent of a Color Dreams game. Let's try Neptune's Adventure or King Neptune's Adventure. It's an exploration type game where you
9:07 must find certain items and keys. There's numerous walls and obstacles, but you're able to swim freely across the stages. You have a straight shooting projectile as well as a bomb that you need for certain situations. It's not a linear game at all, so it's possible to get lost. My main problem is with the bomb weapon. You only have a temporary number of them, so if you run out, you have to backtrack and farm for more bomb upgrades. This is annoying because the bombs are required for some bosses, and you need them to break down certain obstacles. It's also hard to line up the bomb in the right place. I wasted so many bombs trying to hit my target, but with no luck. The frame rate is also poor, just like other Color Dreams games, and sometimes the background blends in with the foreground. This is a unique idea for a game, but I got bored
9:53 of this one quickly. Here's Pericus or Predicus Conflict. It's a flight simulator where you must destroy the enemies that are on specific planets. You start off in space and you're able to move in any direction. Some planets will allow you to replenish fuel and purchase items. You're able to warp to different solar systems and the level map is quite large. You're not getting as much content as you might think, though. The enemy planets all have the exact same layout and graphics. They seriously couldn't change around the level slightly. This is ambitious for a Color Dreams game, and it is playable, but it does get repetitive fast. Let's try Pest Terminator. Here you must go through the house and destroy every enemy. Once you do, you advance to the next level. The game is very trolly.
10:38 There's numerous rooms you have to go through, but some enemies don't show up until you go there a second time. You have no way of knowing what rooms have enemies in them because they come back. Sometimes if you re-enter the same door, it will bring you to a different location than before. This makes absolutely no sense. I find it funny that the frame rate is terrible, but when you walk up the stairs, it's very fluent. This is a very mediocre game. You're not missing out on much. This title got a small mention during the infomercial, but that was it. Let's try Castle of Deceit. It's a platformer where you must collect the keys and find the exit. You have a projectile that you can shoot enemies with. The enemy patterns are very annoying. They always seem to just barely avoid getting hit by your projectiles. Whenever you get hit, the enemies remain stuck on you, which
11:25 results in more damage being taken. The second level is annoying because if you miss a jump, you have to start over again. It's easy to fall off the branches because the controls are so slippery. On a positive note, the graphics are decent for a Color Dreams game, but the game itself is mediocre. Here's Moon Ranger. The game play is divided into two parts. You start off in a shooter segment where you can aim in both directions, and then you play a platformer stage where you have to find the exit. The shooter stage is all right, but the controls are very slippery. Your ship is momentum based, which is unusual for a shooter. You do have a life bar, though, so the game is lenient. The platformer stages have some of the worst controls I've seen. Your character has terrible traction, which makes it hard to reach certain platforms. I've fallen into the bottomless pits so many times. You can
12:11 only shoot directly in front of you, so you have no way to defend yourself against enemies that strike from above. There's far less content in this game than the developers try to pass off. A lot of the stages reuse the same design and layout, but they switch the order around. Yeah, you're not fooling me. It's an ambitious idea for a game, but the slippery controls ruin it for me. Here's Challenge of the Dragon. It's a platformer where you must defeat all the enemies to make the screen move a few inches. Once you make it to the end, you fight a boss. The graphics are ambitious with some parallax scrolling in the background. There's no strategy, though. You just mash the same button over and over again until the enemies die. It seems like only half of my attacks actually hit the enemies. I would consider this a poor man's minute speech. That game also had bad controls,
12:57 but at least the platforming was fun. This is another game that I don't mind getting cut. Here's Secret Scout. This one is similar to Challenge of the Dragon where you have to destroy all the enemies on the screen to advance further, but there's some differences. There's items you can collect throughout the game, and the levels are nonlinear. There's numerous doors you can go through, so it is possible to get lost. The controls are awful. The frame rate is bad, and your character is slippery. You're able to run, but I don't recommend it most of the time. You can tell they tested this game very thoroughly because if you fall into a bottomless pit while running, you don't die. You can just run through the level while off screen. Good job, guys. Like with the previous game, you have to mash buttons and hope that you hit your target. This might be the worst game on here. Now, for Baby Boomer, you control
13:44 a crosshair on the screen, and you must protect the baby from dying. The baby will move on his own, so you have to have decent reflexes. You can use your crosshair to not only destroy enemies, but also build bridges. The baby dies in one hit, but you do start off with three lives. You can use either the NES Zapper or regular D-pad to play this game. I do give Color Dreams credit for coming up with a unique idea for a game. It's not amazing, but decent for what it is. Baby Boomer did receive a lot of screen time in the infomercial as it was one of the games they played in the competition. Interesting that it didn't make the final cut considering that. And finally, let's take a look at Dudes 2. This is a sequel to the game Dudes with Attitude, which ended up making it to the final game list. American Video Entertainment was working on a sequel called Dude 2,
14:30 and a prototype was even created. The sequel would eventually be released, but under the name Trolls on Treasure Island. It's a puzzle game where you must collect all the items on the screen. You can make your character move up or down, but not left or right. He does that on his own. You can only grab items that are the same color as yourself, which means you have to change your appearance numerous times. You do have unlimited lives, and the game does give you hints at the beginning of the level. The game does have very good presentation, and it's clear that American Video Entertainment was proud of this game. The gameplay itself, though, is very minimalistic. It feels like a game that was made in the early8s, although that's not necessarily a bad thing. It's an all right game overall. Going back to the Dude 2 prototype, that version of the game was never dumped from what I understand. When selecting the game on the menu, it
15:17 just boots a completely different title. You don't even get Trolls and Treasure Island. I find it funny that not all 30 games were working by the time the infomercial aired. So, those are all the games that were removed. I'm surprised at how many Color Dreams games didn't make the cut. Of the 14 games we talked about, eight of them were developed by Color Dreams. It's unclear why these particular games were removed because Menace Beach ended up remaining on the collection and that was a Color Dreams title. Why did Menace Beach survive but not the others? Same thing with CE. Tiles of Fate was included in Maxi 15, so why didn't Mermaids of Atlantis or Ultimate League Soccer make it? It's possible that American Video Entertainment only had an agreement to include certain games and not others. Unfortunately, this will be American Video Entertainment's last game. I
16:02 wasn't able to find any information on what happened to the company, but I assume they went out of business. I wasn't able to find any concrete information, but considering this infomercial only aired once, the number of games was halfed and the company behind it ceases to exist today, I assume the Maxi Vision game was unsuccessful. Is there anything they could have done? I believe if they kept all 30 games and aired the infomercial more than once, we may have had a different outcome. 30 games on a single cartridge is a great selling point. And remember that Hulk Hogan was promoting this product. I think this would have stirred up the competition and potentially made unlicensed games
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