The CHEAPEST COACH to BUILD A MAX TEAM ✅✅ | I DID the MATH ✅➗✖️➕➖🟰

Brief Summary

The video provides a comprehensive analysis of coaching options in Dream League Soccer, evaluating the value of different types of coaches: common, rare, and legendary. The presenter calculated the cost-effectiveness of each coach type based on their upgrade capabilities and the equivalent cost per stat increase, uncovering unexpected insights. The analysis emphasizes the importance of upgrading the training center to maximize savings when purchasing coaches.

  • Comparing the cost per stat increase reveals that legendary coaches provide the best value.
  • An upgrade to the training center yields significant discounts on coach purchases.
  • Using coins to buy and release players for coaches also changes the dynamic of resource allocation.

Understanding Coaching Value: Legendary Coaches

The video starts by introducing the topic of coach value in Dream League Soccer. The presenter emphasizes the need for detailed calculations to ascertain which type of coach provides the best returns on resource investment. The legendary coach, while appearing expensive at 225 diamonds, offers substantial value. It randomly selects three players and upgrades three attributes by three points, resulting in a total of 27 individual stat increases. This results in a cost of approximately 8.33 diamonds per stat increase, which is favorable when compared to other coach types.

Evaluating Rare Coaches

The analysis continues with the rare coach, which costs 75 diamonds and trains two players, increasing two attributes by two points per player. This totals to eight upgrades, leading to a cost of 9.38 diamonds per stat increase. While it is cheaper than the legendary option, it still falls short in terms of value. This finding surprises the presenter, as it becomes clear that the legendary coach’s initial expense does not equate to a lack of value.

Examining Common Coaches

Next, the common coach is discussed, costing only 25 diamonds but providing just one stat increase of one point. This results in a cost of 25 diamonds per stat increase, making it the least efficient option. When laying out the costs per stat increase, the common, rare, and legendary coaches are directly compared. The legendary coach ultimately offers the most economical option in terms of diamonds spent per stat increase, changing the presenter’s perception of coaching value.

Maxing Out Legendary Players

Further investigation is needed to determine how many stat increases are necessary to fully train an 86-rated legendary player. After examining three players, the average number of required increases is found to be about 87. Multiplying this by six players allows for calculating total needs—522 stat increases in total. This is crucial for understanding how many diamonds will be needed to fully train a squad.

Calculating Total Diamond Costs

The costs of maxing out players are calculated based on the previously derived price per stat increase for each type of coach. Legendary coaches amount to approximately 4,348 diamonds for full training, while rare coaches are about 4,896 diamonds, and common coaches top at a staggering 13,050 diamonds. This stark difference emphasizes the inefficiency of common coaches and stresses the value of investments in legendary coaches.

The Importance of Upgrading the Training Center

The presenter reveals an essential upgrade: the training center. Upgrading it will give a 30% discount on all coach purchases, which alters the cost dynamics. With the discount applied, using legendary coaches drops the diamond cost to around 3,044 diamonds, making it a significantly better option. This reinforces the strategy that prioritizing the training center upgrade leads to long-term savings.

Optimizing Coaching with Coins

Next, the discussion moves to training players using coins instead of diamonds. The presenter analyzes the values of common, rare, and legendary players for coaching purposes. Despite common players being cheaper, their practicality diminishes as player quality increases, rendering them inefficient for established teams. The myth that training players will improve the quality of coaches received upon release is debunked, clarifying that the game relies on the original player rating.

Final Recommendations and Conclusions

In conclusion, the presenter suggests fully upgrading the training center first and then using legendary coaches for maximum value. While common players can provide cost-effective options at lower levels, established teams should focus on legendary player releases to gain rare coaches. The insight into changing values and strategies adds depth to the gameplay experience, reminding players of the need for continuous adjustment depending on account progress.

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Transcript

Full transcript of “The CHEAPEST COACH to BUILD A MAX TEAM ✅✅ | I DID the MATH ✅➗✖️➕➖🟰”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:01 [music] >> If you've ever stared at the coach section in Dream League Soccer wondering which coach gives the best value, you're definitely not alone. Should you buy common coaches because they're the cheapest? Should you save up for legendary coaches? Or are rare coaches actually the sweet spot? I've seen these questions over and over again. Like most players, I simply bought whichever coach felt right at the time and hoped I was making a good decision. But then I started thinking, what if we've all been looking at coaches the wrong way? So I sat down and did something I don't think many players have done. I calculated everything. I worked out how many stat

0:47 upgrades every coach gives, how much every single stat increase actually costs, how many upgrades it takes to max out a legendary player, and finally, which coach saves you the most resources in the long run. Some of the results were exactly what I expected. Others completely changed the way I train my players. I'm not here to tell you that you must play the game my way. I simply want to show you the numbers and explain how I reached my conclusion. After that, you can decide which strategy works best for you. So without wasting any more time, let's do the math. Before we compare the coaches, we first need to understand exactly what each one gives us. Let's start with the legendary coach. At first glance, this looks like the worst deal in the game. It costs a massive 225 diamonds, making it the most expensive coach available. Naturally, you'd expect it to be the least efficient. At least, that's what I

1:34 thought. But here's where things get interesting. When you use a legendary coach, it randomly selects three players from your squad. Then, for each of those players, it randomly chooses three different attributes. Every one of those selected attributes increases by three points. Now, instead of looking at players, let's think in terms of individual stat increases. Each player receives three upgraded attributes. Each of those attributes goes up by three. That means every player gains a total of nine individual stat increases. Since the coach upgrades three players, we simply multiply that by three. So, one legendary coach doesn't just give you three upgrades. It actually provides 27 individual stat increases across your squad. And that completely changes how we should look at its price. Imagine every one of those 27 stat increases had

2:19 its own price tag. How much are you actually paying for each one? Well, the coach costs 225 diamonds. So, all we have to do is divide 225 by 27. That gives us approximately 8.33 diamonds per stat increase. Now, don't worry about remembering every calculation. The only number I want you to remember right now is 8.33. Because in a moment, we're going to compare that number with the other two coaches. And that's where things become really interesting. Now, let's move on to the rare coach. This one costs 75 diamonds, which is only a third of the price of the legendary coach. So, you'd naturally expect it to offer much better value. But, it does it? Let's find out. Unlike the legendary coach, the rare coach only trains two players. For each player, it randomly selects two attributes, and each selected attribute increases by two

3:05 points. That means every player receives four individual stat increases. Since two players are trained, the coach gives us a total of eight stat increases. Now, let's calculate the cost. 75 diamonds divided by eight stat increases equals 9.38 diamonds per stat increase. Now, compare that with the number we got earlier. Legendary coach, 8.33 diamonds. Rare coach, 9.38 diamonds. The difference might not look huge, but something very important has already happened. Even though the legendary coach costs three times more to buy, every single stat increase is actually cheaper. I honestly didn't expect that when I first started calculating. And we haven't even looked at the common coach yet. Because if the most expensive coach is already beating the rare coach, what do you think is about to happen when we calculate the cheapest coach in the

3:51 game? And if you're like most players, you're probably thinking this should be the cheapest option. After all, it only costs 25 diamonds. So, surely this is where we're going to find the best value, right? Well, let's see. Unlike the other two coaches, the common coach is very straightforward. It only trains one player. It only upgrades one attribute. And that attribute only increases by one point. So, in total, you're getting one single stat increase. Since the coach costs 25 diamonds, the calculation is incredibly simple. 25 / 1 = 25. That means every stat increase costs you 25 diamonds. Now, let's put all three coaches side by side. Common coach, 25 diamonds per stat increase. Rare coach, 9.38 diamonds per stat

4:37 increase. Legendary coach, 8.33 diamonds per stat increase. And this is the moment everything clicked for me. The coach that looks the most expensive at first glance is actually the cheapest coach to use when you measure how much value you're getting from every diamond. I honestly wasn't expecting that result. I probably would have continued spending my diamonds the same way I always had. But now that we know the cost of every stat increase, there's another question we need to answer. How many stat increases does it actually take to max out a legendary player? Because once we know that, we can calculate roughly how many diamonds you'll need to completely train your squad. Now, I didn't want to guess this number. I wanted actual evidence. So, I picked three different 86-rated legendary players and compared their total attributes before and after they were fully maxed. The first player I looked at was Lamine Yamal. When I

5:22 signed him, the total of all his attributes added up to 636. After fully maxing him out, that total became 726. So, 726 - 636 = 90. That means Lamine Yamal needed 90 individual stat increases before reaching his maximum. Next, I looked at Erling Haaland. His total attributes increased from 641 to 728. That's 87 stat increases. Finally, I checked Kylian Mbappé. His total went from 640 to 723. That's 83 stat increases. So, now we have three different results. Lamine Yamal, 90. Erling Haaland, 87. Kylian Mbappé, 83. When we average those numbers together, we get approximately 87 stat increases.

6:07 Of course, different players may vary slightly depending on their individual attributes. But based on these three examples, 87 is a very good estimate for how many individual stat increases it takes to fully max out an 86-rated legendary player. Now, here's where the math becomes really useful. Instead of calculating one player, let's imagine you've just signed six legendary players. You might be wondering, why six? The reason is simply to keep the comparison fair. Legendary coaches train players in groups of three. Rare coaches train players in groups of two. By choosing six players, both coach types fit perfectly into the calculation without leaving anyone out. If each player needs around 87 stat increases, then 87 multiplied by six equals 522. That means your six players need a combined total of 522 stat increases

6:53 before they're fully maxed. Now, we finally have everything we need. Let's calculate how many diamonds each coach would cost to achieve those 522 stat increases. Starting with the legendary coach. Earlier, we calculated that each stat increase costs 8.33 diamonds. So, 522 multiplied by 8.33 equals approximately 4,348 diamonds. Now, let's do the same for the rare coach. Each stat increase costs 9.38 diamonds. 522 multiplied by 9.38 equals approximately 4,896 diamonds. Finally, the common coach. Every stat increase costs 25 diamonds. So, 522 multiplied by 25 equals 13,050 diamonds. Take a moment to look at those

7:38 numbers. To achieve exactly the same amount of training, you'd spend roughly 4,348 diamonds using legendary coaches, 4,896 diamonds using rare coaches, 13,050 diamonds using common coaches. That's an enormous difference. In fact, common coaches would cost you more than three times what legendary coaches would. And that's why, after doing all these calculations, my opinion completely changed. If you're spending diamonds, I genuinely don't think the common coach is worth it. But, there's one upgrade that can save you even more diamonds before you buy a single coach. And if you haven't done it already, I think it's one of the smartest investments you can make. Let's talk about the training center. Before you spend a single diamond on any coach, there's one upgrade I think every player should prioritize first. And surprisingly, it's not a player. It's your training center.

8:24 Here's why. Once your training center is fully upgraded, every coach you buy receives a 30% discount. At first, that might not sound like a huge deal. But when you're buying dozens or even hundreds of coaches over the life of your account, that discount adds up very quickly. Let's go back to our previous calculations. Without the training center discount, we worked out that using legendary coaches to fully train those six players would cost approximately 4,348 diamonds. Now apply the 30% discount. The total drops to around 3,044 diamonds. That's a saving of 1,304 diamonds. Now let's do the same for the rare coach. Originally, it would cost around 4,896 diamonds. After the discount, that falls to approximately 3,427 diamonds, saving you about 1,469

9:10 diamonds. Finally, the common coach. Originally, it would cost a staggering 13,050 diamonds. With the training center discount, that drops to around 9,135 diamonds. Yes, you're saving nearly 4,000 diamonds. But even after that huge discount, it's still by far the most expensive option. So based on everything we've calculated so far, here's my recommendation if you're spending diamonds. Upgrade your training center first. After that, use legendary coaches whenever possible. If you don't have enough diamonds, rare coaches are still a decent alternative. But personally, I wouldn't spend diamonds on common coaches. Now, let's switch over to coins because I know many of you don't like spending diamonds unless you absolutely have to. Coins are much easier to earn. Instead of buying coaches directly, they buy players with coins, release those players, collect the coaches, then use

9:57 those coaches to train their main squad. So, the question now becomes, which type of player gives the best coaching value? Common players, rare players, or legendary players? Since we've already worked out how many stat increases every coach provides, this calculation is actually much easier. The only thing we're changing is the cost. Instead of using the coaches diamond price, we're using the players coin price. Let's begin with legendary players. To keep things fair, I looked at one of the cheapest legendary players available. An 80-rated defender costs around 1,690 coins. When you release a legendary player, you receive one rare coach. Earlier, we calculated that a rare coach provides eight total stat increases. So, 1,690 / 8 equals approximately 211 coins per stat increase. Now, let's look at

10:43 rare players. I originally wanted to use a 70-rated defender because defenders are usually the cheapest. After checking the live transfer market multiple times, I couldn't find one. The cheapest defender I found was 71-rated, costing 775 coins. To estimate the price of a 70-rated defender, I subtracted roughly 125 coins since that's about the price difference between an 80 and an 81-rated defender. That gives us an estimated cost of 650 coins. When you release a rare player, you receive two common coaches. That means you're only getting two total stat increases. So, 650 / 2 equals 325 coins per stat increase. Now, let's look at common players. I found one costing just 95 coins. Since releasing a common player gives you one common coach, that's simply 95 coins for one stat increase. On paper, that's

11:29 incredible. It's actually the cheapest option we've calculated. So, why isn't everyone doing this? Well, because theory and reality aren't always the same. Those super cheap common players mostly appear when your account is new and your overall team rating is still low. As your squad improves, the transfer market changes. Those 95-coin bargains become much harder to find. Instead, you'll usually see common players costing somewhere between 300 and 400 coins. And once you're paying those prices, the value drops dramatically. There's another problem, too. Remember earlier when we discovered that it takes roughly 87 stat increases to max out one legendary player? If every common player only gives you one common coach, you'd need around 87 common players just to fully train one player. Now, imagine trying to max an entire starting 11. You're looking at roughly 957 common players. Finding

12:15 enough cheap common players becomes almost impossible once your team gets stronger. So, while common players offer amazing value on paper, they're simply not practical for most established accounts. Before I finish, there's one more myth I want to clear up because I still see players getting confused by this. Some people think that if they train a player until his rating increases, they'll receive a better coach when they release him. That's not how the system works. The game doesn't look at the player's current rating. It looks at the player's base card. For example, if you sign a 68-rated common player and train him until he's over 70 overall, he's still considered a common player. Releasing him still gives you a common coach. The same applies to legendary players. Even if you train an 86-rated player all the way into the 90s, releasing him still gives you one rare coach because his original card was legendary. So, don't waste your resources trying to upgrade players just

13:01 to get better coaches. It doesn't work. Now, after spending hours doing these calculations, here's the conclusion I reached. If you're using diamonds, fully upgrade your training center first. Then buy legendary coaches whenever possible. They provide the best value for every diamond you spend. If you're using coins, keep an eye out for extremely cheap common players. If you ever find one for under 200 coins, that's excellent value. But because those players become so rare once your account develops, they're difficult to rely on. For most players with established teams, buying cheap 80-rated legendary defenders, releasing them for rare coaches, and using those coaches to train your squad remains one of the most efficient and consistent strategies in the game. Now, one final thing before I end this video. Everything you've seen today is based on the current version of Dream League Soccer and on the calculations I've shown throughout the

13:47 video. If the developers ever change coach prices, coach rewards, or the training system, then these numbers could change, too. So, if that happens in the future, I'll happily revisit the calculations and update everything. If you found this breakdown helpful, or if it changed the way you think about coaches, let me know by leaving a like. And if you have another DLS mechanic you've always wanted someone to test properly, drop it in the comments. Maybe that'll be the next thing we investigate. Thanks for watching, everyone. This is Blister307, and I'll catch you in the next one.

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