SEKIRO: HDR off & On & Why UBISOFT is The King of HDR

MRFOURKAY www.youtube.com

Brief Summary

This video discusses the differences in visual quality between HDR (High Dynamic Range) and non-HDR settings on the PlayStation 4 Pro while playing "Sekiro: Shadows Die Twice." The host expresses dissatisfaction with the HDR implementation, claiming it appears washed out and indistinct compared to the vibrancy achieved without it. The discussion extends to other games, particularly praising Ubisoft for their effective HDR tone mapping.

  • The host prefers turning off HDR for a more natural picture quality.
  • Critique is aimed at the outdated HDR tone mapping techniques used in some games.

HDR vs Non-HDR in Sekiro

The video opens with the host setting up to discuss the visuals of "Sekiro: Shadows Die Twice" on the PlayStation 4 Pro. They emphasize turning off the HDR feature for improved picture depth and realism. The host notes that with HDR disabled, the game offers a more natural three-dimensional look compared to the "flat" appearance with HDR enabled. They attribute the issues with HDR to outdated tone mapping techniques that do not suit modern 10-bit displays.

Issues with HDR Implementation

During the demonstration, the host toggles HDR on and off, illustrating how HDR makes the image look overly bright and washed out. They mention that the peak brightness and color depth suffer significantly under HDR, pointing out a lack of proper tone mapping that modern HDR requires. The host claims that the HDR appears generic and does not enhance the gaming experience as intended.

Comparison with Other Games

The host discusses their experience with other games like "Red Dead Redemption 2," noting that they also keep HDR off due to poor performance. The host praises Ubisoft's games, specifically mentioning "The Division 2" as a benchmark for proper HDR implementation. They contrast this with other developers, like those at FromSoftware, expressing the need for improved HDR tone mapping across games to enhance realism and visual dynamics.

Celebrating Good HDR in Ubisoft Titles

The host shifts focus to showcase "The Division 2," asserting that Ubisoft excels in HDR tone mapping. They highlight how Ubisoft’s games attain vibrant colors and natural brightness levels, contrary to the dull visuals of "Sekiro" with HDR enabled. The host emphasizes their appreciation for Ubisoft’s work in creating engaging visuals that enhance the gameplay experience.

Conclusion on HDR Practices

The video wraps up with a strong recommendation for viewers to turn off HDR in games that do not utilize it properly, like "Sekiro." The host advises players to enable HDR only in titles known for good HDR implementation, such as those from Ubisoft. They hint at further discussions and Q&A sessions to follow, thanking their audience for their support.

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Transcript

Full transcript of “SEKIRO: HDR off & On & Why UBISOFT is The King of HDR”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:01 all right so let's do this let's talk about this this is PlayStation 4 pro version or sec you know shadow dies twice and I have my HDR turned off and the television you're looking at it's lge a toilet ok and what a surprise me turning the HDR off gave me a much better depth of the picture gave me a much better three-dimensional feel and look to it everything looks more natural now when I turn that fake HDR off and that's really what it is guys it's a fake HDR they're using this old

0:49 technique that's mastering 32 bit per channel on 8 bit ok it's not even designed that tone mapping they're using it's a 15 15 years old tone mapping that was used in 2002 by this guy Eric something I forgot his last name it was named after him and the tone mapping they're using its tone mapping that was used for the 8-bit this is a 10 bit and it looks very flat flat what I mean by flat I mean everything's kind of brightened up everything looks bleak you know like the fog came down on top of it everything looks like a 1 big fog does

1:34 that make sense here there's no fog here everything looks nice and in detailed especially oullette so this is without HDR let me show you this is without HDR as you can see I turned the AGR off ok and I did adjust my brightness to 10 okay now I want you to see what's gonna happen when I turn that AGR back on I I look I hope that you can at least see a little bit at least get a little hint from the camera but trust me it's bleak no matter how much I move that peak right in this no matter how much I move that brightness level down up and down doesn't really matter it still looks

2:21 very flat the peak brightness it's nowhere to be found there it's a very low peak brightness of mids okay here you're getting a much better peak brightness of nits when you turn that Asia are off the öhlins doing its job with an 89 processor and that eight hundred forty eight hundred seventy nits peak of brightness that I have cranked up on on this old light now let me turn the AGR back on let's do that in about four seconds one two three four look at this everything looks kind of washed out washed out I don't see that

3:07 peak brightness that I want to see I don't see it now people say but how could you call this a fake HDR because he doesn't have the tone mapping required for today's generation of HDR HDR 10 10 bit where it needs a higher peak brightness of tone mapping where it needs a proper color gamut okay there's a software that can depict to see how much of that color gamut it's being implemented into the HDR tone mapping how much of the contrast or issue there is on that tone mapping to bring that peak brightness and here that's just not the case now let's go back to HDR off

3:56 let me turn the AC are often about three seconds one two three and look at this man the black digital levels are much better it has a much better reflection of the light everything looks better more natural the way it should be it feels as if that snowflakes are coming out of the screen everything looks better okay even here it will leave it like this on this position it looks better next to

4:43 the moon like right here even here maybe we need to find a better position okay how about like like right here maybe hold on here we'll do it like this like this like right here we'll do it like this and let's go switch that HDR back on let's switch that HDR back on in about 3 seconds 1 2 3 it looks as if the fog came down look at this like there's a bunch of fog like bunch of smoke here it looks there's a bunch of smoke here

5:29 like bunch of fog it's piling up on top of keep an eye on this area let me turn off this HDR this fake HDR this horrible tone mapping let's turn this sucker off in about 4 seconds 1 2 3 4 and look at this much more redefined much better it looks more natural the way it should be ok the way it should be the way it should be okay this is the same case scenario that we had with Red Dead you know what I haven't been using HDR on Red Dead Redemption too I turned that sucker off I don't need it

6:15 with the oullette I don't even need it I don't even need it I already got my all at HDR all it's giving me that HDR that I need okay I already got that quality on the oullette but you don't want to turn that sucker on or on Red Dead Redemption - not to mention and the rockstar has even stripped down the ambient occlusion like what's going on I mean this is why kudos to Ubisoft kudos to Ubisoft Ubisoft now let's jump into the Ubisoft let me show you what the real HDR looks like the real tone mapping of the Asia I'm gonna jump into division 2 right now with

7:03 PlayStation 4 Pro I'm gonna jump on the division right now division 2 right now well there you go watch and learn this is how you do a proper tone mapping on the HDR a rockstar from software and all the other games out there who use all that fake crap HDR 8-bit compression SDR container this is how you do a proper tone mapping on the HDR ok this is it this is the vision - this is why I say kudos to OB soft kudos to them for making a proper HDR I

7:52 mean look at this this is just simply amazing to just simply amazing I don't think so the SDR is not coming through just look at this tone mapping over here on the division to Ubisoft this is how you do a proper HDR okay and this year nobody

8:43 knows how to do it better and even last year nobody knows how to do it better then Ubisoft and of course playground games and who's the other developer of the forts of four to seven to four to six I forgot but these three companies they know exactly how to do it properly this is a proper tone mapping of HDR okay this is what HDR is about it's about giving the natural look on the picture so it looks natural so it doesn't look washed out okay when we go back to secular and we turn the HDR on everything looks as if the fog has come down and everything looks like one big

9:31 giant smoke of fog and haze because we got excuse my language a half assed tone mapping old technique tone mapping that they're using here okay I mean look at this look this is a proper HDR this is a proper HDR even that no entry or says there looks very bright everything looks the way should be look at that light over here that street light and how naturally that's being implemented here that's a proper tone mapping now cap comes good some people say well look

10:17 Capcom it's still great cap was also good when it comes to HDR did it they did a great job on Resident Evil 7 they did a great job on Resident Evil 2 and they did a great job on Devil May Cry 5 I'm sorry Devil May Cry 5 cap comes good I would say Ubisoft playground games Capcom these three companies right now they they just simply get it and of course we have to see this new exclusive PlayStation game that's coming out days gone I already pre-order it and we're gonna see how well the HDR is gonna look

11:02 there I'm pretty sure it's gonna look good but we'll see let's go back to sec you know sadly and let's turn that a gr on but before we go to SEC you know let me just look at this man come on come on man look how beautiful this looks man proper tone mapping DA's yard looks here the way it should even the reflection of her device they're on the halo it's properly tone mapped Ubisoft is is the King right now when it comes to the HDR there's really nobody better right now than them that's doing this okay but I'm

11:50 sorry but right now I don't know if there is anybody better than them alright let's go back to secular and look at his god-awful blow-up gray HDR this is the great tone mapping everything looks like a smoke like one big giant smoke everything's lit up like a smoke barely any tone mapping here okay this is your HDR on the secular let's turn off this HDR again in about three seconds let's do it one two three and it's just so much better so

12:37 much better man in many many ways here just to show you that it's turned off and it's right here let me show you their age the arts turned off it is turned off now look it's much much better but let's turn that Asia are back on let's turn that Asia are back on let's do it look everything's over overblown with the brightness yes you can regulate it but even when you regulate the brightness it becomes even more dimmer the point you guys are missing is that when it comes to HDR it has to have a proper tone mapping so that way

13:26 everything looks more natural like this light here this flame here has to look more natural has to reflect more natural okay the HDR it's about bringing a natural picture quality but I'm not seeing that here on this HDR you've seen what I just shown you with Ubisoft and what ubi sobut is doing compared to this come on but let's turn off this HDR in about three seconds actually four seconds one two three four I mean look at that it's like night and day man it's like night and day

14:12 everything looks more natural as it should be and that's what you want in a game like this you want stuff to look more natural you don't want stuff to look washed out okay and this is what I was trying to tell you guys all right some companies they just don't want to some developers they just want to do a cheap cheap HDR same thing goes with the anthem with EA really you're gonna spend all these years working on that anthem but you can't even bring a proper HDR you can't even bring proper HDR on the battlefield 5 you can't even bring proper HDR on the Madden ok FIFA's an

15:01 exception FIFA HDR looks pretty good but that's one exception look at formula 1 ok formula 1 it's a good example the company I forgot the name of the company that created a formula 1 2018 racing game I'm sorry I forgot the name of developer I I apologize ok and look what they have done with formula 2018 look at the HDR on that formula 2018 ok just looks amazing ok Codemasters I'm sorry code masters codemasters look what they have done with the formula 1 2018 just looks unbelievable even crackdown 3 I mean

15:49 even though I know the crackdown 3 got a lot of backlash but I still enjoy the game I still play it but look at crackdown 3 look what they've done with the crackdown 3 but let's face it Ubisoft and playground Graeme's games from Forza horizon these developers need to talk to either playground games from Forza horizon or Ubisoft seriously if if you want the best HDR you gotta talk to the Ubisoft they're gonna show you what technique they're using to achieve that best possible tone mapping okay and if you guys don't know what the tone mapping is then I don't have time right now to burn my memory here

16:34 recording google it researching okay tone mapping tone mapping it's kind of like you painting your painting this level to make sure that this level it's lit up properly for the 10 bit panel with a high peak brightness on that HDR metadata aesthetic metadata okay what is the static metadata again I don't have right I did I've done video on that on that processing how that works I have done video on that google it research it you will see me showing up with the videos on it as well I got close to 4000 videos but I'm just telling you right now guys you want the HDR off here turn that off oh and before I finish the

17:21 video turn the age you're off and go to the options turn the HDR off turn it off completely and then come down here to the brightness and move the brightness to ten okay you cannot use the picture quality here because that's only for the HDR so that's it turn it off for now if from software send some new patch a new update that will fix this HDR then I might turn it back on if they send the patch to fix this issue if they don't send the patch to fix this issue which I doubt they will that's fine by me

18:08 it looks great without HDR looks great especially in the older you're gonna appreciate this turning this especially listen for those of you who have all it do me a favor do me a favor tonight whenever you get home whenever you have time I don't care when you get home fire up this game on your ol it and turn off the HDR turn the HDR back on and turn it off and you will see what I'm talking okay give it a try all right so there you go there you have it I'm surprised that digital foundry didn't talk about this too much I had to find this out from evil Boris because I

18:54 was trying to get in touch through my friend John Crowe and John Crowe contacted evil Boris to to do some tests on this and I think he did contact him I don't know and then he posted it today and he explained that they were using an old technique since 2002 it's basically designed the tone mapping it's used mainly for the 8-bit panels it's not used for the 10 bit panels and that's why it looks washed out that's why it looks great bland bleak flat whatever you want to call it okay well there you have it 20 minutes here so I hope you guys enjoyed this and what can I tell

19:42 you guys it is what it is turn that HDR off turn it off but if you're playing a Ubisoft game if you're playing a division 2 or if you're playing Assassin's Creed Odyssey turn that sucker on turn the HDR on on all of the Ubisoft games turn that HDR on crank it up if you want to appreciate the HDR well there you have it guys that's all I got for you today I did a bunch of videos today so enjoy it and I did a bunch of videos yesterday including the live stream I'll catch you guys tomorrow with Q&A Q&A tomorrow QA will do around sometime afternoon 2:30 3 o'clock we'll do a Q&A between 2 o'clock and 3 o'clock

20:29 we'll do a QA take care have a good one do I appreciate you guys subscribing sharing thank you so much I want you to know that I do appreciate 30,000 plus subscribers I do appreciate that thank you

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