Why 90% Of ALL UMAS SUCK. | Top 10 Beginner Mistakes In Uma Musume

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Brief Summary

In this video, the creator identifies the top ten common mistakes players make in the game Uma Musume, providing insights and strategies to improve their gameplay. The focus is on understanding the game's mechanics, optimising stats, and enhancing performance.

  • Detailed analysis of common errors in gameplay.
  • Strategies for better performance in races and stat management.

Disclaimer

The video begins with a disclaimer regarding the game Uma Musume, highlighting the typical struggles players face. The creator acknowledges that despite the wealth of information available within the game’s community, many casual players still encounter significant issues, primarily because they do not know what they are doing wrong.

First Mistake

The first mistake revolves around players not understanding the importance of their passive stat gains. The creator explains how different characters offer varying bonuses, which significantly impacts deck building. Players often focus too much on skills rather than the foundational stats that determine their performance in races.

Second Mistake

The second mistake is poor friendship gauge management. Players should aim for an even distribution of friendship across their support cards during the junior year, as stacking friendship will yield more significant benefits later. The creator recommends aiming for certain thresholds before progressing to subsequent years to ensure better stat growth.

Third Mistake

Here, the discussion shifts to energy management, emphasising the importance of planning several turns ahead. Poor energy management can severely limit a player’s options, leading to disastrous results. The creator advises focusing on not wasting energy and taking advantage of beneficial event opportunities.

Fourth Mistake

The creator highlights mood management as the fourth mistake, where players often make early-grade decisions without considering long-term implications. Establishing a solid mood early will significantly improve performance in later years. The emphasis is on prioritising friendship-focused activities during junior year.

Fifth Mistake

The fifth mistake discussed is risk management. The creator advises keeping the risk of failure below 10-20%, as failing critical events can jeopardise a good run. Players should develop a cautious approach to high-risk decisions, ensuring they prioritise safer options to maintain their stats and momentum.

Sixth Mistake

In the sixth mistake, the importance of preparing for summer is outlined. Players should rest and strategise their energy use well in advance to maximise their training sessions. The creator encourages players to focus on training in speed or stamina more heavily during summer to ensure adequate stat growth.

Seventh Mistake

The seventh mistake involves timing one's races correctly. The creator advises focusing primarily on major Grade 1 races and ignoring other options until they are well-prepared. Emphasis is placed on ensuring robust stats before attempting additional challenges.

Eighth Mistake

Here, the creator explains the need for proper skill usage during the run. Players often do not need to prioritise skills during races unless they are competing in stamina-heavy events. The focus should remain on achieving high stats since they typically guarantee success.

Ninth Mistake

Learning the events associated with each support card and character is the ninth mistake. Familiarity with these events and interactions can greatly influence the outcome of a career run, making it essential for players to invest time in understanding them.

Tenth Mistake

The final mistake discussed is the tendency to give up too easily during a run. Players often abandon a potentially successful run due to setbacks. The creator urges players to persist, as opportunities can arise unexpectedly, leading to significant gains even in challenging situations.

Conclusion

In conclusion, the creator summarises that understanding these common mistakes can drastically improve gameplay in Uma Musume. They encourage both casual and serious players to apply these insights to enhance their performance in future races and develop a better overall understanding of the game.

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Transcript

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0:00 After playing Champions meeting for the past couple of days, you have probably encountered um woman Musum that looks something like this. [Music] Oh yeah, I don't know about that one. Yeah, now she's done. Oh my god. Oh, okay. That looks pretty trash. Oh my god. Okay, this go ship is a little bit dendr is completely Yeah, this ang is not going to be cooking. Oh, this still are completely useless by the Please don't get this skill. Oh my. Okay, he has no power. I thought to myself, why are there so many of these UAS? One hoof into the glue factory in a graded leak, no less. Because clearly the amount of information we have in the community is not the problem because Uma Musume has

0:45 been a game out for 4 years. Everything related to the game is pretty much out there. Is there any way we can cook up a content that can reduce the number of glue umas or glueas? what is the main underlying issue causing the enormous learning curve within Uma Musumi itself? And then I realized it isn't because we do not have enough information. It isn't because people do not have interest in the game. And it isn't even the jobers who just got off a 12-hour shift to play their only CM race before they put their kids to bed and get back to bed before work tomorrow only to be cooked by some random Uma streamer playing 7 hours a day. The biggest issue is simply this. You don't know what you don't know. So far, a lot of Uma Musumi content has an information overload for most casuals and new players, trying to help them

1:31 understand the different aspects of our massive Umam Musumi iceberg, but failed to account for one of the most important and fundamental principles when it comes to any basic consumer demand. And that is if players do not even know what they're doing wrong, how would the information even help them in the first place? No amount of advice, guides, theory crafting can help someone if they are like a law ship out at sea without a com to guide them towards the destination they seek. It's like hearing orders from a captain saying you must pull Kasan on black, but you don't even know how to get past 600 stamina with good speed. Luckily, that ends today. After clogging about 500 hours in the past 2 months, I have seen the differences between Torrenas and their umas. ironically not between their decks because I've seen proper 1288 stat lines with great skills while on pretty much SR cards and zero limit break on blacks.

2:18 Of course, you can definitely help elevate this guy with the power of money slam MLB SSRs which will definitely get you a much better stat line. But the purpose of this video is not me telling you to solve your problems by swiping. Rather, I want to show all the common mistakes you have likely made and will probably keep making going forward unless you change the way you're playing the game. The biggest issue most casuals probably have is that they do not know how to do URA careers. Simply take a look at your ratings. Ratings, as we know by now, essentially reflect your base stats and skills your UMAS will have at any given career run. And no, I don't mean the inflated A+ ratings with speed and wits and having 300 stamina. I mean real proper ratings with the goal of hitting at least 1,200 speed and 800 stamina. Now, this might sound a little bit unrealistic, but if you're not getting a bare minimum A rating and you have been playing um Musum for a while,

3:04 then I'm almost positive you have been doing something wrong. Having a good rating doesn't mean you're doing everything right, but having a bad rating definitely means you are doing something wrong. I also do want to stress on extremely hard that for this current Taurus Cup we're facing on the 2400 cm, it is technically a lot a lot easier compared to the next upcoming Gemini Cup which is going to be a 3,200 meter long race which means that your ST requirements are going to be way higher. If you think they're currently facing on Taurus Cup with like 600 stamina, 500 stamina, even 400 stamina with barely enough Steve is going to be, you know, a little bit laughable. Wait until you get into Gemini Cup. And if you do not have at least, I would say bare minimum 1,00 to,00 stamina with at least two to three goal recovery skills. There is almost no way you're even going to be completing the race. And you might even let behind

3:50 slower than Kuada with enough stamina. [Music] So for this segment, I will be playing this random run of a McQueen running with full SR cards, the free special W cards, as well as a borrowed MLB kill some black while hitting A+ rating at the very end despite having things going terribly wrong in the middle of a runs. Now, I definitely know A+ is not going to be for the average player base, but you do not want to be average. No, you want to be better, faster, stronger. Rise up above the crowd of mediocrity and seize victory with this video from Uma Pokei as you finally walk out from the B+ joke. Now, jokes aside, A+ is not going to be something you're getting every single run. But getting your decision making within your UR career honed in to secure at least a rank

4:37 consistently for at least I would say 80% of your careers is a very very good starting point and would give you a massive advantage over the other toas. If you are keen, I will also release a full footage of me step by step explaining my thought process in Urra for more hands-on approach. So do subscribe, like and leave a comment to support a humble little um pokey channel. Now jumping into the actual mistakes that I've narrowed down to the top 10 most common and major mistakes you are most likely making in your runs as well as how to fix them within this segment. If you have any additional tips for the player base, feel free to drop them down in the comments below. And the first of which is going to be not looking at your passive stat gate which is going to be the base stats you're going to be getting from any um for example you're getting 20% speed and 10% power with ogi while you're getting 20% stamina and 10% power on gold ship. This

5:22 is a huge variation which will determine your deck building because you don't really want to care about the skills that much especially if you're a casual player base because generally speaking out of the all the examples I've seen so far base stats are what a lot of players are lacking. Otherwise, you're probably not going to be watching this video in the first place, right? So, looking at the passive stat again, this will literally construct your final deck itself. So, for example, if you're already having an Uma with 20% built-in stat bonus, such as, for example, cap, there is almost no incentive for you to run a four speed two stamina deck for the upcoming CM because you should still very likely hit a 1200 speed benchmark. While on the other hand, focusing on the weaknesses that Ogli may have, which is a 0% on stamina, which means a tree blast tree there for Ogli is going to give you a much better stat distribution. On the contrary, if you're

6:08 going to be using, for example, somebody like Ghost Ship, 20% stamina and 10% power, which means it is going to be relatively difficult to bring ghost ship speed all the way up, which means at that point you are probably going to be more inclined to run the four speed to stamina tech. I cannot stress enough how important it is to at least look at this passive stat lines because a lot of times you might get into a scenario where you overtrain on speed or you overtrain on stamina. Even though most players will probably be running into the over speed portion, but looking at this base decks will definitely help you a lot when it comes to building the right deck for your umamusumi. And jumping into the second mistake and that is going to be your friendship gauge management. You want to aim for an even spread of friendship across all six support cards with not one card being overly high especially in the junior year. Single early rainbows are a massive massive beginner bait to waste

6:53 your turns and energy when you should still prioritize friendship as much as possible. This is because rainbows can stack on with one another. Which is why you see two plus, three plus or even four rainbows have far more value than a single rainbow. So your goal is to hit the orange friendship for every single card ideally before the classic summer which is going to be your late June period which will give you the highest foundation when you go into your classic as well as senior year where a lot a lot more stats are going to be coming in. My personal preference is that any sort of stat line in the junior year as long as they are four or above that is going to be your priority followed by three plus in width followed by three plus in any other stat followed by two plus in width and if there's really nothing else in two plus in width then you can just go for the mood or rest and then generally speaking I also want to prioritize speed or stamina over width over power over

7:39 guts and generally I will almost never want to train on guts unless guts have a four plus in their stat line because guts consume quite a lot more energy compared to speed as well as stamina stamina being the lowest and energy management is going to be our next topic right now. And that's going to be the third beginner mistake. This honestly can be run ending because poor energy management can snowboard very very drastically and you're probably making a lot of these bad habits going into the run itself. Remember, you really really want to account for support card as well as random event stamina just your mood. So ideally, you want to make it to a scenario where in your current turn, you want to look forward ahead by two or even three more turns later to get the best bang for your buck within the energy you're going to be spending. You ideally only use W as a friendship upgrade and never ever use it to replace

8:25 rest if you ever need energy. Also, always take a gamble for all the food events which will give you 30 energy unless you're absolutely maxed out because even if you do get hit by slow metabolism, the event can actually wear off by itself after a while. So if you're going to be hitting a lot more for races or going for stamina, you could just risk it and you know best scenario just don't even get it in the first place, right? And jumping into the next seven which is going to be a very similar point and that is mood management. Generally speaking, doing rare creation early on is not something that I prefer because you are scenario as well as kilasan black which I'm assuming everybody's probably running will give a lot of free mood events. So I personally like to just rely on those and essentially get a free turn once they actually do show up. All right, early grade moods also don't affect your level one training facilities as much compared to classic and senior year when they actually level up your training

9:10 facilities. So I only ever do rare creation from classic onwards or if there are really no good friendship training in junior. Remember between your three years, junior is where you prioritize solely on friendship. Classic is where you start to go a little bit more into your speed and stamina and senior year is where they can start slamming a little bit more G1s for your skill points or just go even more into the stat distribution. And going into our fifth mistake and this is going to be risk management which is a little bit similar to your energy management. Generally my personal rule of thumb is I would take a risk at roughly 10% if you have a good amount of friendship or if you see a lot of rainbows. I almost never risk anything above a 20%. If you do fail a sub 20% and get this event called get well soon in the infirmary always go for the second option to try and get practice perfect and save yourself a mood down. Even if you do get

9:55 practice poor, which is when the event fails, it is a very minor effect and is often worth the trade-off. However, on the flip side, which is probably not going to happen unless you're trading with a very high risk of failure and get this event called don't overdo it, always pick the first option, but this should almost never happen because it can be career ending cuz it drops a lot a lot of sets as well as mood. Yes, triple rainbow with 30% failure is almost never worth it. Just get used to it because a single incident like a mission can be career ending, right? Don't see all of the favorite YouTubers gambling all the count please. Oh my Over time, this should set up the foundation for you training in Umaumi. And the six common mistake, and this is honestly very very big as well, which is going to be not preparing for your summer. And I'm not sure how many UMA trainers actually do this. I always

10:41 rest two turns in advance, i.e. in early June. So in case if our first V is very very bad because you get a 30 energy and you get hit with night owl, you can still cure it on the second turn. Tuna skill is also very very nice over here. So if you do want to use that card, feel free to go for it. If you do get well rested with max energy and you're going to be at a late June at this point, you can either choose for the W training or you can just go for it race itself, which is going to be usually the G1 for more skill points. During summer, you always want to aim for at least three trainings, ideally four when three of those are going to be either your speed or stamina, especially with rainbow. The fourth training is either going to be wid or you just really really want to go for the rest as well as getting the mud up itself over here. If your summer did not get rainbows is actually completely fine because the aim is to get used to this mindset going into summer and also

11:28 the ROS that you're getting from a level five training facilities in summer is still going to be a lot more valuable compared to your normal training especially in classic gear when your training facilities are very very low level. Summer is also where you want to bring up your lagging stats. So prioritize your rainbow stamina over your rainbow speed because you should be hitting speed training way more frequently to aim for the 1200 speed as a baseline. Now I do want to mention that the next cup which is going to be Gemini Cup going for the 3200 meter race you are probably not going to be that serious for speed because stamina is actually way more important but just for that particular CM. Now moving on into our seven mistake and that is going to be not knowing when to race. You really only want to hit the G once and ignore pretty much everything else. And I'm sure you guys have seen this video an excellent excellent video by the JP guy which has a very very good reference to basically cover every single possible

12:13 race with no overlap to get max compatibility as well as skill points. But this is mainly for sparks farming. When you're doing your ace run, which is where you really really want to get good stats, which means you're going to be getting a good rating. You can generally do probably half of these and aim for better stats. Especially if you're a new player or a casual struggling with your stat itself, right? Remember, skills really do not matter at all. If your Uma Musumi is getting like 900 speed with like 500 stamina, it literally will just die mid game. So always prioritize stats over everything else within Uma Musumi. If however you can consistently hit a 1,200 speed, 800 stamina and 800 power or if you're going to be going for the next CM which is 1,200 speed and roughly 1,1,100 stamina, then you can go for races as you see fit, right? You want to try to start off with a senior double triple

12:59 crown over here, which is going to be those six RA as shown over here, and use a classic year to build a stats as well as the foundation. If you are even better and you know for a goddamn fact that you can actually clear every single one of these races with no issue on the skill points as well as the stats, then you can just go for the classic races as well. A couple of side notes for your aumas. Sometimes you actually have to forsake the race if you see a two plus rainbows especially if that stick has been very very lacking. So for example my personal baseline is to hit 800 600 600 on speed stamina power by the end of classic year and 1,100 700 and 700 by the end of senior year all going into your URA last three rounds. If your stats are not at this caliber, just go for trainings. Especially if you see two plus rainbows within the training itself, right? This is very important because like I mentioned, stats over

13:45 skills. Stats over skills. Second thing, fan checks for this entire UR scenario is generally very easy to hit, especially if you have not lost repeatedly in the classic year. So don't really worry about it too much. Remember to hit the green director, which is going to be a level three friendship for the unique outbreak by the senior early April. And now speaking about skills, we're going to jump into our aim, which is when exactly do you level your skills or use your skill points within the career itself. In 90% of your a scenario, assuming you hit our stat lines and following our guide or fixing the mistakes for the past seven different mistakes, you are a G1s and career races are pretty easy to win and you pretty much never ever need any of these skills. As such, always give front runner, right? This will prevent yourself getting boxed in and running out of stamina which are the biggest

14:31 race killers. Now do note that some Uma uniques want them to be in a position such as gold ship as well as major Ryan. So do at least read their skills. This only affects your width and since your positioning is not going to be having any skills at all because you can pretty much outstat and win almost every single one of the URA scenario. There's going to be no issue whatsoever. The only time you want to consider adding skill is if you want to attend Kuga show as well as Tenno show in classic as well as senior. And these are the very high stamina consumption races. Especially if you have any of these races as a top three or even top one career. For example, Major McQueen getting rank one in tenno show, right? If you do not have stamina, getting blue skills here for these long races would help a lot. Other than that, your speed stat line should help you for almost every single race. I personally try to store getting skills as much as I

15:18 can in order to gamble for more hints you're going to be getting from any of your random race events, inheritance, or if you're going to be getting a fast learner, which will save you a ridiculous amount of skill points as well. Now, moving on into our ninth mistake, and that is going to be learning the events of your support card as well as your Uma. Now, this honestly comes with time, but using this tool over here can help you a lot, but I would admit it is a pretty big pain in the ass, especially if you're going to be playing on mobile. So, it is best to get used to it because you're basically trying to like ride a bicycle and it will come with experience. Making the right event decisions would make a massive difference between each run once you have done everything before up to the mistake number nine. So, please go ahead and get used to this a little bit more or use this website. And the last final mistake and I think this is pretty much the one that will probably cover

16:03 almost a lot of lot of player base especially in the middle run which is you give up way too easily. Right? Don't ever give up in a career run because once you give up, so for example, you have a bad training, right? You went sick or for whatever reason, you lost too many races, you will say, "Okay, you know what? This run's done. I'm just going to train. Just go for a random spark run, glue run, or fail run." But keep in mind, especially for casuals, every single run is 30T. You simply run your career again and again and again and again and again. And since you probably did not bring your spark deck in the first place, you are not really going to be getting that much skills anyways. So if you are going to be going into a training career, this is your chance to learn the Uma and support card events related to my previous point. Once again, also a

16:50 miracle can happen at any point of time during um Musumi because um Musum is a probability game, right? So for example, all of a sudden you get hit with a night owl, you feel 3G1 stray, you're losing everything. But then the next moment you get a quadra rainbow and instantly get like 100 speed, right? Anything can be possible. So never ever give up in a run because when you play this run all towards the end, it would help increase your experience as well as proficiency within Uma Musumi. I can't.

17:40 And with that, we have pretty much come to the end of why 90% of all UMAS suck right now and how you yourself as a player can definitely mitigate a lot of these miss I'm seeing. Of course, if you're not going to be taking this game very seriously, you're just chilling with the open grade, all that kind of stuff, then don't even worry about it too much. And if this video does not apply to you, feel free to share this with your friends to maybe get them a better quality um because I do feel a little bit unfortunate because like even in our CM racers, you know, when I go up against a lot of these like UMAS, I'm like, "Oh shit." I think a lot of player base in the community are still not probably getting exactly what's going on. Uh which it is what it is, right? So hopefully this video is going to help. I'll also most likely be doing a full run with an example itself just to help you guys to see a little bit more of my decision- making and where I do exactly what I do within the career eventually how I actually got to the run itself and

18:25 just basically thought process if you guys really really want the explanation. Right? So that's pretty much it. And I once again want to stress the next upcoming CN Gemini Cup is a very very big big big stat check for your speed, stamina as well as to a certain extent power. So this guy will help you indirectly for the Gemini Cup as well because the next race is a stat check, right? So with that, we have come to the end of today's content. Let me know what you guys think in the comments below and any comments you can also provide to the player base and the community. Uh thank you so much for watching. All the best for your upcoming CM and I'll see you guys next time. Take care. [Music]

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