Brief Summary
The video discusses the remarkable history and evolution of NVIDIA, which became a five-trillion-dollar company largely due to its innovations in graphics processing and AI. Key points include:
- Formation of NVIDIA in 1993 by three engineers aiming to enhance 3D graphics for PCs.
- Critical developments, including the launch of successful products like the RIVA 128 and the introduction of CUDA which bridged graphics with computational tasks.
- The shift in business focus from gaming to data centres and AI solutions.
Intro: a five-trillion-dollar company built for games
NVIDIA became the first company valued at five trillion dollars by 2025, primarily earning revenue from data centres and AI technology rather than its original focus on gaming. The video sets the stage for exploring how chips designed for gaming became effective for AI, the importance of NVIDIA's software, and the company's transition to selling entire data centres.
Three engineers at a Denny's (1993)
In 1993, Jensen Huang, Chris Malachowsky, and Curtis Priem met at a Denny's in San Jose, California, to discuss building a chip that would provide realistic 3D graphics for PCs. Recognising the limitations of CPUs in rendering graphics, they believed video games could fund their innovation. They founded the company NVIDIA, deriving the name from the Latin word for envy, after the original name was taken.
The wrong bet: NV1 and NV2 (1995–1996)
NVIDIA's first product, the NV1, launched in 1995 but failed to meet market needs due to its incompatible 3D rendering approach using curved surfaces. Before launching the NV2 for Sega, Huang realised the design was flawed and advised Sega of the technological issues, which led to the company halting the project and downsizing significantly after failing to meet expectations.
Thirty days from going out of business (1997–1999)
In 1997, NVIDIA released the RIVA 128, which became a market success by aligning with the Direct3D standard, allowing them to survive critical financial straits. With revenues generated from this product, NVIDIA secured its stability and went public in 1999, introducing the GeForce 256 as the first graphics processing unit (GPU), fundamentally changing how 3D graphics were rendered.
Consoles, shaders and rivals (2000–2006)
NVIDIA partnered with Microsoft to create the graphics chip for the original Xbox, also acquiring graphics assets from competitor 3dfx. The release of the GeForce3 featured programmable shaders, allowing developers flexibility in graphics programming. However, competition with ATI intensified, leading to ATI's acquisition by AMD in 2006.
CUDA: a solution waiting for a problem (2006–2007)
In 2006, NVIDIA introduced the GeForce 8800, which included CUDA technology, allowing developers to leverage GPU capabilities for tasks beyond graphics. Despite initial skepticism from investors, CUDA set the stage for GPUs to handle complex calculations, enhancing their utility in various computational tasks.
Side roads and costs (2008)
The launch of the Tegra chip aimed at small devices encountered challenges, leading to significant financial warnings due to failing products. Despite setbacks, GPUs began to gain traction in parallel computing applications, hinting at their potential beyond gaming.
Two graphics cards in a bedroom (2012)
In 2012, researchers Alex Krizhevsky and Ilya Sutskever trained a neural network using two GeForce GTX 580 cards, achieving remarkable results in the ImageNet competition. This underscored the versatility of NVIDIA's gaming hardware for AI applications, demonstrating that GPUs could effectively handle large-scale neural network tasks.
DGX and Tensor Cores (2016–2017)
NVIDIA introduced the DGX-1 in 2016, consisting of eight GPUs designed for AI research. The addition of Tensor Cores in the Volta chips optimised neural network performance by allowing efficient multiplication of large matrices—a critical need for AI computations, further solidifying NVIDIA's place in the AI space.
RTX, DLSS and crypto (2018–2022)
The launch of RTX graphics cards in 2018 incorporated features like ray tracing and DLSS, enhancing visual fidelity in gaming. The cards also attracted cryptocurrency miners during their peaks, which inflated GPU prices. NVIDIA faced scrutiny from the SEC for not disclosing the impact of crypto-mining on its growth.
Networks, Arm and the ChatGPT surge (2019–2023)
NVIDIA's acquisition of Mellanox bolstered its networking capabilities but failed to complete the buyout of Arm due to regulatory pushback. With AI's rising popularity, particularly after the launch of ChatGPT, NVIDIA's data centre revenues exceeded those from gaming for the first time, leading to exponential growth in AI chip sales.
From chips to systems (2024–2026)
In 2024, NVIDIA announced a comprehensive system called Blackwell, comprising multiple GPUs and CPUs, signifying a shift from individual chips to integrated systems. Despite setbacks, including losses and regulatory challenges, NVIDIA remained a leader in the chip industry, focusing on the evolving landscape of computing technology.
The answers
The video concludes by summarising key insights into NVIDIA’s trajectory: how chips designed for gaming adapted to AI tasks, the role of CUDA in enabling software development, and the industry's shift towards considering the entire ecosystem around chips, including power, cooling, and data transfer.

