BECKY HAMMON AND THE FRUIT OF HER COACHING TREE

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Brief Summary

This video discusses Becky Hammond's coaching performance and the success of her coaching tree, particularly Natalie Nass. It also covers the Chicago Sky's head coach, Tyler Marsh, and compares his performance to that of his predecessor, Teresa Weatherspoon. Additionally, the video details a Madden 24 franchise mode, focusing on creating a quarterback designed to rush for 2,000 yards by manipulating player attributes, tendencies, and equipment. The creator also expresses a desire for more dynamic accessories and apparel in Madden to enhance gameplay realism.

  • Becky Hammond's coaching abilities are under scrutiny, with questions arising about her team's performance and player development.
  • Natalie Nass is highlighted as a successful product of Hammond's coaching tree.
  • The video outlines a detailed Madden 24 franchise mode strategy, emphasizing the creation of a unique, rushing-focused quarterback.
  • The creator advocates for dynamic accessories and apparel in Madden to add depth and realism to the game.

Introduction: Becky Hammond and Coaching Tree

The video introduces a discussion about Becky Hammond and her coaching tree, specifically highlighting Natalie Nass, the head coach of the Golden State Valkyries, and Tyler Marsh, the head coach of the Chicago Sky in the WNBA. The speaker emphasizes the importance of assessing, critiquing, and holding people accountable, suggesting that it's acceptable to put individuals on the hot seat. The speaker expresses a desire to see things play out before making definitive judgments, while acknowledging the necessity of holding individuals accountable.

Tyler Marsh and Teresa Weatherspoon Comparison

The speaker discusses Tyler Marsh's performance, noting improvements but also pointing out gaps, miscues, and mental errors that could be labeled as incompetence or even negligence. The speaker draws a comparison between Marsh and Teresa Weatherspoon, the previous coach, questioning why Weatherspoon was fired while also learning on the job. The speaker mentions allegations from local journalists about players complaining about Weatherspoon's ATOs (After Time Outs), which were sometimes made by veterans. The speaker concludes that while Weatherspoon wasn't perfect and made mistakes, she was better at learning on the job than Marsh has been so far, suggesting that firing her might have been a mistake.

Chicago Sky's Recent Game and Tyler Marsh's Decision

The speaker criticizes Tyler Marsh's decision to instruct Angel Reese to foul in a recent game, stating that it cost the team the game. The speaker argues that the team could have played straight up and likely would have gotten the basketball back with enough time to get a shot off and potentially tie the game. The speaker concludes that Marsh is to blame for the loss, as he himself admitted.

Madden 24: Creating a 2,000-Yard Rushing Quarterback

The speaker shifts focus to Madden 24, detailing the creation of a quarterback designed to rush for close to 2,000 yards in a flashy, exciting manner. The speaker aims to achieve this without stiff arms or trucking, instead focusing on spinning, jump cutting, and juking. To achieve this, the speaker is adjusting the player's attributes, maximizing agility, acceleration, and juke moves while minimizing accuracy to encourage running.

Attribute Adjustments for Rushing Focus

The speaker explains the rationale behind maximizing certain attributes while minimizing others to create a quarterback focused on rushing. Play action is set to 99 to improve the quarterback's slide of hand and make read options more effective. The speaker lowers passing accuracy to make the quarterback second-guess passing and instead opt to run. Throwing on the run is initially set high to create highlight-reel plays, but then tempered to encourage running.

Height, Weight, and Tendencies for Optimal Performance

The speaker continues to adjust the quarterback's attributes, lowering throwing power and accuracy under pressure to further incentivize running. Trucking is removed entirely. The speaker discusses the ideal height for the quarterback, settling on 6'2" to balance mobility and the ability to see over the offensive line. The speaker sets the quarterback's weight to 178 pounds to make him extremely light and fast.

Ignite Engine vs. Frostbite Engine and Player Intelligence

The speaker discusses the importance of aggressive tendencies for the quarterback, explaining that these settings influence the player's mindset. The speaker contrasts the Ignite engine used in older Madden games with the Frostbite engine used in newer versions, noting that the Ignite engine had better biomechanics, giving players human-like intelligence and organic injuries. The speaker notes that NBA 2K's Ecomotion engine lacks biomechanics, compensating with tendencies but lacking human intelligence and organic progression.

Apparel and Accessories: Aesthetics vs. Functionality

The speaker customizes the quarterback's appearance, selecting a light helmet and face mask to maximize vision. The speaker expresses a desire for undershirts to have a dynamic purpose, such as being able to be grabbed or ripped by opponents, affecting gameplay. The speaker also wishes that accessories like flap jackets and back plates could dynamically prevent injuries.

Dynamic Accessories and Apparel: A Plea to EA

The speaker continues to customize the player's apparel, adding arm sleeves for aesthetic purposes but wishing they could dynamically absorb sweat and improve grip. The speaker adds a towel and hand warmer, again emphasizing the desire for these items to have a functional impact on gameplay, such as improving grip and warmth in cold games. The speaker selects honeycomb pads for their lighter weight and aesthetic appeal and discusses the importance of cleat selection based on field conditions.

Finalizing the Player's Look and Initial Franchise Settings

The speaker completes the player's customization, adding a glove to the left hand for better grip and selecting appropriate cleats. The speaker saves the created player and begins setting up a new franchise mode, turning off injuries for the preseason due to the game's unrealistic injury rate. The speaker also turns off minimum roster size to have more control over trades and roster management.

Becky Hammond's Coaching Performance and Team Dynamics

The speaker returns to the topic of Becky Hammond, noting that her coaching tree isn't looking good and that she herself is being exposed. The speaker suggests that Hammond was gifted with a lot of talent on the Las Vegas Aces and is now struggling because her top players are aging and her bench lacks quality depth. The speaker criticizes Hammond's use of Elizabeth Kitley, arguing that she is not utilizing her as a stretch big.

Natalie Nass's Success and Tyler Marsh's Struggles

The speaker contrasts Hammond's struggles with the success of Natalie Nass, who is seen as a brilliant coach. The speaker notes that Nass has a team of players who fight for each other, while Hammond is struggling with player development and personnel rotation. The speaker also criticizes Tyler Marsh, describing him as a "gaff machine" with too many mental lapses.

Franchise Mode: Setting Up Development and Trading

The speaker returns to Madden 24, setting the development trait of the created quarterback to normal to control his progression and prevent him from improving too quickly in passing accuracy. The speaker emphasizes the importance of surrounding the quarterback with run blockers, including wide receivers, tight ends, and offensive linemen. The speaker begins making trades to acquire players with high run blocking stats.

Trading for Run-Blocking Wide Receivers and Correcting Madden's Errors

The speaker begins trading for wide receivers with high run blocking stats, noting that Madden incorrectly assessed Brian Thomas Jr.'s run blocking ability. The speaker edits Thomas's run blocking stat to reflect his real-life abilities. The speaker continues to make trades, acquiring additional run-blocking wide receivers and tight ends.

Acquiring Offensive Linemen and Converting Wide Receivers to Running Backs

The speaker continues to make trades, acquiring offensive linemen with high run blocking stats. The speaker then reveals a strategy of converting wide receivers with high change of direction and ball carrier vision stats into running backs, noting that they often become higher-rated at running back than they were at wide receiver. The speaker converts Elijah Moore, Wan'Dale Robinson and Rondale Moore into running backs.

Trading Running Backs for Cornerbacks and Safeties

The speaker trades the original running backs for cornerbacks with high catching stats, emphasizing the importance of interceptions for getting the ball back and giving the quarterback more opportunities to run. The speaker acquires Terion Arnold, a highly-rated cornerback, and continues to trade for additional cornerbacks and safeties with good catching and zone coverage abilities.

Finalizing Defensive Acquisitions and Addressing Team Needs

The speaker continues to make trades, acquiring safeties and linebackers with high catching and zone coverage stats. The speaker emphasizes the importance of speed and playmaking ability on defense. The speaker trades for a free safety and converts him to strong safety.

Addressing Remaining Roster Needs and Free Agency

The speaker addresses the remaining roster needs, including backup offensive linemen, a fullback, and a backup quarterback. The speaker signs players from free agency to fill these roles, prioritizing run blocking ability for the offensive line and scrambling ability for the backup quarterback.

Hiring Coaches and Setting Playbooks

The speaker hires coaches with schemes that fit the team's offensive and defensive strategies, prioritizing a spread offense and a zone coverage defense. The speaker selects the Baltimore Ravens playbook for its emphasis on running with the quarterback.

Final Roster Adjustments and Addressing Madden's Inaccuracies

The speaker makes final adjustments to the roster, ensuring that the depth chart is set up correctly. The speaker notes that Madden inaccurately assessed the abilities of Logan Cook, the team's punter, and Cam Little, the team's kicker, and adjusts their progression rates to reflect their real-life potential. The speaker concludes the video, promising to continue the franchise mode in a future video.

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Transcript

Full transcript of “BECKY HAMMON AND THE FRUIT OF HER COACHING TREE”. Click a timestamp to open the video at that moment. Need another video? Use the YouTube transcript generator.

0:04 Okay. All right. Let me turn that down. All right. All right. All right. All right. Ladies and gentlemen, this video we're going to talk about Becky Hammond and the fruit of her coaching tree, which is Natalie Nass, Golden State Valky's head coach. and then Tyler Marsh, the head coach of the Chicago Sky in the WNBA. But I also wanted to talk about Becky Hammond as well and how that

0:50 some people are being exposed and I would say let's just let the season play out. before making any judgment calls. But what I can say, there's nothing wrong with assessing. There's nothing wrong with critiquing. There's nothing wrong with holding people accountable. Okay? And so there's nothing wrong with putting people on the hot seat. There's nothing wrong with that either. So, I just wanted to make that clear because what we're witnessing right now, I like to use 14 because that's when

1:38 life was the most pure uh for me, you know, just seeing the world and going out there on your journey in life when you had everything in front of you and you were still innocent at that point, your freshman in high school. So that's my favorite number 14. Yeah. So like I said before, you know, just just looking at um looking at every looking at everything and holding their feet to the fire, I think is just totally necessary. There's nothing wrong with that. I just wouldn't make any definitive longl lasting judgment calls on these people. I wouldn't set it in stone. I think it's

2:24 good to let it play out. We've seen some improvements from Tyler Marsh, you know, but you know, like I said before, we've also seen we've also seen some gaps, some miscues, some mental errors. Okay. um something that you can label under um incompetence and sometimes it may even seem borderline negligent but I would just say mostly at times you can label it as incompetence right so also like I said you can just say well he's learning on the job cuz that's what it looks like and then you would say well so too was Terresa Weatherspoon And

3:12 why did you fire her? She was learning on the job like Tyler is learning on the job. And you know, Teresa's deal was that local journalist said that players was complaining about how that her atto's wasn't good and she it was sometimes it was the veterans making atto's. And so that wasn't good. At least that was the excuse from journalists and from some veterans on the team. None of that has been documented, right? That all of that is just allegations. It's unfounded. There's no evidence, no proof of that,

3:57 no audio, no video of that. That's just all hearsay. That's coming from a journalist, a couple journalists who said that's what veterans on the team are saying, but we haven't heard anything from these veterans about that. That's just what they're saying, and we're just supposed to believe that. So, yeah. I mean, was T-spoon perfect? No. Did she make mistakes? Yes. Was she learning on the job? Absolutely. You know, absolutely. That you clearly see she was learning on the job, but she was a lot better at it than than Tyler. so far. So, you know, maybe that was a bad idea to fire Teaspoon. But what I will say, what's done is done. What's done is done. Okay. And you know,

4:45 at this point, um you know, it's it's time to move on. That's what it is. It's time to move on and um you know, get past this. He made a a terrible decision yesterday when he shouldn't have instructed Angel Reese to foul and he did. He shouldn't have done that. Okay, he should not have done that. And um but that's what he did and it end up it end up costing him. It end up costing the team and he said you can put that on him. They really didn't need the foul. They could have just played straight up. They could have just played straight up and probably would have gotten the the basketball back. Obviously, it still would have had

5:30 enough time even if like I said before, it would have been around eight or nine seconds left on the clock if they would have stopped Golden State from scoring in that possession without even fouling. And that's still enough time for him to get a shot off, right? To get a couple good looks um to get that game into overtime. And that's not what he did. So, you know, you could, like he said, you could blame that you can blame that all on him. You could blame that all on him, which is which is what he said. So, yeah. Hold on, you guys. Yeah. Actually, I like to

6:17 uh what do I really want to do with this one right here? Okay, so I'll get back to that. Let me just show you tell you what I'm doing. You say, "Why you gave him 99 everything?" So, what I'm trying to do is with this creation right here. I want I'm going to design an offense built for him, specifically for him. I'm trying to get this guy to rush for close to 2,000 yards at the quarterback position. But I want him to do it in a way where it's really sparkly. It's really fancy. So I don't want stiff arms. I don't want trucking. I don't want any of that stuff. I want this guy spinning, jump cutting, juking, all of that stuff. I want all of that. I want electricity, lightning. I don't want anything. I

7:03 don't want a freaking semitr. I don't want none of that stiff arm stuff. Because what happens is that if you add all of that stiff arm and trucking stuff, he'll do that more than he'll spin. You'll say, "But you'll watch it and you'll say, "How come he didn't spin? How come he didn't just juke? How come he didn't put him on skates?" And it's because he prefers to just stiff arm and he prefers to run you over. And so I'm just getting rid of all of that. Like I don't want any of that stuff. And you would say, "Well, why did you move play action to a 99?" Well, that's important because it helps his slide of hand. So you'll fall right for the read option. You'll fall for these different plays when he'll you'll really think he's going to hand it off to the running back and he's so great with it. He keeps it and so he's able to get more yards. So the change of direction, I don't want

7:51 him fumbling. That break tackle has to be there. It helps with spin moves and everything else like that. The same with brake sacks, the agility, the the acceleration. I'll get the speed there, the juke moves, all of that matters. And that's why I made everything a 99 up here, right? He's going to have natural running ability. And that's why I did all of that is specifically because I'm trying to get him to 2,000 yards. Uh that's never been done before at the quarterback position. Well, and the reason why I'm not giving his deep accuracy and these all of this great accuracy because I want him to keep the football to run. I want him to see that, oh crap. Um, there's nothing really there. I'm not accurate enough to really

8:38 get it there. Let me just tuck this thing and run. Let me tuck it and run. So, if I gave him 80s in accuracy across the board, he's just really going to want to pass it because he's confident that he can make those attempts. He can complete those attempts. And I don't want him doing that, right? I don't even necessarily like for the short accuracy, at least for this creation, to be this high, right? I really don't. I just really want this dude to just go and run. And I'm not I'm not trying to make him a running back. I can make a running back to get 2,000 yards. That's easy. I've done it multiple times, but I've never been able to do it with a quarterback. And so, I'm trying to see if I can do this with a quarterback. And

9:26 from what I've noticed with my creations is that you give these guys good accuracy, they're not going to take off and run. Even when you simulate, these guys are going to freaking, you know, throw it because they're confident that they could accurately complete these uh pass attempts. So, you know, like I said before, um I'm actually going to lower this stuff. I want this guy secondguessing himself so he can take off and run. And to me personally, all of that is just it's too tempting for him to, you know, want to want to complete this stuff. And so now what I do want is that throwing on the run, this is what I wanted to do. I'm going

10:13 to be honest with you. So throwing on the run, I still want him to be beautiful uh when he does attempt these passes. So, if I make throwing on a run a 99, right, it's an oxymoron, right? It's both good and bad, right? Because what happens is that he's still confident, so he'll still attempt these passes. The Right, which means that he won't take off and run. The beauty of it, the good of it is that it's going to make all of this beautiful. So, this is ugly. But if I put this at a 99, it's going to make all of this beautiful, right? So, you'll you'll see some great highlights of him throwing beautiful passes on a run. This

11:00 right here will look beautiful when he completes it. It'll be on the run. He'll throw a 70 yard bomb on a run, right? And it'll look beautiful because he's good throwing on a run. And so, it'll sort of inflate this to high 70s. Okay. The problem is that the bad problem is that he's gonna want to do this a lot because he's so good at throwing on a run, he won't take off and run. And then I'm not going to get 2,000 yards out of this dude or even close to it. And so I got to I got to temper this. I got I got to make that a 72. Like I want this dude freaking running. I want him running the freaking football. And I I personally think that's a little bit too high to

11:46 me. That's he's just too confident. He's too confident. So, I got to take that away. Now, obviously, he'll improve over time. All of this will get better over time when he progresses. Um, the thing is is that I can control that. I can control the speed, the rate of his progression. And so, I'll make sure I do that cuz he'll just start all of this will get better over the season and he won't even want to run anymore. Okay. The reason why I'm not making his throwing power great is because even though he's not confident throwing on the run, he's not accurate. That affects his confidence. Throwing power boosts his confidence because he believes he can fit that football anywhere and he'll just throw it cuz he feels that he can

12:31 do that. Right. So, I have to I have to lower this to I'm going to say this is still a little bit too confident for me and to lower that to a 86. At throwing under pressure, I'll keep that. I'll move that up to a 68 because if you if he feels that he can throw under pressure, he's just going to stay in there and try to throw it, right? So, you know, I still want him confident. So, maybe I should move that at a 70, but that might be a little bit too confident at 70. He might still try to stay in there. I want this guy freaking

13:17 out. I want him freaking out and running. That's what I want. All right. Obviously, tough that trucking has to go. We don't do any of that stuff. I'm taking all of that away from him. All of this affects his tendencies. Okay. And then we get to attributes. Damn. Why do they got this thing so close? Jesus. All right. So, he's a scrambling quarterback. Wait a second. Let me see if they'll move this back so I could see. There we go. All right. Yeah, cuz I'm I'm going to make him 6'2. really I I wanna I don't even want him

14:04 to technically be that tall. And the reason why is because listen like it sort of hurt it hurts their mobility somewhat. Okay. So I think the perfect height would be 6'2 6' three. He can still see over the line, long strides, but it does affect his agility. It will affect agility. Even though I got it at a 99, it won't be the same. His agility, his juke, his spin, his change of direction won't be the same as if he was 510, 5'11, 6 feet, 6'1. It won't be the same. The speed would be better because he's he's a 99 and he's a long strider.

14:51 He takes longer strides. He'll get to his destination quicker. But if we talking about moving in tight spaces and you know, you need to be short with that. And so therefore, it's going to hurt him because he can't see over the line. And you pair that with his poor accuracy. This guy's going to have a problem when I make him shorter. But I'm not He's not supposed to be a true quarterback. This guy is supposed to grow into that, but he's going to start destroying you on the ground, and that's where it's going to start. I'm trying to do something that's never been done before. So, I have to give him over the top. Now, that's a slow wind up and

15:38 quarterbacks and safeties um could end up picking all of that stuff off because it's telegraphed and so they could jump routes. But let me see if it could still be over the top, but not that slow wind up. Not that low wind up. Okay, that's a little bit quicker. That's a little bit. Let me see. Over the top three. All right, I need that one. I need that one. It's not as low. Let me see. Okay, we're going to go with that one. I need him throwing over the top because I'm going to make him short. Throw ball away. No. Sense pressure. You want him paranoid. when I'm paranoid because that makes him freak out and just take off and run and that's what you want. Decision maker,

16:26 you don't want him conservative because what happens is that this is all getting into the brain of the player. What happens is that he'll be too conservative and he'll just want to sit in the pocket. He'll sit there and waiting for something to open up instead of breaking out and running. So, you want him to be aggressive like get the hell out of there, right? paranoid, aggressive, scrambling. Just don't throw the ball away. Go. I want you to get the hell out of there and just leave. Okay. Um, now everything has to be aggressive. And you would say, "Well, he's not catching. Why are you making it aggressive?" All of this controls his mindset. All of it. I promise you, it all controls his mindset. And the reason why is because this is a different engine from the Ignite engine that they used in, you

17:14 know, Madden Madden, I'm going say like Madden 20. I think that's when they stopped using the Ignite engine. It could have been a little sooner earlier than that. I believe they went to the Frostfight engine. And they went to the Frostfight engine because the Frostbite engine is great for storytelling and they start moving in the story modes. They wanted to get into pyrochnics. The graphics are a lot smoother, all of that stuff. Uh, but it doesn't deal with the biomechanics the way the Ignite engine did. And biomechanics gives these players human intelligence. Okay, it gives them human intelligence and they it can they literally can think for themselves organically. Um, it affects the muscular system scientifically in video games, the

18:00 skeletal system, the organs, the brain. It gives them human intelligence and um and so they're able to make adjustments on their own. They're able to really just think for themselves. Even the injuries are organic and natural. It happens over time. It accumulates uh through a lot of impact and a lot of wear and tear that happens naturally organically with biomechanics. And that's why the injuries are more realistic in the old Maddens and in the NBA live games. uh the NHL games they had back in those days, it was just better because it exclusively specialized in biomechanics, right? Uh so everything was more realistic. It was more humanlike. Even the graphics, you you would see the muscles relax, the

18:47 muscles contract, all of these other things. It was more realistic. But they switched to the Frostbite for storytelling to make it just more beautiful. The lighting, the pyrochnics, all of these other things. the weather looks better, all of that stuff. Now, there's elements of biomechanics in the Frostbite. There is no biomechanics in NBA 2K's engine. They have this new version of the Ecomotion engine. And so, there is no biomechanics at all. And so, 2K sort of compensates for that by loading the game up with different tendencies, but there's no human intelligence. There's no natural progression organically. There's no organic injuries. That's why because it sort of accumulates over time. It

19:32 compounds. There's none of that. That's why 2K places everyone injuries at an 80s so you can get injured. So they make everyone an 80 with an injury. That's not an NBA Live. That's not in the old Maddens, the old NHLs, the old FIFAs because the biomechanics make all of that real like all natural the way it's supposed to be in real life. And so you don't need a lot of tendencies because they give you humanlike intelligence, right? And and that's what it is. So with this, I have to control all of this because it helps his intelligence. And that's that's what that is. Now, this is better than the Ecomotion Engine, which 2K uses because there's little elements of biomechanics in here, but it's not the way it was in the Ignite engine. So

20:18 this controls his mindset. Everything has to be aggressive. run after catch, fight for extra yards. I don't want him ever covering uh the football. And the reason for that is because even if he braces, he'll brace instead of doing a move. And that's what happens. So even if I just have him bracing against big hitters or medium hitters, he'll brace instead of doing a move, right? And he'll stop to brace instead of cutting and spinning and all of this other stuff. And so yeah, will it hurt his potential to fumble? Absolutely. But this guy is supposed to just move as much as possible and try to cut him up and I don't need him bracing at all. All of this, even though he's not on defense, you have, ladies and gentlemen,

21:04 you have to make all of this. You got to make him aggressive, right? You got to make him aggressive at all times. Everything has to be aggressive. Everything. Everything. Utilize all of this. Well, not that, but yeah. Everything has to be aggressive. High motor. Yes. undisiplined. Yes. I don't want him disciplined. I don't want him being in that pocket disciplined going through all of his reads. Let know I need you to break out of there. If it's not there immediately, I need you to get the hell out of there and go. Okay. Right. So, hold on y'all. Like, let me get out of this real quick. Let me let me me fix this. We'll get back to it. We'll get back to it. So, that's the face I'll use. So, what I'll do is

21:52 do that. I think that's fair. And I'm going to make him 178. I want him to be extremely light. All right. And we get back to this. What am I doing? Yeah, apparel. Get back to apparel. Once I'm done with this, we'll get back to the conversation, the topic at hand. Just need to focus real quick. Yeah, I like this one right here. I like this one right here. It just It's really light. It's really light and so it's sort of my favorite one to use. Other ones I like to use to help his vision. Um, this is good.

22:39 Nothing is sort of obstructing his vision. You can clearly see. And then this is really the best one as well. It's really light. So, it's this one and the shook that I really love. Right. I love this one. And even just for the aesthetic of it. It's really light. But this one is really the best one. And then you got this one right here. So, these two are really good because it doesn't hurt the vision at all. Uh, let me see. Which one do I want it? Yeah, I think I'll go with this one. We'll do this one. And I'll keep them with that face mask.

23:26 I don't mind that face mask. I'll try to find one that looks a little bit more awesome than that. So, they'll show you the ones you can use. See? No. See, I can't use that. I don't want anything in the way of this vision, right? I want this guy seeing everything moving. So, if I if I can't find something that's awesome but doesn't obstruct his vision, then I'll just stick with the original one, which is the one you would just normally give for a kicker anyway. Yeah. See, I'm not Although these things look awesome, I'm not going to do it. I just don't want anything in his way. Yeah. So, I I think I'm going to stick

24:11 with the the original one. This is for the kicker. This is for the kicker, but the other one I had, the original one looked a lot better than that. Yeah. Everything is just like I said, I don't want anything in the way of this dude. All right. This isn't bad. But like I said, you can see on the side right there, it looks nice. But yeah, this is more for a line. Now, this is awesome. This is awesome. It doesn't hurt him. It doesn't hurt him. I'm going to go with this one unless I find something else. That's awesome. That's not bad. But it's this doesn't look as as rough as this one. Like that's a little bit too high, too. Okay,

24:59 this is perfect. Three bar running back. Three bar running back. All right, let's go. Let's see if we can find something else. Now, this is what I'm talking about. This is what I'm talking about. Make them look more vicious. Make them look more vicious. That's what you would normally give a linebacker or a defensive linement. Let me see if they have another one. All right, we ran out. So, I'm going with that one. Going with this one. And I want you to be able to see his eyes. Now, this is the beauty of the Ignite engine. This isn't the Ignite Engine. This is a different version of the Frostbite engine. The Ignite engine allows, and you will see it if you do

25:44 replays. The Ignite engine allows for the manipulation of the eyes. Okay? So, I can look one way and make you believe I'm going one way, but I go I go in an entirely different direction. I can fake you out with my eyes. And so, that was the beauty of the Ignite Engine. in their basketball games and at football games when they was using the ignite engine. It was so realistic because of the human intelligence and um it was really their slight of hand was amazing. So there's elements of biomechanics in here but not the way it was in the ignite. It was fullon in the ignite. So what I'm going to do is that I do want this standing out a little bit. So I'm going to give him the Oakley

26:30 Prism. Okay. Going to give him the opi prism. Obviously, we're not going to give him a mouth guard. And boom. Nose and eye tape, which is necessary. So, we're going to do that. Everything got to be tight and like light on this dude. Nothing loose. Tight. Nothing loose. I don't want any of this stuff right here. I want this dude loose, ready to go. Ready to go. Nothing weighing him down. I want him even faster. That's got to be small. I'm not giving him any flat jackets. I

27:17 don't want any undershirt. And you say, "Well, why don't you want undershirt?" Well, this is this is my protest to EA. This is something that sometimes I'll use it for the aesthetic because it looks good with the aesthetic. Okay. It makes the aesthetic look good. The problem is that in real life IRL, they can pull on the undershirt. They can pull on it and it's obviously going to slow you down. They can tackle you and all of that. They don't have that animation in the game. They don't allow you to grab and and pull on jerseys and stuff. You will see some of that in NBA Live, but they don't allow you to do that in this game. Uh because the billowing with the ignite

28:02 engine is just better. It's just better than it is in a frostbite. Frostbite has good billowing, but the ignite engine uh allowed the billowing to just sort of affect gameplay in a sense and it even dealt with it. It the material was just better with the ignite engine. Obviously, the graphics are beautiful with the Frostbite, but the billowing in the ignite engine was just different. it was the way the developers used it where it can still sort of affect gameplay. You would see them grab and tug and things like that. Um, not in Madden, but you would see a lot of that in NBA Live, them grabbing and tugging and and all of that stuff. And um, so my protest is that what I want from EA is to if we're going to have an undershirt, I think it

28:48 should be able to get ripped and it could slow you down. So although it's good for the aesthetic, it can hurt gameplay cuz I could tackle you with it. I can grab one tool and pull on it. And so for me, this is just purely for cosmetic purposes and that's it. Uh I think this should be able to have both a negative impact or the positive is that it's good for the aesthetic, right? Um so there's that or it's good to keep you warm in winter games. So, it needs to serve a real dynamic purpose. It's good for winter games. It's right. It's good for winter games. Um, and then it's cool for the aesthetic, but it can hurt you during game play because someone can grab and pull on it. And you can obviously see it being pulled or even

29:35 ripped, right? And so, that needs to be in the game because that's the way it is in IRL, right? IRL. So, but like I said, I'm not going to use it because it just serves no purpose. Okay. So that's something that they need to add in Madden as well. Flap jackets, although it's going to protect his back and ribs, the aesthetic, I don't like it because of the aesthetic and also um you know, I don't want anything weighing this dude down. So I want him faster than what he really is. Back plate, I don't mind the back plate. I don't mind a back plate at all. Um, I'm just not going to use it just for the aesthetic purpose, you know? I just

30:22 I don't like any of that stuff really. I know it's necessary and I wish that it really mattered. It doesn't matter, right? So, these accessories need to be dynamic where a back plate can be preventable in terms of injuries. it can help this guy if if he gets tackled and got a nasty shoulder gets speared in the back because this back plate can prevent different injuries. Um, but that's not the way it is in the game and that's a problem. Okay, it's the same thing with the flap jacket. I wish this was dynamic where it can prevent this guy from getting back and rib injuries. It could protect him, but that's not the case. So although this is better aesthetically than the flap jacket, it serves no

31:07 purpose. So I'm not going to use it because it just doesn't serve a purpose. And that has to change in video games. Okay, that has to change. I'm not giving him anything on his arms except the uh yeah, this right here. And this is only for the aesthetic. Now, what I wish what I wish is that this this these accessories will all be dynamic where they can be able to absorb sweat and that's important so that the hands especially of a quarterback or a kicker doesn't get sweaty which can affect accuracy, velocity, um football security, all of those things like that. So, this is technically strictly for

31:53 aesthetic. That's all this is. So, I'm just going to add this for the aesthetic. Boom. Okay. I want this guy obviously look to look like he's learning, right? So, I am going to give him the, you know, I am going to give him this, but technically I always want it to just look beautiful. So, I always want that teal on there. That double teal. Okay, this guy is learning. He's clearly has a long way to go before he's a good quarterback. So, I want him looking at the plays on the wrist. Um, but also this is supposed to help with absorption of sweat so that his hands doesn't get

32:38 sweaty. It can collect some of that sweat from his arms and it right it protects him from fumbling and having better grip and all of these other things. So, this is why I would add these things uh to just I know it it's not dynamic in that way, but hopefully EA would listen and would do this and make accessories dynamic where they actually serve a purpose and they're not just here for cosmetic uh reasons, right? So, what I'm going to do is to make sure I get that right there. Actually, I want this sitting a little bit higher. But the thing is is that they won't

33:24 actually you know you know what I can do and you will say well why does it matter? Well, it does matter because I don't want this stuff on his wrist because that's his throwing hand. And if your wrist are taped as a quarterback and even if you got a sweatb band on it, okay, it can in real life IRL it can limit okay motion. It could limit movement motion. It can sort of restrict it a little bit. And so I don't need that. I don't need that for him. And so what I'll do is I'm going to get something a little lower than that to collect the sweat. You say, "Well, it's not actually collecting sweat." I know that. But this is my protest, right? This is me wanting

34:12 EA to do something like that to make this stuff more dynamic. So, the lower the lower it is, that's good. Um, and that's that's what I want. I want it a little bit lower so it can catch some of that sweat. Um, [Music] yeah. So anyway, now I normally would give him a a glove on a on a on the left hand, and that's for being able to grip the football when he carries it in the left. I keep I don't keep a glove on the right hand, specifically when I'm creating quarterbacks. And that's really only because it can necessarily affect accuracy. It could make you throw some ducks here and there. But it's good if you're a running

34:58 quarterback, right? So, I don't I could technically give him two gloves, but I'm not going to do that. I'm just going to give him one on his left hand. And I like for all them all of my stuff to just stand out. I like it to stand out. I like it to have a little little bit of something extra in there. Let me see how that looks. That's nice. That's nice. I like that. Okay, we're going with that one. Now, obviously compression, you would want this to be more dynamic,

35:47 okay? Obviously helps with blood flow and even with sweat absorption and all of these other things like that. Um, [Music] okay. Now, this is important, the towel. If this was actually dynamic, but it's not. So, the towel is good to obviously wipe the palms of your hands, wipe the football down. Um, you might need it to wipe the sweat from your eyes, all of that stuff, but it's not dynamic. It's just here for the aesthetic. Um, but I am going to obviously add this. Once again, this is me reaching out to EA in my own way and I'll send this to EA and hopefully they can get this thing

36:34 in the next iteration of Madden. People say, "Well, why are you using this?" Well, it's important cuz I want this to be dynamic, right? Because the simple fact that if it's a cold game, I can use the hand warming. It warms up my hands and it helps me out with velocity and accuracy and grip. Because if I don't have this and it's a cold game like in Buffalo or Chicago and next my hands are freezing and it affects velocity, it affects accuracy, it affects football security. Um because my hands are freezing cold, right? So this is another reason why I'm reaching out and you could put it towards the back. The reason why I don't want it in the back is because once again, this is me reaching out of my own way to EA,

37:19 letting them know that if I'm a running back or if I'm a quarterback or a wide receiver and I have my hand warmer on and it's it's at the back, then it can be pulled and it could yank me down, right? It could slow me down. Someone can grab on to this. This is good for a defensive player. This isn't good for an offensive player, right? That's good for the aesthetic and that's it. So, I keep mine on the front if I'm a running back, a wide receiver, or a quarterback, right? So, once again, this is a protest. Now, they won't show this unless it's warm, which is what I like. The older Mattens, they will keep this on year round. They they're not going to let me wear this unless it's uh cold, which is great.

38:04 Okay. Now, I want the honeycomb. You can do the regular. I like to go with the honeycomb. It's lighter. Okay. And it's just more aesthetically uh pleasing. The aesthetic is better. Obviously, you can go with regular or you can go with large. I'm going to go with regular light, which is what I like. And then I want I don't like sho strings, but I'm going to go with something light. This is normally what I would get, right? Because of the aesthetic and I hate shorings. I hate laces. I think it's antiquated. But what I for this I am going to have to go with um the lightest I can get. I mean this isn't bad, but I don't like all of that black in there. And that's

38:50 that's my issue with that one. And so I got to find Yeah, that vapor. They have another one that looks a little bit better than this. I like it. It's Adidas, by the way. Um, no, not that one. Even though that's not bad. No, it's another one by Adidas. Yeah, I like this one. I like this one right here. I I hate shoe strings, y'all. I hate sho strings with a passion, but I have to um I like mine really light and super low for my running backs and quarterbacks and wide receivers. And so all of this, all of

39:38 this is important, you know. Um it just like I said, it just depends. And this is another one that I like right here. I like uh that one, the turbo low. I like the turbo low as well. U but I'm going to go um with the other one. So you would say, well, why is this important? Well, once again, you know, EA, where in the hell is that? I can't even find that thing. There it is. Yeah, you would say, why is this important? Because cleats matter depending on the position, depending on the surface, right? natural grass, turf,

40:27 wet, wet weather, cold, hard surface, soft, all of that stuff matters, man. And it can have an impact on speed, on cutting, even even it can have a negative impact in terms of injury. Like, all of this stuff is important. All of this stuff is important, y'all. All of it. And so once again, has to be dynamic and it has to be able to help you with speed. All of this stuff is important. So dynamic accessories, dynamic accessories, dynamic apparel, dynamic apparel, all of this matters. Now, IRL, I don't do long socks or medium or low, right? I I do socks where you can't even

41:14 see them at the ankle. So we normally would call those footies. And that's the new flow. That's the new flow. IRL, that's the new flow. Right now in college, they would just say no socks. So that's the new flow, hoodies, or no socks. All right. CFWB. There we go. Nice. Perfect. Absolutely perfect.

42:06 Save them. All right. And then you go to franchise, create a new one, custom creation roster, and you just load that. And um yeah, but like I said before, so with with the whole coaching tree situation, Becky Becky got some work to do, man, cuz Becky isn't looking too good now. is hurting Becky because Becky obviously is getting exposed. Some people are believing that it was Natalie Natalie Nass who was really running the show, really making that that team successful.

42:53 Becky is having some issues it seems with adjustments and being able to develop the talent and putting players in the right position. So, what I will say is that I don't what I believe is that Becky has been gifted with a lot of talent on the Las Vegas Aces when she first got there. I mean, just gifted with a lot of talent. Okay. And so right now, you know, she's she's struggling because she she's only topheavy and some of her top heavy is being affected like because of age and so it's not the way it used to be when she first got to the aces. You know,

43:39 Chelsea is getting older and so she's not the same Chelsea. Joel Lloyd is getting older. She's not the same Joel Lloyd the way she used to be in Seattle uh a few years ago. So things are changing. These players are aging and it's starting to show. We're starting to see attrition all of these other things. So they're just not the same. And in her bench, she doesn't have quality depth outside of Aaliyah nine and Megan Guffs is saying if she's not even playing, she doesn't really have quality depth. And so that's the problem. So although you're topheavy with your starting five, two people in your starting five, the age is starting to catch up with them, but mainly it's with Chelsea Gray. And then your bench,

44:27 you don't have quality depth. None of those players are good on the bench. They have potential in terms of Elizabeth Kitley. And Aaliyah Nai is good. Um, right now she's off a little bit the last couple games, but Ali Nye, you can trust her. Elizabeth Kley is really talented. She's just using Elizabeth Ky Kitley in the wrong way. Okay. She's supposed to have Elizabeth Kitley obviously on the perimeter more stretching him out being a stretch big. And obviously there is opportunities or moments in the game where you can have her to be at the rim, but you really need to pull her away from the rim. Okay? And it clears out a lot of space down there. She's a willing passer, a smart facilitator. And then there's obviously opportunities where you can get it to her on the block. Okay. I

45:14 would use her for the mid-range game. I would use her for the stretch big game. And then obviously there's opportunities in games where you can take advantages of mismatches and put her on the block where she can then be more successful. But that's not what Becky is doing. She's using Elizabeth like she's some traditional big and it's hurting Elizabeth Kitley. Um obviously you can clearly see that she's not fully comfortable with that knee just yet. They say it take, some people say it take two years for you to get your confidence back. So, we can clearly see she's not completely confident because her mobility looks different, athleticism looks different than what it looked at Virginia Tech. Obviously, she's in a league where it's a different tier level of athleticism and speed and height. And so, yes, she will look less

46:00 athletic in the WNBA, but she looks lesser because she's not confident with that knee just yet. That's going to happen next season. But it doesn't help that Becky is using her in the wrong way. So once again, you know, Becky is being exposed in that way. So yeah, all of this all of this stuff has has got to change with Becky. Um they need to hit up free agency. They need to make a trade. They need to do something to bolster or they're going to find themselves either not in the playoffs or getting kicked out of the first round. It's not going to be pretty. Hold on, you guys. Uh, what am I doing here? Yeah, league settings. But yeah, that's sort of the way that has to be with Becky. So, yes, it's Becky being exposed. Yeah, listen, you you can say

46:48 that. You can say that uh simply because obviously now that she doesn't have this loaded roster, she doesn't look too good. And you're noticing things in the games where it's ma it's mainly with how she's using her personnel rotation, minute allocation, and also player development. And what we're seeing from her at times is just incompetence at times or how she's using the personnel. It's just not the same anymore. And and it's only because she doesn't have quality personnel on all levels. And that's that's her issue. So, she's being exposed. Natalie doesn't have all of these big names. Natalie got players who were really good overseas, but they have yet to prove themselves in the

47:33 States. And then she has players from the States in the WNBA who were always really good role players and they always had starter potential or if they were ever a starter, they weren't really all that bad. They were pretty solid. And and so she has those players. So, they all fight for each other. And Natalie Nas is looking brilliant. And it's clear she knows how to coach because she used to be a coach, the only female to ever coach a professional male's b men's basketball team in Japan. And so this isn't new to her. And then she learned obviously under Tyoo. And then she's been mentored by Steve Kerr. So it's clear that she's the better coach of the two, her and Becky. It's obviously clear she's better than Tyler Marsh because

48:20 Tyler is he's gotten exposed, you know, as this gaff machine. There's too many gaffs with this dude. Too many mental lapses. Hold on, you guys. Yeah. And so that's just sort of what's going on there. Yeah, that's that's what's going on there. It's just not good. It's just not good at all. Hold on real quick, you guys. I turned the injuries off for preseason because this game, for whatever reason, if you go through a preseason game, they'll injure at least 10 people and it will be brutal injuries. Brutal injuries, y'all, to some of your best players. I'm talking about eight week injuries, 10 12

49:06 week injuries, season end injuries in preseason. And so, it's just not realistic. And it's only because they don't have biomechanics. And so even even so their AI simulator and when you just play through preseason games, the multitude of injuries, the severity of the injuries because they don't their AI simulator isn't isn't as good as it used to be uh with the Ignite Engine. And because they don't have biomechanics, the way it is with the Ignite Engine, these are unrealistic injuries. and right. And so it's it's just not realistic. It's overwhelming. And so you you turn it back on during the season, but you turn it off in the preseason, they for whatever reason, they just

49:51 decimate your roster in preseason. It's crazy. It's just absolutely insane. [Music] Okay. [Music] Right now, I turn minima size off until I start the preseason games and it's only because I'm, you know, I'm trying to make trades and stuff and I just don't need all of this stuff in the way and I turn that off as well. I like to fill out my the roster myself. Okay, we can start it. But yeah, that's that's the situation with the coaches and stuff, man. It's just like being exposed. And so Becky Hammond's coaching tree isn't looking good. The tree itself, Becky, isn't looking good.

50:39 And the fruit of her tree, one single fruit. So, you have two like two of the same fruit. One fruit is not ripe. It's just damaged. It's not ready to consume yet. Okay. The other fruit from that same tree is ready to be consumed and it's see it's like perfect. It's not even really bruised or anything. It's just like this perfect fruit. That's Natalie Nas. This fruit was picked too soon. Natalie was ready to be picked. Tyler Marsh wasn't ready to be picked

51:24 and consumed yet. And that's the issue. He's not ripe. He's not ripe. to be consumed. The tree is Becky. Okay. And that tree, it it's it's gotten some issues. All right. And that's that's what's going on. It's it's gotten some issues with that tree. So, yeah. Okay. Hold on, you guys real quick. Hold on. Real quick. Real quick.

52:13 [Music] Hey baby.

53:08 All right. All right. Yeah. So, that's that's what's going on with uh with Becky. That's what's going on with Becky. Okay. So, the fruit, one fruit is ripe. It's ready to be consumed. The other fruit, it's not ready to be consumed. It's not ripe. The tree itself is sort of sickly. It's sort of weak a little bit, right? It's I don't want to be I don't want to say it's diseased, but what I will say is there's some um citrus greening, if you will, and there's just something off with it. So, I would I would just say it's it's sick. It's it's a sort of weak tree, if you

53:55 will. And that that's what I would say. I would just say it's ill. It's sick. And so, that's the problem. That's the problem. All right. Yeah, because we saw the two fruits face off against each other last night and it's clear one fruit is ripe, the other fruit isn't. That was clear. That was absolutely clear. But salute to Natalie Nas. The team really stepped up. Everyone pulled their own weight and they haven't even gotten all their best players back from overseas yet. So that's amazing. Xander Lassini will be back because she just lost to Belgium. Italy lost to Belgium. So Xander Lassini will be back with the team soon. Belgium

54:43 will play Spain in the um Euro Cup championship game and that's what my girl Leticia Romero and everyone is over there. But so you're going to have to wait a little bit to get Julie Van Low back, but you're going to get Xander Lassini back, which is great. You're going to get Carla Late back because obviously Spain beat France. So, Carla Late, uh, not Cara late, what am I talking about? Um, Janelle Salon, she'll be able to come back sooner. So, that's also really great, but you're going to have to wait a little longer to get Julie Vanlow back. And like I said, Tyler Marsh, obviously Camila Cardardoso with the America Cup, and so you're going to have to wait to get her back. He's also dealing with uh some injuries

55:30 like the Courtney Vanderloo and so obviously Mariah Jefferson is healthy but not totally. So he has to get her conditioning ready and so there are some issues with Chicago. It's not perfect. There's some issues but like I said before he's just not ripe just yet. You can see he's getting better but he's still making these gaps. He's still learning on the job. He's getting ripe, right? He's ripening and but he's not ripened. He's not there just yet. And so that's the issue with that, which means you probably should have just kept Teresa, right? Okay. So,

56:16 with this, what we want to do is we want to hit up the glossery and I need to surround this dude. Let me make sure. Yo, I hate when they do this. I hate when they do this, y'all. Just show the CFWB. Why do they keep doing this? Like, just show CFWB. Like, why are they going to show it on the back of the jersey? Let me see something. Like, why do they keep doing this? To show it or do I have to switch it back in the game? Like, what are you doing?

57:02 What is wrong with y'all? S S N CFWB. What's wrong with y'all? It's really simple. Now, let me look at him right now to see if it's really on the back of his jersey. Yeah, there we go. Now, there's something else that they didn't let me do. So, you you would have to do this obviously um when you get get into the game itself. So, when you create players, they won't let you do this.

57:47 They wait until you get into the the franchise and then you could do this and that's development. And so you can have normal development, star, superstar, superstar with X factor. X factor is important because it's going to give him all of these special abilities that's going to make him even more dynamic. The problem is that it's going to affect this the ratings at a faster pace. Okay, look how they lowered his juke move, which is crazy, right? Look how they lowered his juke move, right? It's giving now showing me release. It didn't do release when I created him, so that's good. It didn't do jumping, which is great.

58:33 Okay. Um, I don't mind doing route running and things like that. And that's only because it helps with his overall movement. So, I don't mind that. Um, all of this I got to turn this up because what this does is that it just helps him to just be more dynamic mentally, right? It helps with that mindset of him just being aggressive and just doing more. And so, yeah, that's the way I want that. Like I say, you got to be careful because they'll they'll change a lot of this stuff.

59:18 They'll take away um in some of it. It's like, why did you do that? [Music] Yeah, it's just it's just crazy. really really really really crazy. Obviously, all of this helps his awareness. Even though this is really for defense, it just I'm telling you right now because they don't have biomechanics, you have to do this. Just overall awareness, right? You have to do it.

1:00:10 Actually, I'm going to leave it at a 65. All right. Even though that helps that helps the mentality of the player, right? Um, I'll keep that at a I'll keep that at a 75. Uh, I'll move that to a 99. All of this helps y'all with with the

1:00:56 overall brain, the awareness. All of this is important. All of it. Like I said, what I don't like is that you're going to see this guy just become the greatest quarterback of all time passing by the end of the season. It's just going to boost everything up in the 80s and that's not what I want. Right. What's going to hurt my player if I don't add this is that they give him these other traits, okay? Where it's going to make him even more explosive and dynamic from the beginning. And but it it speeds up progression too fast. Even superstars too fast. Okay. The reason why I want to

1:01:43 go through normal is because I don't want this guy throwing a lot. Even Star, he's going to improve his accuracy. He's going to improve all of these other things. And so I got to keep it normal so that he's not throwing on a run all of the time. He's not trying to, you know, pass too much because he's more confident because he's got better at it. And that's not what I want. So, I want this guy still being able to run. But I'm telling you, it's going to affect how he moves a little bit because I don't have that X factor. But his natural ability is he's going to be okay. He's going to be okay.

1:02:28 All right. So, he's a 75 overall. Let me turn that down a little bit. Yeah, he's a 75 overall. Now, what we want to do is that I got to start making some trades. So, what you want to do is that you want to surround him with run blockers. That includes run blocking wide receivers, run blocking tight ends, and run blocking offensive linemen. That's what you want, right? Why is run blocking tight end so important? So when he gets out in the open field in space, these guys are able to get a hat on the hat quicker and be able to provide good run blocking in space and so he can break some from 70, 80, 90 yards because the wide receivers and tight ends are out in the open field

1:03:15 in space blocking effectively. And so all of that is really important. So what I'm going to do right now is that you go to the index. Okay, you go to NFL and you go to wide receiver and then you go to run block. Go all the way over here to run block and you go to the top. You sort it to the top and find the ones that has the best run blocking and you make a trade for him. So now what what they did wrong is with Brian Thomas Jr. IRL, he's excellent run blocker. excellent. Uh Madden obviously didn't know that. They should have and so he's not good in this

1:04:01 game of run blocking, but IRL he's excellent with the run blocking. He was that way all through LSU. He was that way last year with the Jags. So Madden should have helped his run blocking. I could obviously edit his run blocking, at least give him a 65, but people like, "Oh, you're cheating." No, IRL, he's an excellent run blocker. I should do that, but I'm not going to do that. Um, actually I am gonna do that. Matt and I'm gonna give him a 65. So we're gonna keep Brian. I'm gonna trade. We He used to be on our team before. So I'm going to trade for Z Jones to get him back. You do offers. Offers. I'm not going to give them anything crazy for him.

1:04:49 I can give up Eric Armstead and be able to save some money. Okay. What are we doing? All right. Back out of that. We're still at wide receiver. Before I do that, let me go back to the Jags. So, let me fix Brian Thomas. Because you go to ratings, you can see run block. If they show it, if they'll show it. See, it only got him a 47 run block. IRL. This dude, this dude run blocking his elite. At least should be a 70, but I'll just be fair and give him a 65. I'll give him a 65. So,

1:05:37 let's go. One block 65. One block power all of that like 50 blocks. Actually, if this going to be a 65, like you just got to balance all of this stuff. Yeah, actually.

1:06:25 Yeah, we'll do it this way. [Music] All right, there we go. All right. So, boom. So, let's get out of here. Let's go back to NFL. Go back to wide receivers. We need more. We need more. More. More. More. More. We need two more. Sorted. Boom. Cooper cup. That contract is crazy.

1:07:11 That contract is crazy with Cooper Cup. It really is. But I just need two more. I need two more. I'm not trying to just give up everyone. Like, look at that contract. 44 mil. So, we're going to go after this dude, Juan Jennings. I can afford him. I'm not going to give up Ezra Cleveland because he's extremely fast and he gets a hat on the hat quick. But I will give up some picks. I'm not going to give up Christian Kirk because I can use Christian Kirk for um for a trade for an offensive lineman. So

1:07:57 I think this is fair. Now, let me just get one more. All I need is just four. I don't need five. I need one more. Me go to the overall. Find one that I really feel I can get. Go after Noah Brown. I'm not giving up any tools. You can have this one.

1:08:43 All right. So, we did that. Now, what I want to do, I want to get the terrible ones off. So, if you look at him, you look at his round block. See, it's only a 47. So, we're we're going to let me restructure that. Save me some money. But yeah, and trade this dude and trade Christian Kirk. Don't need these guys. Don't need these dudes. Actually, I need a Gabe Davis first. And you press the white button to get offers, right? So, you find the one that really suits you the best.

1:09:29 If I can't find any offensive lineman that I feel were all right. So, we're going to get out of this. Go to the commanders. I'm looking for an offensive lineman with some run blocking ability. Let me look at him real quick. 81 run block. I like that. So, we're going to go after this guy. If they'll give them to me, they may not. Great. That's great. And you could have Luke Portner. Oh, dang. I forgot they

1:10:15 only let you do three. That's That's fantastic. It's absolutely great. I'll give you this fourth. Let me see if that works. You're almost there. And I'll give you a six and a seven. Nope. I'll have to give him a six. It may not work. I might have to give him a fifth. There it is. Boom. All right. So, we're done with the wide receivers. Now, what you do is that you go to left tackles. The whole Well, actually, let me do tight ends first.

1:11:01 Let me do tight ends first. So, run block. Obviously, George KD will always be at the top. He's excellent at it. But, we find some that are affordable. Let's go after this guy. They normally don't like to trade him. He's 67264. is almost like a left tackle. But normally don't like to trade this dude, the Steelers. They like to keep him. But normally they just will not trade this guy. Yeah, you can have all of these picks right here. Okay. Um, let me look at Brenton Strange real quick.

1:11:48 Let me look real quick, you guys. Yeah. So, that's the dude I just traded for. Yeah. See, we're looking for ones in the 70s, and this isn't good enough. So, all of these guys have to go. Obviously, this is the guy we kept. So, I'm looking for two more guys in the 70s with the run block. Nothing with the 60s. always in the 70s. Ron Block. So, it's out of these these eight players right here. We just got to look for affordable ones. I could bring back Mercedes Lewis. He used to be a Jag. We drafted him as we also drafted Josh Oliver as well. So,

1:12:35 I tell you what, nah, Dallas got her. That's just too much money. I'm not going to do that. So, we're going to bring back I want him kind of younger. So, I'm going to go after these two dudes. I'm going after these two dudes. I don't know why they made Josh Oliver gave him that generic face like that. Looks nothing like him. That's ridiculous. Then we're going to go out to Dizzy. All right. [Music]

1:13:27 Yeah, they don't want to let him go. But you are going to let him go. You will let him go. And what I'll do is that I'll give you Brent Strange for him. Almost. I'm going to get you Britain. I'm going to this guy. I'm going to get you Luke Pharaoh. I don't need any of them. Almost. And then we'll give you a pick. Give you a pick. Oh, we're running out of picks. You can take that fifth. Okay.

1:14:16 I need something back. Give me back a pick cuz I'm running out of picks. I want all three of these. Boom. All right. So, let me just release this dude cuz they don't do long snappers. He's one of the best long snappers in the league. uh Ross Mastic uh Mastic, whatever how you pronounce his name, he's one of the best in the league in real life as a long snapper. But Madden, for Madden 26, they've added long snappers. Well, they give you a good rating if you're a good long snapper. Okay. And then we just got to trade Evan

1:15:02 Ingram. We're going to trade him for offensive lineman. So, let's go back to NFL. I got my tight ends. So, now let's get into these left tackles. Ram lock ones who are affordable. All of that good stuff. You got to get out of these high ratings. We're going to go after this dude. You can have him for that. Boom. Let's get out of that. Time to go to a left guard.

1:15:51 Run block. Let's go to Tevin Jenkins. That's a white guy, but they gave him they gave him that face like that because he he looks like he's slightly biracial a little bit if you look at his hair. Boom. Let's go. I got my center already. And I got my right guard. I already have a right guard and um Brandon Sheriff, so I don't need that with Brandon. So, I got my center and then I got Brandon Sheriff. Uh, Brandon is more of a pass blocker.

1:16:38 We got to Yeah, that's not going to work. Brandon, we got to get rid of Brandon. Got to get rid of Brandon. So, right guard, run block, someone affordable, and this guy is huge. Mai Beckton 67 363. I don't know about that. I mean, I could give him Deon Lloyd, but I might need Deon Lloyd to get some other people. So,

1:17:25 I don't know if I really want to do that. I think I might want to give this guy give him a first round pick for this dude instead of giving him Deon Lloyd. I think that is the best way to go. And then I could get some picks. Boom. I could have got more than that, but I'm happy with that. And then we go to right tackle for the running back. I mean, run block. I like mine to be a little bit faster than that.

1:18:11 Going to go after Caleb Naryry. You're going to give him up cuz I'm going to give you I'm going to give you Brandon Sheriff. Let me see. Okay. Well, I'll just keep Brandon if it's going to be like that. Well, they need a corner. Well, they need a quarterback. You can have Trevor. Pick this up. I'll I'll give you freaking Trevor. Cuz I don't need him. I'll give you Trevor. All right. That moved it a little bit.

1:18:56 That moved it a little bit. Okay. And Trevor is from Georgia. He's from um what what is it called? Um he's from Georgia. He's from Georgia. I forget exactly where we're where at in Georgia, but he's from Georgia. So, put Trevor back in Georgia. And um they need a um I mean you can take Chad Muma. You need a left outside linebacker. Then what's third on your list as a quarterback and you could take Darby. All right. So we're there and now I just

1:19:43 need to give him a pick. I need to give him a pick. Let me see if this works. If not, then I'll give him that. We're getting there. Let me give him that other fifth. Not just yet. So, I'm going to have to take away Darby. And then I'm going to have to go for what's fourth on their list. I'm gonna have to give them Darnell Savage. And I might can keep one of these fifth round picks. Let me see.

1:20:28 Boom. All right. So, there's that. Now, running back situation. We need better running backs. Okay. We need better running backs. So you can either do this, you can go to running back. I don't like my running backs. I don't like Travis. I don't like I like Tank Vicy to some degree. So you want to go to change of direction and ball carrier vision. Now obviously they're not going to get me Jamar Gibbs. That's not going to happen. I don't have enough people to get this dude right. I would love to get this guy

1:21:13 right here. Okay. Love to. This would be epic. Epic. But, you know, I don't really necessarily need to do this. Technically, I don't. So, I'm going to show you guys a secret. I want you to pay pay close attention to what I'm about to do. Okay? So, I'm not going to do any of that. Watch this. Watch this. We're going to get Elijah Moore. You see his change of direction is a 93. That's what you need to pay attention to. And you need to look at ball carry vision and carry. See that ball carry vision is a 87. Don't worry about the carry. That's good enough.

1:21:59 And you turn him into a running back. And you see he's a 77 overall. I'm going to get him. They need a quarterback. Get the hell out of here. You can have Matt Jones. They don't want Mack. You're going to take Mack. Okay. You need a center. You can have Luke Forner and you need left. That's third on your list. You could have Miles Cole. They really want to keep this dude cuz he's so dynamic. So, I'm going to give you all of those guys and I'm going to get you a pick.

1:22:44 Let's see. Would it do it for this fifth? I'm going to have to give up a first. Like, I got to get this guy. This guy has got to be on my team. That sucks. And I'm about to load up with some picks. They got to get me something. So, I'm going to ask for a second rounder. And I'm going to ask for these three right here. Boom. All right. So, you saw Now, watch this. Watch this. You see him? See how he's a 77? You see that? Now, watch this. Going to turn his pos I'm going to change his position. So, all you do, you convert him to a running back.

1:23:30 So, I'm going to change his position. to a running back. He was a 77 as a wide receiver. That's all you do. Change his position to running back. I want you to look at him. [Music] A 83 overall. He's a better running back than he is a wide receiver. Pay attention. So, let's go back. See how I don't have to, you know, do get all of these other crazy running backs, which will cost me more than what it cost to get that dude. So then we we are going to go to the New York Giants. I want to just want to show you guys something. Where are you at Giants? We're going to go after this guy Wandel

1:24:16 Robinson. Okay. You see see that change of direction is a 90. See that? You see that? Okay. 83 ball carry vision, 78 carry. Going to go after this guy. He's also a 77 as a wide receiver. They want Mitch Morris. You can have Mitch Morris. Boom. So, let me go back to Wendell. 77 wide receiver. Pay attention. Pay attention. 77 wide receiver. Switch his position from wide receiver to running back

1:25:03 [Music] 85 overall. He's even better than Travis ETN. See Travis ETN's bar carrier vision change direction is only at 86. Barc is just the 85. I told you that's why I say I don't like Travis ETN on this game. I don't like Tank Briggsby on this game. Except Tank Bixby is really physical. So now we're not done yet cuz I'm I'm

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