Lost Media NES Game FOUND After 30 Years

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Brief Summary

The video discusses the unreleased MaxiVision, a collection of 30 unlicensed NES games promoted by Hulk Hogan in an infomercial. The project was too ambitious and faced manufacturing and licensing issues, leading to a reduced 15-game release. The original 30-in-1 collection remained lost media until recently. The video reviews 14 of the games that were cut from the final release, assessing their gameplay, graphics, and overall quality. It also explores why the project failed and what could have been done differently.

  • MaxiVision was an ambitious project of 30 games in 1 cartridge.
  • Manufacturing costs and licensing issues led to a reduced 15-game release.
  • Many Color Dreams games were cut from the final release.

Introduction

The video introduces MaxiVision, a collection of 30 unlicensed NES games that was promoted in an infomercial featuring Hulk Hogan. Despite the promotion, the collection was never released and remained lost media for 30 years. Recently, the game was discovered and preserved. The video aims to discuss the games that were initially intended for the collection but didn't make the final cut.

How MaxiVision Started

American Video Entertainment, an unlicensed publisher, faced declining sales due to Nintendo's restrictions on unlicensed games. To overcome this, they devised a plan to use TV infomercials, a platform Nintendo couldn't control. They hired Hulk Hogan as a spokesperson and created a collection of 30 games to make the offer more appealing. The infomercial featured a video game competition showcasing various games, with Hulk Hogan explaining the gameplay. The lineup included diverse genres and involved developers like Color Dreams and Sachin.

Why It Failed

The MaxiVision project was too ambitious, leading to high manufacturing costs and licensing issues. American Video Entertainment didn't secure the rights to all 30 games, resulting in a final release with only 15 games. While the downsizing was disappointing, the reasons behind it were understandable.

Lost Media

The original MaxiVision 30-in-1 collection was never publicly released, and the cartridge remained lost media. The game was eventually discovered and the ROM was dumped in March 2025, 30 years after its initial promotion. The video will now focus on the games that didn't make it to the final collection.

Ultimate League Soccer and Mermaids of Atlantis

Ultimate League Soccer is a typical soccer game with various teams having different strengths. The controls are functional, and the game is playable for an unlicensed title. Mermaids of Atlantis is a falling blocks puzzle game where players line up four bubbles of the same color. It features three gameplay modes and was originally an adult-themed game called Bubble Bath Babes. The family-friendly version is considered high quality for an unlicensed game and was previously featured in a top 10 unlicensed games video.

Wally Bear and the NO Gang

Wally Bear in the No Gang is a platformer where the player completes missions for friends, dealing with issues like stealing and drinking. The game is unforgiving at the start due to the lack of a weapon and unpredictable enemy patterns. The music is notably bad, with the developers allowing players to turn it off. The MaxiVision collection contains a prototype version where the player is invincible and can change levels. The prototype also features Pepsi advertisements in the Subway stage, which were replaced in the final version.

Poke Block

Poke Block is a falling blocks puzzle game where players line up pieces by number or increasing numbers to complete challenges. The game becomes more challenging as the pieces change appearance. The controls are a point of complaint, as the A button drops the piece straight down without allowing changes. The game was released on the final collection as Stackum.

Captain Comic

Captain Comic is a platformer where the player collects keys and finds the exit, using a straight-shooting projectile as a weapon. The game is maze-like with dead ends, requiring trial and error. The jumping is floaty, and the frame rate is excellent for a Color Dreams game. However, the player can only shoot straight, and smaller enemies cannot be destroyed. The game allows multiple hits before dying and includes health upgrades.

RoboDemons

RoboDemons is divided into a shooter segment and a platformer stage. The game has a lenient health bar and health upgrades. However, the graphics are ugly, the frame rate is terrible, and it's difficult to distinguish between what can be jumped on and the background. The weapon has an awkward pattern, and some enemies are unreachable.

King Neptune’s Adventure

King Neptune’s Adventure is an exploration game where the player finds items and keys, swimming freely across stages. The player uses a straight-shooting projectile and bombs. The game is non-linear, making it easy to get lost. The bomb weapon is problematic due to its limited quantity and the need to backtrack for more upgrades. The frame rate is poor, and the background blends with the foreground.

P’radikus Conflict and PesTerminator

P'radikus Conflict is a flight simulator where the player destroys enemies on planets. The player can move in any direction in space, replenish fuel, and purchase items. The level map is large, but the enemy planets have the same layout and graphics. Pest Terminator involves going through a house and destroying every enemy to advance. The game is trolly, with enemies appearing on the second visit to rooms and doors leading to different locations. The frame rate is terrible, except when walking up the stairs.

Castle of Deceit

Castle of Deceit is a platformer where the player collects keys and finds the exit, shooting enemies with a projectile. The enemy patterns are annoying, and enemies remain stuck on the player after a hit, causing more damage. The second level is frustrating due to slippery controls and the need to restart after a missed jump. The graphics are decent for a Color Dreams game, but the game is mediocre.

Moon Ranger

Moon Ranger is divided into a shooter segment and a platformer stage. The shooter stage has slippery controls and a momentum-based ship. The platformer stages have terrible traction, making it hard to reach platforms. The player can only shoot straight, leaving them vulnerable to enemies from above. The game reuses stage designs and layouts.

Challenge of the Dragon and Secret Scout

Challenge of the Dragon is a platformer where the player defeats enemies to move the screen and fight a boss. The graphics are ambitious with parallax scrolling, but the gameplay involves mashing the same button. Only half of the attacks seem to hit. Secret Scout is similar, requiring the player to destroy all enemies to advance, but includes items and nonlinear levels. The controls are awful, the frame rate is bad, and the character is slippery. Falling into a pit while running allows the player to run through the level off-screen.

Baby Boomer

In Baby Boomer, the player controls a crosshair to protect a baby from dying. The baby moves on its own, requiring quick reflexes. The player can destroy enemies and build bridges. The baby dies in one hit, but the player starts with three lives. The game can be played with the NES Zapper or D-pad. The game received a lot of screen time in the infomercial but didn't make the final cut.

Dude II

Dude II is a sequel to Dudes with Attitude, which made it to the final game list. The sequel was released as Trolls on Treasure Island, a puzzle game where the player collects items on the screen. The player can move up or down, but not left or right, and can only grab items of the same color. The game has unlimited lives and provides hints. The presentation is good, but the gameplay is minimalistic. The Dude 2 prototype was never dumped, and selecting it on the menu boots a different title.

Conclusion

The video concludes by noting the high number of Color Dreams games that were cut from the final MaxiVision collection. It's unclear why these games were removed, especially since other Color Dreams titles like Menace Beach remained. The same question is raised about CE Tiles of Fate, as Mermaids of Atlantis and Ultimate League Soccer were excluded. It's possible that American Video Entertainment had agreements to include only certain games.

Could it Have Been Successful?

The MaxiVision game was likely unsuccessful, as American Video Entertainment's infomercial aired only once, the number of games was halved, and the company ceased to exist. The project might have succeeded if all 30 games were included and the infomercial aired more than once. The combination of 30 games on a single cartridge and Hulk Hogan's promotion could have stirred up competition and made unlicensed games viable.

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Transcript

Full transcript of “Lost Media NES Game FOUND After 30 Years”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:00 Maxi Vision was a collection of 30 unlicensed games which was featured in an infomercial starring Hulk Hogan. Unfortunately, this 30 game collection was never released to the public and would remain as lost media for years. But back in March, after 30 years, the game was finally found and preserved. Let's take a look. What's going on? It's Poer coming at you with another video. All right, if you want to join me, Christopher, Brilan, Groovy, Gravy, Phillip, and more, just go to discord.poer.net. The community has actually been hopping lately, so you should definitely be a part of it. Yeah. So, I'm really surprised the Maxision

0:45 game has been dumped, so we're going to get right to it. Non-stop sports action. All these challenges and more, much more await you with this one Maxivision cartridge. Best of all, you don't have to buy a new game machine because the power's in the cartridge. Over 560 level. The company American Video Entertainment was an unlicensed publisher, but they were beginning to have a hard time with sales. Back then, you couldn't sell unlicensed games in stores due to pressure from Nintendo.

1:30 Nintendo also made several revisions to the NES, which made unlicensed games incompatible. This made it hard for unlicensed game companies to sell their games or even guarantee that they'll work on the NES. American Video Entertainment was frustrated, so they came up with an ambitious plan. They found the one platform Nintendo couldn't touch, TV infomercials. This gave them a way to advertise their game without interference from Nintendo. They also hired Hulk Hogan to be the spokesperson who was a well-known wrestler. And finally, they weren't just showing off a single game. They were making the ultimate collection that contained 30 games. With 30 games, Hulk Hogan and a way to advertise on TV this plan could actually work. Unlicensed games were generally poor quality, but with 30 of them on a single cartridge, suddenly you

2:16 have a more enticing deal. The infomercial was a video game competition where two teams competed against each other in various games. We would see numerous games get the spotlight, and Hulk Hogan himself would explain how to play them. The original lineup of games was very diverse. There's platformers, puzzle games, shooters, board games, driving games, and more. There were numerous developers involved with the project too, like Color Dreams, Sachin, American Game Cartridges, and more. This wasn't like Action 52, where all the games were created at the last minute. These were wellthoughtout games that are now being put onto the same collection. Unfortunately, the project was a little too ambitious. The manufacturing costs for such a large game like this would have been too expensive, and American Video Entertainment didn't have the

3:01 rights to all the games on the collection. The final product would be released, but it only had 15 games instead of 30. While this is disappointing, the manufacturing costs and licensing issues are all understandable reasons for downsizing the amount of games. The original Maxi Vision 30 in1 collection was never publicly released. The cartridge is shown during the infomercial, and we do see a menu screen, but the original game would never be found. I even included the Maxi Vision in my lost media video where I talk about games that have never been dumped. In a shocking twist though, the Maxi Vision 30 in1 collection was discovered and the ROM was dumped in March of 2025. After 30 years, this game has finally been found. I figured it would be cool to talk about the games that didn't make it to the final collection. If you want to hear about the games that did, I did make a video

3:47 discussing it a couple years back. It's an older video, but I still think it holds up well today. First up is Ultimate Soccer or Ultimate League Soccer. It's your typical soccer game. You can pick from various teams which have their own strengths and weaknesses. The controls are all right. B will switch players on the fly and A is used to try to steal the ball. The soccer field is large and the screen moves horizontally and vertically. This is surprisingly playable for an unlicensed game. Next game is Mermaids or Mermaids of Atlantis. It's a falling blocks puzzle game where you must line up four bubbles of the same color. There's three gameplay modes. In the first one, you must pop 200 bubbles to advance to the next round. In the second mode, you have to pop the bubble that's marked with a letter. And finally, there's an endless

4:33 mode where you play until you lose. This was originally an adult themed game called Bubble Bath Babes, but a family-friendly version was made, and you're looking at it right now. For unlicensed game standards, this is very high quality. I did include Mermaids of Atlantis in my top 10 unlicensed games video. It's a shame this one wasn't included in the final collection because it's one of my favorite NES games, unlicensed or not. This did make a small cameo in the infomercial, but only for a few seconds. Here's Wally Bear, or Wally Bear in the No Gang. It's a platformer where you must complete various missions for your friends. It usually means just walking to the right. You have to deal with various life issues like stealing and drinking. Wally Bear starts off with no weapon, but can obtain a projectile as well as a skateboard that makes him

5:18 go fast. Each time you get hit, you lose one of your upgrades. Of course, this means at the very beginning, you die in one hit. This game is very unforgiving at the start because you don't have a weapon and therefore you have no way to defend yourself. The enemy patterns are unpredictable, so you're going to have a hard time avoiding the birds. You have to reset the game numerous times until you get your first weapon. The music is some of the worst I've ever heard. It's so bad even the developers let you turn it off by pressing select. This is a very lousy game, but this is the final version we just looked at. The Maxi Vision Collection actually contains the

6:04 prototype. In this one, you can't die and you're able to change levels by pressing select. What's interesting is that in the Subway stage, we see advertisements for Pepsi. I guess that sponsorship never worked out. In the final games, the signs would end up being replaced with other games by the developers, American Game Cartridges. Let's try Poke Block. It's a falling blocks puzzle game where you must line up the correct pieces in a row. You can either line them up by the same number or increasing numbers like 1 2 and three. In each level, you have to complete a certain challenge. For example, in the second level, you have to line up pieces horizontally 15 times, and in the third level, you have to line them up 15 times diagonally. As you make it further in the game, the pieces will change their appearance. It's easy in the beginning when it's just numbers,

6:49 but it gets challenging when you have to start counting how many hearts are inside of the blocks. My only complaint are the controls. In most Tetris style games, you can just hold down to make the pieces fall quicker, but you can let go at any time and the piece will stop falling. In this game though, you hit the A button to make the piece drop and it will drop straight down without you being able to change your mind. A few times I accidentally dropped a piece in the wrong spot because I forgot this game doesn't have common sense Tetris controls. Overall, I don't think it's the best puzzle game on here. Mermaids of Atlantis gets my vote on that, but it's still one of the better games. This game would end up being released on the final collection, but under the name Stackum. I only included it in this video because the name alone makes it seem like it's a completely different game. Here's Captain Comic. It's a

7:36 platformer where you have to collect the keys and look for the exit. Your main weapon is a straight shooting projectile. There's items you can collect that improve your weapon as well as give you temporarily invulnerability. Unlike most platformers, the game is more maze-like. There are dead ends, and you do have to use trial and error to find the right path. The jumping is very floaty, almost like a Mario game. The frame rate is also excellent, which is rare for a Color Dreams game, but you can only shoot directly in front of you, and the enemy patterns make it difficult to hit your target. You can't duck, so the smaller enemies cannot be destroyed. In some levels, you have no choice but to take damage on purpose. Thankfully, you can take multiple hits before you die, and there's plenty of health upgrades throughout the game. This is one of Color Dreams' better titles, and it's a shame it wasn't included in the

8:21 final collection, especially because it made a huge appearance in the infomercial. Here's another Color Dreams game, Robo Demons. This game is divided into two parts. You start off in a shooter segment where you can aim in both directions and then you advance to a platformer stage. You have a lenient health bar and there's plenty of health upgrades. Unfortunately, this game is much worse than Captain Comic. The graphics are ugly and the frame rate is terrible. In some stages, it's impossible to tell what you can jump on and what's just the background. Your weapon moves in this awkward pattern that makes it hard to attack enemies. Some enemies are located in spots where you can't get them. This title is definitely more reminiscent of a Color Dreams game. Let's try Neptune's Adventure or King Neptune's Adventure. It's an exploration type game where you

9:07 must find certain items and keys. There's numerous walls and obstacles, but you're able to swim freely across the stages. You have a straight shooting projectile as well as a bomb that you need for certain situations. It's not a linear game at all, so it's possible to get lost. My main problem is with the bomb weapon. You only have a temporary number of them, so if you run out, you have to backtrack and farm for more bomb upgrades. This is annoying because the bombs are required for some bosses, and you need them to break down certain obstacles. It's also hard to line up the bomb in the right place. I wasted so many bombs trying to hit my target, but with no luck. The frame rate is also poor, just like other Color Dreams games, and sometimes the background blends in with the foreground. This is a unique idea for a game, but I got bored

9:53 of this one quickly. Here's Pericus or Predicus Conflict. It's a flight simulator where you must destroy the enemies that are on specific planets. You start off in space and you're able to move in any direction. Some planets will allow you to replenish fuel and purchase items. You're able to warp to different solar systems and the level map is quite large. You're not getting as much content as you might think, though. The enemy planets all have the exact same layout and graphics. They seriously couldn't change around the level slightly. This is ambitious for a Color Dreams game, and it is playable, but it does get repetitive fast. Let's try Pest Terminator. Here you must go through the house and destroy every enemy. Once you do, you advance to the next level. The game is very trolly.

10:38 There's numerous rooms you have to go through, but some enemies don't show up until you go there a second time. You have no way of knowing what rooms have enemies in them because they come back. Sometimes if you re-enter the same door, it will bring you to a different location than before. This makes absolutely no sense. I find it funny that the frame rate is terrible, but when you walk up the stairs, it's very fluent. This is a very mediocre game. You're not missing out on much. This title got a small mention during the infomercial, but that was it. Let's try Castle of Deceit. It's a platformer where you must collect the keys and find the exit. You have a projectile that you can shoot enemies with. The enemy patterns are very annoying. They always seem to just barely avoid getting hit by your projectiles. Whenever you get hit, the enemies remain stuck on you, which

11:25 results in more damage being taken. The second level is annoying because if you miss a jump, you have to start over again. It's easy to fall off the branches because the controls are so slippery. On a positive note, the graphics are decent for a Color Dreams game, but the game itself is mediocre. Here's Moon Ranger. The game play is divided into two parts. You start off in a shooter segment where you can aim in both directions, and then you play a platformer stage where you have to find the exit. The shooter stage is all right, but the controls are very slippery. Your ship is momentum based, which is unusual for a shooter. You do have a life bar, though, so the game is lenient. The platformer stages have some of the worst controls I've seen. Your character has terrible traction, which makes it hard to reach certain platforms. I've fallen into the bottomless pits so many times. You can

12:11 only shoot directly in front of you, so you have no way to defend yourself against enemies that strike from above. There's far less content in this game than the developers try to pass off. A lot of the stages reuse the same design and layout, but they switch the order around. Yeah, you're not fooling me. It's an ambitious idea for a game, but the slippery controls ruin it for me. Here's Challenge of the Dragon. It's a platformer where you must defeat all the enemies to make the screen move a few inches. Once you make it to the end, you fight a boss. The graphics are ambitious with some parallax scrolling in the background. There's no strategy, though. You just mash the same button over and over again until the enemies die. It seems like only half of my attacks actually hit the enemies. I would consider this a poor man's minute speech. That game also had bad controls,

12:57 but at least the platforming was fun. This is another game that I don't mind getting cut. Here's Secret Scout. This one is similar to Challenge of the Dragon where you have to destroy all the enemies on the screen to advance further, but there's some differences. There's items you can collect throughout the game, and the levels are nonlinear. There's numerous doors you can go through, so it is possible to get lost. The controls are awful. The frame rate is bad, and your character is slippery. You're able to run, but I don't recommend it most of the time. You can tell they tested this game very thoroughly because if you fall into a bottomless pit while running, you don't die. You can just run through the level while off screen. Good job, guys. Like with the previous game, you have to mash buttons and hope that you hit your target. This might be the worst game on here. Now, for Baby Boomer, you control

13:44 a crosshair on the screen, and you must protect the baby from dying. The baby will move on his own, so you have to have decent reflexes. You can use your crosshair to not only destroy enemies, but also build bridges. The baby dies in one hit, but you do start off with three lives. You can use either the NES Zapper or regular D-pad to play this game. I do give Color Dreams credit for coming up with a unique idea for a game. It's not amazing, but decent for what it is. Baby Boomer did receive a lot of screen time in the infomercial as it was one of the games they played in the competition. Interesting that it didn't make the final cut considering that. And finally, let's take a look at Dudes 2. This is a sequel to the game Dudes with Attitude, which ended up making it to the final game list. American Video Entertainment was working on a sequel called Dude 2,

14:30 and a prototype was even created. The sequel would eventually be released, but under the name Trolls on Treasure Island. It's a puzzle game where you must collect all the items on the screen. You can make your character move up or down, but not left or right. He does that on his own. You can only grab items that are the same color as yourself, which means you have to change your appearance numerous times. You do have unlimited lives, and the game does give you hints at the beginning of the level. The game does have very good presentation, and it's clear that American Video Entertainment was proud of this game. The gameplay itself, though, is very minimalistic. It feels like a game that was made in the early8s, although that's not necessarily a bad thing. It's an all right game overall. Going back to the Dude 2 prototype, that version of the game was never dumped from what I understand. When selecting the game on the menu, it

15:17 just boots a completely different title. You don't even get Trolls and Treasure Island. I find it funny that not all 30 games were working by the time the infomercial aired. So, those are all the games that were removed. I'm surprised at how many Color Dreams games didn't make the cut. Of the 14 games we talked about, eight of them were developed by Color Dreams. It's unclear why these particular games were removed because Menace Beach ended up remaining on the collection and that was a Color Dreams title. Why did Menace Beach survive but not the others? Same thing with CE. Tiles of Fate was included in Maxi 15, so why didn't Mermaids of Atlantis or Ultimate League Soccer make it? It's possible that American Video Entertainment only had an agreement to include certain games and not others. Unfortunately, this will be American Video Entertainment's last game. I

16:02 wasn't able to find any information on what happened to the company, but I assume they went out of business. I wasn't able to find any concrete information, but considering this infomercial only aired once, the number of games was halfed and the company behind it ceases to exist today, I assume the Maxi Vision game was unsuccessful. Is there anything they could have done? I believe if they kept all 30 games and aired the infomercial more than once, we may have had a different outcome. 30 games on a single cartridge is a great selling point. And remember that Hulk Hogan was promoting this product. I think this would have stirred up the competition and potentially made unlicensed games

16:50 viable. Hey, I just wanted to thank you so much for watching this video. If you made it this far, hit that like button. If you enjoy this type of content, hit the subscribe button for more content. Both of these things really help the channel grow. If you have anything to share, feel free to leave a comment. I read every single comment on this channel, and I'm pretty good at replying back. Anyway, have a good one.

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